27a2af589d
Generic vertex attrib arrays 0 and 1 are constantly enabled across the entire renderer. This commit enables them: - once per output repaint instead of once per view repaint, - once for the 4 borders instead of once for each border, - once for all the shadow regions instead of once for each region. Signed-off-by: Loïc Molinari <loic.molinari@gmail.com> |
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.. | ||
egl-glue.c | ||
fragment.glsl | ||
gl-renderer-internal.h | ||
gl-renderer.c | ||
gl-renderer.h | ||
gl-shader-config-color-transformation.c | ||
gl-shaders.c | ||
meson.build | ||
vertex.glsl |