weston/libweston/renderer-gl
Manuel Stoeckl 742a0232b0 gl-renderer: add support for (a|x)bgr16161616f shm formats
These formats will be eventually be useful for color managed clients
using wl_shm that wish to submit buffers encoding high dynamic range
images.

While the minimum requirement for linearly filterable half float
textures is GL ES 2.0 + GL_OES_texture_half_float_linear, to keep
the code simple, this commit only enables the new formats when
the requirements for color management (notably including GL ES 3.0
and GL_EXT_color_buffer_half_float) are available.

Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
2021-11-06 23:52:58 -04:00
..
egl-glue.c gl-renderer: Move EGL display creation to egl-glue.c 2020-02-18 18:11:26 +13:00
fragment.glsl gl-renderer: implement SHADER_COLOR_CURVE_LUT_3x1D 2021-06-21 14:36:33 +00:00
gl-renderer-internal.h gl-renderer: add support for (a|x)bgr2101010 shm formats 2021-10-27 09:02:07 +00:00
gl-renderer.c gl-renderer: add support for (a|x)bgr16161616f shm formats 2021-11-06 23:52:58 -04:00
gl-renderer.h gl-renderer: Replace pbuffer-create args with struct 2020-03-20 15:25:24 +00:00
gl-shader-config-color-transformation.c gl-renderer: implement 3 x 1D LUT color pre-curve 2021-06-21 14:36:33 +00:00
gl-shaders.c gl-renderer: implement SHADER_COLOR_CURVE_LUT_3x1D 2021-06-21 14:36:33 +00:00
meson.build gl-renderer: implement 3 x 1D LUT color pre-curve 2021-06-21 14:36:33 +00:00
vertex.glsl gl-renderer: move vertex shader into new file 2021-02-25 13:16:02 +02:00