57c34139d3
At the moment, attach_shm() will modify the gl_buffer_state in place, then compare it and see if it differs enough to require a new one. That rather mixes up the old and new worlds, so quite explicitly build up a shadow gl_buffer_state with variables first before we change the one which already exists. Signed-off-by: Daniel Stone <daniels@collabora.com> |
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egl-glue.c | ||
fragment.glsl | ||
gl-renderer-internal.h | ||
gl-renderer.c | ||
gl-renderer.h | ||
gl-shader-config-color-transformation.c | ||
gl-shaders.c | ||
meson.build | ||
vertex.glsl |