4f88b2655e
y_inverted meant that the buffer's origin was (0,0), and non-inverted meant that the buffer's origin was (0,height). In practice, every buffer was 'inverted' into our natural co-ordinate space that we use everywhere. Switch to using an explicit origin enum to make this more clear. Signed-off-by: Daniel Stone <daniels@collabora.com> |
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egl-glue.c | ||
fragment.glsl | ||
gl-renderer-internal.h | ||
gl-renderer.c | ||
gl-renderer.h | ||
gl-shader-config-color-transformation.c | ||
gl-shaders.c | ||
meson.build | ||
vertex.glsl |