weston/libweston/renderer-gl
Loïc Molinari 27a2af589d gl-renderer: Enable vertex attrib arrays once per pass
Generic vertex attrib arrays 0 and 1 are constantly enabled across the
entire renderer. This commit enables them:

 - once per output repaint instead of once per view repaint,
 - once for the 4 borders instead of once for each border,
 - once for all the shadow regions instead of once for each region.

Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
2023-01-17 01:24:12 +00:00
..
egl-glue.c gl_renderer: log EGL features 2022-05-18 14:18:53 +03:00
fragment.glsl gl-renderer: add matrix 2022-09-28 10:28:28 +00:00
gl-renderer-internal.h gl-renderer: implement output capture 2022-11-29 11:00:52 +02:00
gl-renderer.c gl-renderer: Enable vertex attrib arrays once per pass 2023-01-17 01:24:12 +00:00
gl-renderer.h libweston, backends: move GL renderer interface into weston_renderer 2023-01-16 20:40:34 +01:00
gl-shader-config-color-transformation.c gl-renderer: add matrix 2022-09-28 10:28:28 +00:00
gl-shaders.c gl-shaders: Don't attempt to set unicolor when it's not valid 2023-01-16 17:47:30 +00:00
meson.build gl-renderer: implement 3 x 1D LUT color pre-curve 2021-06-21 14:36:33 +00:00
vertex.glsl gl-renderer: move vertex shader into new file 2021-02-25 13:16:02 +02:00