weston/libweston/renderer-gl
Loïc Molinari 4861b19f3d gl-renderer: Enable async output capture support for OpenGL ES 2
Plug async read back support to OpenGL ES 2 implementations using
GL_NV_pixel_buffer_object, GL_OES_mapbuffer extensions and
GL_EXT_map_buffer_range.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-03-08 13:12:13 +00:00
..
egl-glue.c gl-renderer: use pixel_format_info instead of drm fourccs 2023-01-29 14:47:03 +01:00
fragment.glsl gl-renderer: Use highest precision for vertex shaders 2023-02-02 21:46:06 +00:00
gl-renderer-internal.h gl-renderer: Enable async output capture support for OpenGL ES 2 2024-03-08 13:12:13 +00:00
gl-renderer.c gl-renderer: Enable async output capture support for OpenGL ES 2 2024-03-08 13:12:13 +00:00
gl-renderer.h gl-renderer: support automatically downloading FBO renderbuffers 2023-06-09 15:37:09 +00:00
gl-shader-config-color-transformation.c gl-renderer: do not use glTexImage3D directly 2023-11-29 15:13:49 +00:00
gl-shaders.c gl-renderer: Stop reading presentation clock without shaders to time 2023-08-02 11:51:56 +03:00
meson.build gl-renderer: implement 3 x 1D LUT color pre-curve 2021-06-21 14:36:33 +00:00
vertex.glsl gl-renderer: Derive texcoords from position in the vertex shader 2023-06-12 11:15:51 +00:00