Commit Graph

7757 Commits

Author SHA1 Message Date
Pekka Paalanen
e2ee2b56f9 tests: make vertex-clip use WESTON_EXPORT_FOR_TESTS
This is probably the simplest case to demonstrate how to use
WESTON_EXPORT_FOR_TESTS.

Previously, vertex-clip test re-built vertex-clipping.c for itself. Now
it directly links in gl-renderer.so instead as that is where
vexter-clipping.c gets built into for actual use. This probably will not
work for any installed program, but luckily tests are never installed,
so Meson makes sure the DSO is found.

Unfortunately we cannot remove the definition of dep_vertex_clipping
yet, because clients/cliptest.c needs it.

This makes vertex-clip test depend on GL-renderer, but that is where the
code is really used.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-03-01 13:32:15 +00:00
Pekka Paalanen
32a790f774 shared: add WESTON_EXPORT_FOR_TESTS
This is a new function exporting macro that intends to make writing unit
tests in the Weston test suite easier.

A test needs to access a private function to be able to verify its
behavior. Previously we have used things like putting such functions in
a separate .c file and then building that file into the corresponding
test. That is a bit awkward and can lead to proliferation of arbitrary
.c files for no good reason. It may also require pre-processor magic,
and sometimes copying chunks of code causing a risk of deviating the
code being tested from the code actually used.

This patch proposes another approach: a private export from a DSO.
Except, private exports do not really exist, and this is just a normal
export with a specific C macro, and omitting the function from public
headers.

Once exported, a test program can link the DSO during build, be that a
shared library or even a plugin, use the private header declaring the
function, and simply call the function in the test.

The declaration of WESTON_EXPORT_FOR_TESTS is in shared/helpers.h so
that it is available to all components equally while still not being in
a public header. Other places that were considered:

- include/libweston/libweston.h is a public header, but external users
  should not know about the macro.

- libweston/libweston-private.h is too private and not available to all
  components, particularly color-lcms plugin.

- libweston/backend.h is not appropriate for color-lcms plugin either.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-03-01 13:32:15 +00:00
nerdopolis
8e2c67c317 clients/desktop-shell: Add a displayname= option for launchers
Signed-off-by: n3rdopolis <bluescreen_avenger@verizon.net>
2022-02-24 00:38:55 +02:00
James Le Cuirot
89587db3cb meson.build: Fix -Dbackend-default=auto following fbdev deprecation
Signed-off-by: James Le Cuirot <chewi@gentoo.org>
2022-02-23 15:57:57 +02:00
Takuro Ashie
351e6a4b21 Don't send compositor's global key bindings to the input method
Although weston_compositor_run_key_binding() is called when the current
keyboard grab is default_grab or input_method_grab, swallowing the key
event is processed only on default_grab. As a result key events that
should be swallowed are sent to the input method unexpectedly.

For example, when a user press `Super + s` on weston-editor to take a
screen shot, `s` will be unexpectedly entered to the text area.
I confirmed such behaviour with weston-simple-im and fcitx5-5.0.10.
It doesn't occur with weston-keyboard because it doesn't install
keyboard grab.

Signed-off-by: Takuro Ashie <ashie@clear-code.com>
2022-02-23 15:40:33 +02:00
Pekka Paalanen
29d4472e13 tests: use color_float rgb[] alias more
Iterate over rgb[] array instead of repeating the code for .r, .g and
.b.

Also in process_pipeline_comparison() f_max_err variable is dropped
since it was not used much.

This should make the code easier to read.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-02-18 15:22:44 +00:00
Pekka Paalanen
4012062228 tests: add rgb[] alias in color_float
Individual struct fields are inconvenient to index into, yet most
operations on a color just repeat the same for each of RGB channel.
Being able to index into RGB avoids repeating the same code for each
channel.

Alpha channel is left as separate, since it is almost never handled the
same as RGB.

The union keeps the old .r, .g and .b addressing working. The static
asserts ensure the aliasing is correct.

For demonstration, two simple functions in color_util.c are converted.

Unfortunately initializers need to be corrected everywhere. Field .a is
not explicitly initialized because it is unused in these cases.

This change should make code easier to read.

This change requires gnu99 or c11 standard. gnu99 is already the default
in top-level meson.build.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-02-18 15:22:44 +00:00
Daniel Stone
2ac6b6b084 tests: Add dependency on screenshooter client protocol
Given that the test-helper code relies on the screenshooter protocol,
make sure it's available for us to build, and the dependency ensures we
build in order.

Fixes: #588

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-18 12:24:01 +00:00
Robert Mader
3e6ef529f8 clients/simple-dmabuf-*: Increase buffer limit to four
In certain situations these clients crash a lot due to the low
buffer limit. Four buffers is also what EGL allows without blocking
and what is arguably the upper limit of what a compositor should
demand.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-02-17 12:26:41 +01:00
Vitaly Prosyak
fe35ca2d68 tests: color shaper-matrix test
1. Use fixture_setup to set the generated by LCMS output profile based on
   given chromaticities and white points. The following  list of well known
   chromaticities:
    - sRGB
    - adobe RGB
    - bt2020
   and white point is D65. Use INTENT_ABSOLUTE_COLORIMETRIC to avoid BPC.
   Input profile is always sRGB and it is used internally by Weston as
   stock profile.

2. Use these hardcoded matrixes as part of pipeline 1DLUT->3x3->1DLUT.
   The diagnostic code to retrieve the transform matrix is availble into
   test in the comments. The conversion matrixes generated for the
   following cases:
    - sRGB to sRGB (unity)
    - sRGB to adobeRGB
    - sRGB to BT2020
3. Compare GPU shaders(gl texture3D) vs manual pipeline calculation
   Use different max tolerable error per transform.
   There are comments how number of points in 3DLUT is related to tolerance.
   Tolerance depends more on the 1D LUT used for the inv EOTF than
   the tested 3D LUT size: 9x9x9, 17x17x17, 33x33x33, 127x127x127.

4. Enable build matrix-shaper test if color-management-lcms is enabled.

Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-12 23:19:02 -05:00
Vitaly Prosyak
264a18f01a tests: shared color processing functions
Added pixel pipeline processing as following:
tone curve(EOTF) + 3x3 matrix + tone curve(INV_EOTF)

Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-12 23:19:02 -05:00
Vitaly Prosyak
6099c0e24b color-lcms: LCMS transform for color mapping
Use 3D LUT for color mapping.
For category CMLCMS_CATEGORY_INPUT_TO_BLEND use transform which has
3 profiles: input, output and light linearizing transfer function.
For category CMLCMS_CATEGORY_INPUT_TO_OUTPUT use input and output profiles +VCGT.
For category CMLCMS_CATEGORY_BLEND_TO_OUTPUT use output inverse EOTF + VCGT.

Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-12 23:19:00 -05:00
Vitaly Prosyak
c199aade3f color-lcms: linearization of an arbitrary color profile
Graeme sketched a linearization method there:
https://lists.freedesktop.org/archives/wayland-devel/2019-March/040171.html
Sebastian prototyped there:
https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/14/commits

Thanks to Pekka for great simplifications in implementation, like the xyz_dot_prod()
Quote: "should help untangle lots of the multiplications and summations by saying
we are computing dot products, etc".

The approach was validated using matrix-shaper and cLUT type of profiles.
If profile is matrix-shaper type then an optimization is applied.
The extracted EOTF is inverted and concatenated with VCGT, if it is availible.
Introduce function cmlcms_reasonable_1D_points which would be shared between
linearization method and number of points in 1DLUT for the transform.
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-11 13:06:11 -05:00
Vitaly Prosyak
37e0d54cc9 color-lcms: add matches parameters based on category
Use category, intent and output and input profiles
for comparison.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-11 12:58:02 -05:00
Vitaly Prosyak
19913366e8 color-lcms: add new fields for transform search parameter
Add to search parameter cmlcms_category, input and output profiles,
and render intent for output which would be used for both profiles.
Add common function setup_search_param for every category.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-11 12:58:00 -05:00
Vitaly Prosyak
19f318692e color-lcms: introduce sRGB stock profile
The stock profile would be used when client or output
do not provide any profile or unaware of color management.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-11 12:56:57 -05:00
Vitaly Prosyak
a92fa34d1d color-lcms: add wrapper API for refcounting cmlcms_color_profile
It is used for convenience when profile is cached.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-09 20:42:50 -05:00
Vitaly Prosyak
494ff5b23b color-lcms: introduce cmlcms_category, EOTF and INV EOTF
1. The cmlcms_category is used to identify the purpose of transform:
   - CMLCMS_CATEGORY_INPUT_TO_BLEND
   - CMLCMS_CATEGORY_BLEND_TO_OUTPUT
   - CMLCMS_CATEGORY_INPUT_TO_OUTPUT

2. Added following fields to cmlcms_color_profile:

   - output_eotf - If the profile does support being an output profile and it
     is used as an output then this field represents a light linearizing
     transfer function and it can not be null. The field is null only if
     the profile is not  usable as an output profile. The field is set when
     cmlcms_color_profile  is created.

   - vcgt - VCGT tag cached from output profile, it could be null if not exist

   - output_inv_eotf_vcgt - if the profile does support being an output profile and it
     is used as an output then this field represents a concatenation of inverse
     EOTF + VCGT, if the tag exists and it can not be null.

3. Added field cmsHTRANSFORM to cmlcms_color_transform.
   It is used to store LCMS optimized pipeline.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-09 20:42:50 -05:00
Vitaly Prosyak
93c6180c71 gl-renderer: shaders implementation of color mapping function
The following GL extensions provide support for shaders CM:
 -GL_OES_texture_float_linear makes GL_RGB32F linear filterable.
 -GL ES 3.0 provides Texture3D support in GL API.
 -GL_OES_texture_3D provides sampler3D support in ESSL 1.00.

If abovesaid is supported then renderer sets flag WESTON_CAP_COLOR_OPS
which means that all fields in struct weston_color_transform are
supported, for example, 1DLUT and 3DLUT.

Use GL_OES_texture_3D to implement 3DLUT function which
uses trilinear interpolation for pixel processing or bypass as is.
Quote from https://nick-shaw.github.io/cinematiccolor/luts-and-transforms.html
"3D LUTs have long been embraced by color scientists and are one of
the tools commonly used for gamut mapping. In fact, 3D LUTs are used
within ICC profiles to model the complex device behaviors necessary
for accurate color image reproduction".
Quote from https://developer.nvidia.com/gpugems/gpugems2/part-iii-high-quality-rendering/
chapter-24-using-lookup-tables-accelerate-color
is about interpolation: "By generating intermediate results based
on a weighted average of the eight corners of the bounding cube,
this algorithm is typically sufficient for color processing,
and it is implemented in graphics hardware".

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-09 20:42:50 -05:00
Vitaly Prosyak
cda130e4b0 gl-renderer: add declaration of color mapping function
Introduce shader color mapping identity and 3D LUT.
Shader requirements struct uses union for color mapping
to prepare the place for 3x3 matrix.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-09 20:42:50 -05:00
Vitaly Prosyak
2e2ad02d5c libweston: add definition of color mapping function
Introduce 3D LUT definition as part of Weston
color transform struct. A 3D LUT is a LUT containing
entries for each possible RGB triplets.
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-09 20:42:50 -05:00
Leandro Ribeiro
08dbd29e33 gitlab-ci: compile Linux image with support to VGEM
Add VGEM to the Linux image that runs in the CI. There are tests that we
plan to add in the future that need this.

This brings a complication, as we already have VKMS in the image. The
order in which DRM devices are loaded is not always the same, so the
node they receive is non-deterministic. Until now we were sure that VKMS
(the virtual device we use to run the DRM-backend tests in the CI) would
be in "/dev/dri/card0", but now we can't be sure. To deal with this
problem we find the node of each device using a one-liner shell script.

This commit also updates the documentation section that describes
specificities of DRM-backend tests in our test suite.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2022-02-09 08:13:50 +00:00
Daniel Stone
ce8ead4bf7 debug: Show client PID in debug protocol stream
Make it slightly easier to disambiguate clients when we log the protocol
stream from the server side.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-08 09:48:48 +02:00
Marek Vasut
b03195a8f7 screen-share: Name the seat "screen-share"
Name the seat created by the screen share plugin "screen-share" instead of
"default", to make it easier to recognize. No functional change intended.

Signed-off-by: Marek Vasut <marex@denx.de>
2022-02-08 09:41:24 +02:00
Marius Vlad
0b5c75f540 backend-drm/state-propose: Missing some newlines
It would look much better if the debug is printed separately.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-02-07 17:58:35 +02:00
Robert Mader
c83f0a1539 tests: Add test for subsurfaces mapping hierachies
Test different scenarios where child subsurfaces of unmapped
subsurfaces would get mapped. This test will fail in various
ways without the commit
"libweston/compositor: Do not map subsurfaces without buffer"

Also try to test potential regressions of that patch.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-02-07 12:16:16 +00:00
Robert Mader
8b04534c76 libweston/compositor: Do not map subsurfaces without buffer
We can end in `subsurface_committed()` in different scenarios
without the surface having an attached buffer. While setting
the mapped state to `true` in that case doesn't matter for
that (sub)surface itself, it triggers its own child subsurfaces
to get mapped when they shouldn't.

Closes https://gitlab.freedesktop.org/wayland/weston/-/issues/426

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-02-07 12:16:16 +00:00
Marius Vlad
73b17da7d5 meson.build: Bump libweston major version
With commit 'compositor: Remove desktop zoom' weston_output_zoom was removed
from weston_output thus needing a libweston major bump.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-02-04 12:13:33 +02:00
Marius Vlad
2ab726b421 weston.ini.man: Clarify what startup-animation means
This isn't about opening new windows but the start-up animation
that desktop-shell does when it is being brought on/started.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-02-03 16:35:01 +00:00
Simon Ser
7e70f9016a clients: drop weston-info
Users should rely on wayland-info from wayland-utils [1] instead.
We've been printing a deprecation since 85382d394a ("clients:
deprecate weston-info"), so users should be aware already.

[1]: https://gitlab.freedesktop.org/wayland/wayland-utils/

Signed-off-by: Simon Ser <contact@emersion.fr>
2022-02-03 16:19:27 +00:00
Veeresh Kadasani
773bcf9097 man: Document available debug bindings.
Fixes: #398

Debug bindings were not documented in
weston-bindings so document them.

Signed-off-by: Veeresh Kadasani <veeresh.kadasani@huawei.com>
2022-02-03 16:11:59 +00:00
Derek Foreman
83927bb0e6 launcher-logind: Remove systemd-logind support
Many years ago (2014) systemd-logind was brought into libsystemd.
We've supported old versions of systemd-logind ever since.

Let's remove support for old versions of systemd-logind before the
merge for a tiny code simplification.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-02-03 16:00:26 +00:00
Derek Foreman
66374d48f1 compositor: Remove desktop zoom
Zoom is a neat trick, but in its current form it's very hard to test
and maintain.

It also causes output damage to scale outside of the output's boundaries,
which leads to an extra clipping step that's only necessary when zoom
is enabled.

Remove it to simplify desktop-shell and compositor.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-02-03 15:51:20 +00:00
Robert Mader
dc3b349325 tests: Add test for synced subsurfaces and buffer damage
Changing `wl_surface_damage()` to `wl_surface_damage_buffer()`
should not have an effect on the existing tests.
The new test will fail without the commit
"libweston/compositor: Cache buffer damage for synced subsurfaces"

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-02-03 15:44:47 +00:00
Robert Mader
933290e6ea libweston/compositor: Cache buffer damage for synced subsurfaces
The spec states:
> Because buffer transformation changes and damage requests may be
> interleaved in the protocol stream, it is impossible to determine
> the actual mapping between surface and buffer damage until
> wl_surface.commit time. Therefore, compositors wishing to take both
> kinds of damage into account will have to accumulate damage from the
> two requests separately and only transform from one to the other after
> receiving the wl_surface.commit.

For subsurfaces in sync mode, arguably the same is the case until the
cached state gets applied eventually. Thus, in order to keep complexity
to a sane level, just accumulate buffer damage and convert it only
when the cached state gets applied.

This mirrors how other compositors like Mutter implement cached damage
and what the spec arguably should demand.

Closes https://gitlab.freedesktop.org/wayland/weston/-/issues/446

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-02-03 15:44:47 +00:00
Marius Vlad
f3221832c5 kiosk-shell: Favor out views on same output
In multiple output cases, finding the succesor from the inactive layer
might result in picking the wrong view when there are multiple views
being stacked in the inactive layer. This adds two additional checks to
favor views on the same output as the one being destroyed/removed.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-02-03 15:37:03 +00:00
Marius Vlad
f3ad593925 kiosk-shell: Don't occlude shsurf on other outputs
This adds an additional check to make sure the current focus surface
is on the same output as the surface that is going to be activated.

This is necessary in order to avoid placing the currently focused one in
the inactive layer, which shouldn't happen in situations where the new
surface is going to be placed on a different output than the currently
focused one.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-02-03 15:37:03 +00:00
Marius Vlad
8a1849db8a kiosk-shell: Check if app_ids have been set after initial commit
Some applications would set-up the app_id after the initial commit
(without a buffer) which is too late to correctly assign the application
to the corresponding output set-up in the configuration file.

This patch fixes that by checking one more time, after a buffer has been
attached, if indeed there's an output with an app_id set.

Fixes: #469

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-02-03 15:37:03 +00:00
Manuel Stoeckl
b0ed4a2e3b gl-renderer: add support for (a|x)bgr16161616 shm formats
These formats are useful because they are often easier to produce
on CPU than half-float formats, and abgr16161616 has both >= 10bpc
color channels and adequate alpha, unlike abgr2101010.

The 16-bpc textures created from buffers with these formats require
the GL_EXT_texture_norm16 extension.

As WL_SHM_FORMAT_ABGR16161616 was introduced in libwayland 1.20,
update Weston's build requirements and CI.

The formats also needed to be registered in the pixel format table,
and defined in a fallback path if recent libdrm is not available.

Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
2022-02-02 11:58:58 +00:00
Daniel Stone
30de938624 backend-drm: Add more view-to-plane failure states
Specifically log if there were no suitable planes for us to use, or if
we tried to place it on a plane but were told no by the kernel.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
a2c5709e71 backend-drm: Pass paint node through to plane_state find
This lets us clean up a bit of code.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
0ace8b66af backend-drm: Unify overlay/primary view->plane code
There's no real reason for these to be separate now that the eligibility
checks have been moved up so we don't call them unless it makes sense.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
81e74ff334 backend-drm: Don't take buffer-release reference for cursor views
We just copy the SHM buffer straight into a separately-allocated GBM BO,
so no need to take a reference on the buffer itself or keep it from
being released.

All drm_output_try_view_on_plane really does at this point is to call
the prepare_*_view function for the requisite plane type, and take a ref
on the weston_buffer from the client. Given that we don't need to keep
the client buffer alive, we can short-circuit
drm_output_try_view_on_plane, and instead just call
drm_output_prepare_cursor_view directly when we have a cursor plane.

This also makes it easier to just remove drm_output_try_view_on_plane in
following patches when we merge the overlay/scanout plane path into one.
Doing so gives us two clearly-separated paths: one for copying a SHM
client buffer into a cursor, and another for directly scanning out
client content.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
873e32137e backend-drm: Remove unnecessary check for fb
Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
e1114228f5 backend-drm: Remove unused enum
At some point this got hobbled, such that NO_PLANES and
NO_PLANES_ACCEPTED became the same thing, so we can just check if the
returned plane_state is NULL or not.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
2dd3af3c22 backend-drm: Move IN_FENCE_FD check to common code
No need for this to be specialised within both overlay and scanout plane
paths.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
1b34c5cd80 backend-drm: Remove unnecessary check in prepare_scanout_view
We already guarantee this from the caller.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
6b828c7b57 backend-drm: Don't try non-fullscreen views on the primary plane
You'd think this would go without saying, but no, we just sort of buried
that.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
dc0de9ee2b backend-drm: Move overlay vs. primary plane check earlier
For views which cover the entire output, we always attempt to place them
on the primary plane, to avoid a situation where we place a fullscreen
view into an overlay plane and then have to disable the primary plane,
which doesn't always work.

Move this check earlier, so we don't consider overlay planes to be
candidates for fullscreen views. This check should be changed in future
to only filter for opaque views, but that's for another time.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
5e41b44b10 backend-drm: Change cursor checks to asserts
We shouldn't get down into trying to place a view on a cursor plane if
these checks are not met, so change them to asserts rather than early
returns.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00