weston/libweston/renderer-gl
Philipp Zabel 155fa3a56a libweston: Add output parameter to weston_renderer::flush_damage()
When flush_damage() is called, the output to be repainted next is
already known. Pass it along into the renderer, which can make use
of this information:

The GL renderer can get a better idea which SHM surface textures
actually have to be updated, in case a surface can be put on a plane
on one output, but not another.

A future Vulkan renderer could record texture uploads into an output
specific command buffer.

Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
2023-07-14 16:30:52 +00:00
..
egl-glue.c gl-renderer: use pixel_format_info instead of drm fourccs 2023-01-29 14:47:03 +01:00
fragment.glsl gl-renderer: Use highest precision for vertex shaders 2023-02-02 21:46:06 +00:00
gl-renderer-internal.h gl-renderer: Derive texcoords from position in the vertex shader 2023-06-12 11:15:51 +00:00
gl-renderer.c libweston: Add output parameter to weston_renderer::flush_damage() 2023-07-14 16:30:52 +00:00
gl-renderer.h gl-renderer: support automatically downloading FBO renderbuffers 2023-06-09 15:37:09 +00:00
gl-shader-config-color-transformation.c gl-renderer: add matrix 2022-09-28 10:28:28 +00:00
gl-shaders.c gl-renderer: Derive texcoords from position in the vertex shader 2023-06-12 11:15:51 +00:00
meson.build gl-renderer: implement 3 x 1D LUT color pre-curve 2021-06-21 14:36:33 +00:00
vertex.glsl gl-renderer: Derive texcoords from position in the vertex shader 2023-06-12 11:15:51 +00:00