weston/libweston/renderer-gl
Daniel Stone f36d77a199 gl-renderer: Don't use TEXTURE_EXTERNAL for multi-planar formats
There's just no good reason to do this.

The query entrypoints already tell us if we need to use
GL_TEXTURE_EXTERNAL_OES for a particular format/modifier. We also have
RGB -> YUV fallbacks which should be able to work well with TEXTURE_2D.

TEXTURE_EXTERNAL pessimises quite hard, forcing GPU-side reloads as well
as bad filtering. Allowing multi-planar formats to use TEXTURE_2D should
thus result in performance and quality improvements.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
..
egl-glue.c gl_renderer: log EGL features 2022-05-18 14:18:53 +03:00
fragment.glsl gl-renderer: shaders implementation of color mapping function 2022-02-09 20:42:50 -05:00
gl-renderer-internal.h gl-renderer: move extension lists away from log 2022-05-18 13:45:53 +03:00
gl-renderer.c gl-renderer: Don't use TEXTURE_EXTERNAL for multi-planar formats 2022-05-20 11:24:41 +00:00
gl-renderer.h gl-renderer: Replace pbuffer-create args with struct 2020-03-20 15:25:24 +00:00
gl-shader-config-color-transformation.c gl-renderer: shaders implementation of color mapping function 2022-02-09 20:42:50 -05:00
gl-shaders.c gl-renderer: shaders implementation of color mapping function 2022-02-09 20:42:50 -05:00
meson.build gl-renderer: implement 3 x 1D LUT color pre-curve 2021-06-21 14:36:33 +00:00
vertex.glsl gl-renderer: move vertex shader into new file 2021-02-25 13:16:02 +02:00