Commit Graph

2187 Commits

Author SHA1 Message Date
Loïc Molinari
f7a14ba0e7 gl-renderer: Batch paint node's draw calls
A paint node with 'n' rects damaged by 'm' quads emits 'n*m' OpenGL
draw calls. This commit batches the 'n*m' clipped polygons into an
indexed triangle strip damage mesh using degenerate triangles. A
single draw call per paint node is emitted to reduce API overhead.

Fan debug mode is disabled for now and will be added back using
batching in the next commits.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-06-04 17:24:12 +00:00
Loïc Molinari
ce1705435f gl-renderer: Do not expose clipper_clip() in header
There is no need to expose it since it can be accessed by passing
non-axis aligned quads. Move existing tests to the quad clipper.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-05-30 09:09:45 +00:00
Loïc Molinari
bef1f5fd7d gl-renderer: Remove support for non-quad polygons from clipper
The added complexity is unnecessary, it is limited to polygons of
length less than or equal to 8, there is currently no use for that
feature nor any plans to use it and tests are non-existent.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-05-30 09:09:45 +00:00
Michael Olbrich
5e43ef81ae backend-wayland: don't wait for one frame when starting the repaint loop
The repaint loop is started when a client provides a new frame while the
compositor is idle. This frame should be shown as soon as possible. So it makes
no sense to commit the previous frame one more time before rendering the next
frame.

Just call weston_output_finish_frame() directly to start repainting immediately.

As a side effect, this fixes an issue when the output is resized when no
fullscreen shell is involved: At that point, parent.draw_initial_frame is
already false, so draw_initial_frame() is not called. But when resizing, the old
buffers are removed so the commit happens without a buffer attached to the
surface. So the surface is invisible for one frame until the next one is
rendered.

draw_initial_frame() is not removed here, because it is still needed for the
synchronous resize that happens with the fullscreen shell.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2024-05-29 13:20:11 +00:00
Naveen Kumar
ad039cdfd2 backend-drm: Enable atomic async flip support
Since DRM_CAP_ATOMIC_ASYNC_PAGE_FLIP capability is available in the
mainline kernel, now we should enable back tearing support.

v2:

 - Bump kernel version to 6.9
 - include the fallback definitions

Reviewed-by: Marius Vlad <marius.vlad@collabora.com>
Reviewed-by: Derek Foreman <derek.foreman@collabora.com>
Signed-off-by: Naveen Kumar <naveen1.kumar@intel.com>
2024-05-28 09:33:51 +00:00
Loïc Molinari
d4fe0a42fd gl-renderer: Assume axis alignment using node's valid_transform
Assume axis alignment using node's valid_transform boolean instead of
relying on the transform flags of the weston_view struct. This is more
reliable since matrix flags could erroneously hang around after a
series of transforms. Additionally, nodes with standard output
transforms like translations, flips and rotations by 90° can now take
the fast axis aligned path.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-05-27 16:21:21 +00:00
Marius Vlad
b2e6a6438f libweston: Don't add frame callbacks from occluded paint nodes
This changes the callback frame list insertion after paint node late
update takes place in order for to the visibily region to be modified.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2024-05-27 10:47:33 +00:00
Derek Foreman
e169b77430 compositor: Don't lift planes out of scene graph entirely
When we lift planes entirely out of the scene graph, paint node visibility
calculations become "per plane". This means that when we lift something
onto a paint node, anything beneath it will be redrawn in response to
client side damage even if the lower surfaces are occluded.

Instead, keep the scene graph together and make the paint node visible
regions be their visibility within the global scene graph.

This has the side effect of plane motion causing redraws, to update
regions they've been obscuring. My assumption is that moving planes
is less frequent than damage being posted beneath an overlay, and
that we'll be more efficient for normal use cases this way.

An optimization is in place to prevent redraws when moving transparent
planes, as they haven't been occluding updates.

In addition to theoretically removing some wasteful rendering time, this
also simplifies damage accumulation.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-05-24 11:13:34 -05:00
Derek Foreman
36c2c4a254 libweston-desktop: Break grabs when a parent surface is destroyed
When a client is killed we don't get a clean dismissal of pop-ups in
construction order. This can lead to a weston_desktop_surface being
destroyed before its child popup is destroyed.

The weston_surface is still alive, so the surface destroy listener can't
save us.

Track grabbed seats in parent surfaces and explicitly break any grabs
that depend on them when the surfaces are destroyed.

Fixes #870

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-05-21 13:21:35 -05:00
Derek Foreman
27bf066c81 renderer: Move dmabuf setup into renderer init
We've forgotten to set this up in some backends, so let's just do it in
weston_compositor_init_renderer().

The headless backend used to fail out if linux_dmabuf_setup() failed, but
had no reason to do so, so just remove that to make the code common.

Suggested by cwabbott on irc.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-05-10 00:09:35 -05:00
Pekka Paalanen
ea91d595dc backend-headless: support all colorimetry modes
The headless backend does not display to anything, so it doesn't care
what the colorimetry mode is. To allow testing compositor internal
behavior, claim to support all colorimetry modes.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-05-06 10:39:42 +00:00
Pekka Paalanen
8556059785 backend-drm: set connector property "Colorspace"
Based on what is configured in weston_output, check and set the
colorimetry mode into KMS connector property "Colorspace".

This changes how video sinks interpret the pixels, and should allow
driving e.g. WCG monitors in BT.2020 mode.

This does not alter the pixel values themselves. That is the color
manager responsibility, and ultimately the responsibility of the
frontend and the end user to match the monitor driving mode with the
output color profile they chose.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-05-06 10:39:42 +00:00
Pekka Paalanen
45ae99aff7 backend-drm: get KMS colorimetry modes
Based on KMS "Colorspace" connector property, populate the mask of
supported colorimetry modes on a head.

EDID should be checked too, but it is currently ignored.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-05-06 10:39:42 +00:00
Pekka Paalanen
53493aaddc libweston: add colorimetry_mode API
This API is mostly for use by the DRM-backend. Colorimetry mode is is
the KMS connector property "Colorspace" which defines the video signal
encoding colorimetry. A video sink indicates the supported modes in EDID
or DisplayID.

This patch adds the libweston API that allows backends to indicate the
supported modes for the frontends, and frontends to set the mode to be
used by backends. Colorimetry mode does not directly affect color
management inside Weston, it is only metadata for the video sink. It is
the frontend's responsibility to set up an output color profile that
agrees with the colorimetry mode. (That API has not been implemented
yet.) eotf_mode will be the same.

There is only one reason to make this a libweston core API instead of
a backend-drm API: when wayland-backend gains color-management protocol
support, meaning it can forward WCG and HDR content correctly to a
host compositor, the supported colorimetry modes can be determined from
the host compositor's supported color-management features, allowing the
guest Weston to pick some other output image description than the host
compositor's preferred image description. This likely allows only a few
other choices from standard colorspaces, so it's possible this isn't
sufficient for that use case.

Either way, it is easy to just copy the eotf_mode API design, and since
colorimetry_mode and eotf_mode go together, let both have the same API
design. It is possible to convert this to backend-drm API later.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-05-06 10:39:42 +00:00
Pekka Paalanen
cd622900ee shared: add weston_assert_false()
Complement to weston_assert_true(), to avoid having to use !.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-05-06 10:39:42 +00:00
Pekka Paalanen
c310516d1d shared: add weston_assert_legal_bits()
Helper to assert that a value does not have any bit set outside of the
mask. To be used with "all bits mask" of enum types that enumerate bits.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-05-06 10:39:42 +00:00
Pekka Paalanen
74d1700f0b libweston: add TODO to validate EOTF mode
Currently EOTF mode is not validated against the supported mask, to
allow easier experimenting without supplying a modified EDID through the
kernel.

The validation should be added before color management becomes
non-experimental.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-05-06 10:39:42 +00:00
Pekka Paalanen
8f31f172f8 backend-drm: add connector property "Colorspace"
Just the definitions.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-05-06 10:39:42 +00:00
Pekka Paalanen
cfd6f3ea83 backend-drm: move wdrm enums to separate file
This will allow me to use this header in libweston core to build a
single translation table between core enums, string names, and wdrm
enums.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-05-06 10:39:42 +00:00
Pekka Paalanen
fd8acf2148 libweston: bits_to_str() helper
Refactor existing code into a helper, so when I introduce more bit mask
enums, I don't need to copy the whole function.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-05-06 10:39:42 +00:00
Pekka Paalanen
161cc8643c libweston: move weston_output_color_outcome to private
Turns out these structures do not need to be in the public header, so
move them into a private header.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-05-06 10:39:42 +00:00
Leandro Ribeiro
c10ca00e10 color: handle image description that are not ready
This patch is for our CM&HDR protocol extension implementation.

When a client requests to create an image description, it can only start
using that after receiving the 'ready' event. The compositor may take
the time it needs to create the backing color profile for such image
description. But nothing guarantees that clients will do the right
thing.

This fixes some issues for not well behaved clients and also documents
how we handle image description that are not ready.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2024-04-26 12:11:17 +00:00
Leandro Ribeiro
29e3af7ba2 color: handle image description whose creation gracefully failed
This patch is for our CM&HDR protocol extension implementation.

When we gracefully fail to create an image description, we send the
'failed' event and the client can only destroy such image description.
But nothing guarantees that clients will do the right thing.

This fixes some issues for not well behaved clients and also documents
how we handle image description whose creation gracefully failed
internally.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2024-04-26 12:11:17 +00:00
Leandro Ribeiro
4ee612253e color: explain why we don't unset surface image description
There's a comment with a TODO that would be super simple to implement,
but we preferred to wait at the moment. But there are discussions on the
upstream CM&HDR protocol MR that would change that. This patch documents
that.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2024-04-26 12:11:17 +00:00
Derek Foreman
b3f115dfc0 libweston: Move plane stack/release for output primary_plane
It doesn't make sense to stack the plane before it's useful - so only
put it in the compositor's plane list on output_enable. The opposite of
weston_output_enable is weston_compositor_remove_output, so release the
plane there.

This stops a crash when closing one of multiple windows for a nested
backend results in the output being freed while the plane is still on the
compositor's plane list.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-04-23 09:50:14 -05:00
Derek Foreman
25d8eb6b5a libweston: Destroy paint nodes when releasing a plane
Previously we assigned any paint node to the primary_plane of the output
it was on and marked it dirty.

This doesn't make sense if we're releasing the primary_plane.

Let's just delete the paint nodes and force a view list rebuild, which
will recreate them appropriately.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-04-23 07:28:22 -05:00
Pekka Paalanen
abe3e20e1f color-lcms: switch default rendering intent to perceptual
This should produce the best results on average for all kinds of apps on
any kind of display.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-04-19 12:19:36 +00:00
Pekka Paalanen
7d38e044dd gl-renderer: consolidate powlin sampling GLSL
This is pure refactoring.

Ease readability by reducing code duplication between pre and post curve
powlin handling.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-04-18 14:56:53 +00:00
Pekka Paalanen
044379f66a gl-renderer: consolidate linpow sampling GLSL
This is pure refactoring.

Ease readability by reducing code duplication between pre and post curve
linpow handling.

While at it, define symbols for the counts. This patch converts only
linpow. Powlin are converted in follow-up.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-04-18 14:56:53 +00:00
Pekka Paalanen
8fc5e0a333 gl-renderer: consolidate pre and post curve LUT GLSL
This is pure refactoring.

Ease readability by reducing code duplication between pre and post curve
LUT handling.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-04-18 14:56:53 +00:00
Marius Vlad
2d3cca3d3e libweston: Add paint node destruction into weston_layer_entry_remove()
This prevents a potential crash where users of
weston_layer_entry_insert/layer_entry_remove() would see when moving
views into a NULL layer (effectively unmapping the surface/view).

Users that have migrated to the weston_view_move_to_layer() are immune
to this issue because that takes care of paint node destruction.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2024-04-11 10:16:40 +03:00
Derek Foreman
527bc8aeb3 gl-renderer: apply output transform before readback in repaint
When reading back for the remote backends we need to convert the extents
of the damage (which is in global coordinates) to output coordinates
to read back the correct region.

We were doing this in a bespoke fashion by adding the output coordinates.
Instead, use weston_matrix_transform_rect() to transform the extents by
the output transform - which includes the scale factor.

This fixes output scale on RDP with the gl renderer.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-04-10 19:03:04 +00:00
Leandro Ribeiro
9002667aa0 color: add support to parametric curves in weston_color_curve
Until now, all the curves would be represented with 3x1D LUT's. Now we
support LINPOW and POWLIN curves (arbitrary names that we've picked).
We can use these curves to represent LittleCMS curves type 1, 4 and
their inverses -1, -4. The reason why we want that is because we gain
precision using the parametric curves (compared to the LUT's);

Surprisingly we had to increase the tolerance of the sRGB->adobeRGB MAT
test. Our analysis is that the inverse EOTF power-law curve with
exponent 1.0 / 2.2 amplifies errors more than the LUT, specially for
input (optical) values closer to zero.

That makes sense, because this curve is more sensible to input values
closer to zero (i.e. little input variation results in lots of output
variation). And this model makes sense, as humans are more capable of
perceiving changes of light intensity in the dark.

But the downside of all that is that for input values closer to zero, a
little bit of noise increases significantly the error.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2024-03-26 11:23:26 +00:00
Leandro Ribeiro
d9e2eca13f gl-renderer: move lut_3x1d curves to union
In the next commit we'll add support for more color curves. So move
lut_3x1d to an union.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2024-03-26 11:23:26 +00:00
Leandro Ribeiro
aee3e313c6 color-lcms: add function to get params from parametric curvesets
Given a certain curveset, get_parametric_curveset_params() returns true
if the curveset contains parametric curves. Also, it returns the
parameters of the curveset (for each curve) and if the input should be
clamped or not.

This is not a generic function, it will specifically work for some well
behaved curveset. E.g. we return false if there are more than 3 curves
(one per color channel).

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2024-03-26 11:23:26 +00:00
Leandro Ribeiro
aff6029da2 color-lcms: add translate_curve_element_LUT()
Currently in translate_curve_element() we always translate the curve
into a LUT. But in the future we'll be able to translate the curves to
parametric ones.

So move the current code to a new function
translate_curve_element_LUT(), so that in translate_curve_element() we
are able to call one of the two functions (_LUT() or _parametric()).

No behavior changes, just preparation for the upcoming patches.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2024-03-26 11:23:26 +00:00
Leandro Ribeiro
80d97db856 color-lcms: changes to the parameters of translate_curve_element()
Not a behavior change, but this allow us to decide what function pointer
to use within this function (instead of forcing callers to decide that).

In the following commits this will be helpful. We'll add more curves
besides 3x1D LUT's and, depending on the curve, the function pointer
signature may differ.

Also, we now pass the xform directly to the function, and it can select
the curves depending if it is being called for a pre or a post curve.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2024-03-26 11:23:26 +00:00
Pekka Paalanen
efec55cf62 color-lcms: print transformation id instead of pointer
Pointer values are hard to track for humans, being long numbers. Now
that we have unique id for each color transformation, print that instead
of the pointer. It is a small number easy to track for humans.

Transformation id numbers do get re-used aggressively, so you have to
keep track of what is being destroyed and created over time when reading
logs. Pointers had the same caveat, just a lot more random.

The prefix 't' indicates "transformation".

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-03-20 12:58:12 +00:00
Pekka Paalanen
aef9404b1d color: generate id for color transformations
Just like with color profiles, generate an ID for color transformations
as well. This is not needed by protocol or anything, it is just for
debugging purposes. A small ID is easier for humans than a long pointer
value.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-03-20 12:58:12 +00:00
Pekka Paalanen
b0224c4752 color-lcms: print profile id instead of pointer
Pointer values are hard to track for humans, being long numbers. Now
that we have unique id for each color profile, print that instead of the
pointer. It is a small number easy to track for humans.

Profile id numbers do get re-used aggressively, so you have to keep
track of what is being destroyed and created over time when reading
logs. Pointers had the same caveat, just a lot more random.

The prefix 'p' indicates "profile", just in case we use another id space
for some other thing similarly.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-03-20 12:58:12 +00:00
Jordan Williams
2e6c58fb37
meson: Add missing dependencies on egl
A proper dependency on egl is missing for several backends as well as
for libshared. This dependency is necessary to pull in the correct
include directories from the egl.pc pkg-config file. 

Signed-off-by: Jordan Williams <jordan@jwillikers.com>
2024-03-18 10:27:40 -05:00
Loïc Molinari
f4c69abc57 libweston: Let multiple backends register the Windowed Output API
The windowed output API is implemented by the Wayland, the X11 and the
headless backends. It's currently not possible to create a secondary
headless backend when the primary backend is Wayland or X11 because
the windowed output API would be registered twice. This commit
suffixes the windowed output API names with the backend name in order
to avoid clashes: "weston_windowed_output_api_<backend>_v2".

A use case for Wayland or X11 as primary backend and headless as
secondary is for instance to request output captures on the headless
backend to avoid read backs on the primary backend's render buffers.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-03-12 18:35:57 +00:00
Marius Vlad
b93335a741 backend-pipewire: Move region initialization at the start
Failure to do so, might cause a crash if the output repaint happens
before the pipewire pipeline started -- calling pixman_region32_fini on
a uninitialized region.

Fixes 2abe4efcf7, "libweston/backends: Move damage flush into backends"

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2024-03-11 12:31:55 +00:00
Loïc Molinari
4861b19f3d gl-renderer: Enable async output capture support for OpenGL ES 2
Plug async read back support to OpenGL ES 2 implementations using
GL_NV_pixel_buffer_object, GL_OES_mapbuffer extensions and
GL_EXT_map_buffer_range.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-03-08 13:12:13 +00:00
Loïc Molinari
b5553cb5dd gl-renderer: Use fence sync to listen for async capture completion
Using a fence sync triggered on read back completion allows to
precisely know when it completed. The timeout path is kept as a
fallback when fence syncs aren't available.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-03-08 13:12:13 +00:00
Loïc Molinari
f1f921b8cf gl-renderer: Validate SHM stride in common output capture path
SHM buffer stride validation is duplicated in sync and async output
capture paths. Move it into a common path to avoid duplication.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-03-08 13:12:13 +00:00
Loïc Molinari
b9be532b27 gl-renderer: Add OpenGL ES 3 async output capture support
ReadPixels() implies a synchronous read back of the render buffer to
return pixel data. OpenGL ES 3 adds asynchronous read back support by
writing the pixel data into a dedicated buffer object. This commit
adds asynchronous read back support to the output capture code. It
spawns a read back request and schedules a timeout a few frames later
in order to store the pixels into the client SHM buffer.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-03-08 13:12:13 +00:00
Pekka Paalanen
5223b8430e color-lcms: move 3D LUT vs. blend-to-output assert
There is no reason why cmlcms_fill_in_3dlut() would not work for
blend-to-output category, so the assert is a little misplaced.

However, there would be a bug if 3D LUT was used for blend-to-output,
because we should never fail to optimize that chain. Put the assert
where it belongs.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-03-07 14:50:47 +00:00
Pekka Paalanen
4b9fa23ec6 color-lcms: stop hard-coding blend-to-output transformation
Stop special-casing the blend-to-output category, and pass it through
the same mechnisms and optimizations as all other transformations. In
the future, more curve types will be added to weston_color_transform,
meaning that blend-to-output does not always have to be a LUT. It could
become a parametric curve, which is more efficient and more precise to
compute, when VCGT does not exist.

Drop the special crafting of output_inv_eotf_vcgt LUT and replace it
with inv_eotf cms profile. inv_eotf will be combined with vcgt cms
profile as a chain as needed instead.

Blend-to-output transformations do not use a render intent, but we have
to tell cmsCreateMultiprofileTransformTHR() something, so arbitrarily
pick ICC-Absolute render intent for it.

Now all color transformations go through xform_realize_chain(), where
the documentation is improved.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-03-07 14:50:47 +00:00
Pekka Paalanen
98454720be color-lcms: convert VCGT curves to lcmsProfilePtr
We need it as a cms profile, so let's make it one to start with. We even
gain non-datal error handling.

This will also be useful in rewriting output_inv_eotf_vcgt next.

The type change of vcgt_curves is required to be able to call
cmsCreateLinearizationDeviceLinkTHR(), even though everything about
vcgt_curves should be doubly const. The curves are populated on demand
and cached in cmsHPROFILE, so we also must not explicitly free them.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-03-07 14:50:47 +00:00