cda130e4b0
Introduce shader color mapping identity and 3D LUT. Shader requirements struct uses union for color mapping to prepare the place for 3x3 matrix. Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com> |
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.. | ||
egl-glue.c | ||
fragment.glsl | ||
gl-renderer-internal.h | ||
gl-renderer.c | ||
gl-renderer.h | ||
gl-shader-config-color-transformation.c | ||
gl-shaders.c | ||
meson.build | ||
vertex.glsl |