742a0232b0
These formats will be eventually be useful for color managed clients using wl_shm that wish to submit buffers encoding high dynamic range images. While the minimum requirement for linearly filterable half float textures is GL ES 2.0 + GL_OES_texture_half_float_linear, to keep the code simple, this commit only enables the new formats when the requirements for color management (notably including GL ES 3.0 and GL_EXT_color_buffer_half_float) are available. Signed-off-by: Manuel Stoeckl <code@mstoeckl.com> |
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egl-glue.c | ||
fragment.glsl | ||
gl-renderer-internal.h | ||
gl-renderer.c | ||
gl-renderer.h | ||
gl-shader-config-color-transformation.c | ||
gl-shaders.c | ||
meson.build | ||
vertex.glsl |