Commit Graph

20 Commits

Author SHA1 Message Date
Pekka Paalanen
1d2eee208c color: add output color transform API
This is the blending space to monitor space color transform. It needs to
be implemented in the renderers, unless a backend sets
from_blend_to_output_by_backend = true, in which case the backend does
it and the renderer does not.

The intention is that from_blend_to_output_by_backend can be toggled
frame by frame to allow backends to react to dynamic change of output
color profile.

For now, renderers just assert that they don't need to do anything for
output color transform.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 12:53:41 +00:00
Pekka Paalanen
90a5ffa097 libweston: introduce CMS component architecture
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/467#note_814985

This starts building the framework required for implementing color
management.

The main new interface is struct weston_color_manager. This commit also
adds a no-op color manager implementation, which is used if no other
color manager is loaded. This no-op color manager simply provides
identity color transforms for everything, so that Weston keeps running
exactly like before.

weston_color_manager interface is incomplete and will be extended later.

Colorspace objects are not introduced in this commit. However, when
client content colorspace and output colorspace definitions are
combined, they will produce color transformations from client content to
output blending space and from output blending space to output space.

This commit introduces a placeholder struct for color transforms,
weston_color_transform. Objects of this type are expected to be heavy to
create and store, which is why they are designed to be shared as much as
possible, ideally making their instances unique. As color transform
description is intended to be generic in libweston core, renderers and
backends are expected to derive their own state for each transform
object as necessary. Creating and storing the derived state maybe be
expensive as well, more the reason to re-use these objects as much as
possible. E.g. GL-renderer might upload a 3D LUT into a texture and keep
the texture around. DRM-backend might create a KMS blob for a LUT and
keep that around.

As a color transform depends on both the surface and the output, a
transform object may need to be created for each unique pair of them.
Therefore color transforms are referenced from weston_paint_node. As
paint nodes exist for not just surface+output but surface+view+output
triplets, the code ensures that all paint nodes (having different view)
for the same surface+output have the same color transform state.

As a special case, if weston_color_transform is NULL, it means identity
transform. This short-circuits some checks and memory allocations, but
it does mean we use a separate member on weston_paint_node to know if
the color transform has been initialized or not.

Color transformations are pre-created at the weston_output
paint_node_z_order_list creation step. Currently the z order lists
contain all views globally, which means we populate color transforms we
may never need, e.g. a view is never shown on a particular output.
This problem should get fixed naturally when z order lists are
constructed "pruned" in the future: to contain only those paint nodes
that actually contribute to the output's image.

As nothing actually supports color transforms yet, both renderers and
the DRM-backend assert that they only get identity transforms. This
check has the side-effect that all surface-output pairs actually get a
weston_surface_color_transform_ref even though it points to NULL
weston_color_transform.

This design is inspired by Sebastian Wick's Weston color management
work.

Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 12:53:41 +00:00
Pekka Paalanen
79885af165 pixman-renderer: draw_view -> draw_paint_node
A following patch will need the paint node in draw_view() for color
transformations.

While passing the paint node into draw_paint_node, also use the paint
node. This is a pure refactoring with no functional change.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 12:53:41 +00:00
Pekka Paalanen
e02dbf650b pixman-renderer: iterate paint nodes
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.

This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-18 14:03:44 +03:00
Pekka Paalanen
0692079aae pixman-renderer: share region_global_to_output()
Converting a region from global coordinates to output pixel coordinates
will become useful in GL-renderer soon, so move this function to be
shared. It is tricky to reinvent.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:16:02 +02:00
Daniel Stone
61abf35ec4 pixman-renderer: Replace output-create flags with struct
pixman_renderer_output_create currently takes a flags enum bitmask for
its options. Switch this to using a structure, so we can introduce other
non-boolean options.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2020-03-20 15:25:24 +00:00
Pekka Paalanen
9f53edd461 pixman-renderer: half-fix bilinear sampling on edges
When weston-desktop-shell uses a solid color for the wallpaper, it creates a
1x1 buffer and uses wp_viewport to scale that up to fullscreen. It's a very
nice memory saving optimization.

If you also have output scale != buffer scale, it means pixman-renderer chooses
bilinear filter. Arguably pixman-renderer should choose bilinear filter also
when wp_viewport implies scaling, but it does not. As w-d-s always sets buffer
scale from output scale, triggering the bilinear filter needs some effort.

What happens when you sample with bilinear filter from a 1x1 buffer, stretching
it to cover a big area? Depends on the repeat mode. The default repeat mode is
NONE, which means that samples outside of the buffer come out as (0,0,0,0).
Bilinear filter makes it so that every sampling point on the 1x1 buffer except
the very center is actually a mixture of the pixel value and (0,0,0,0). The
resulting color is no longer opaque, but the renderer and damage tracking
assume it is. This leads to the issue 373.

Fix half of the issue by using repeat mode PAD which corresponds to OpenGL
CLAMP_TO_EDGE. GL-renderer already uses CLAMP_TO_EDGE always.

This is only a half-fix, because composite_clipped() cannot actually be fixed.
It relies on repeat mode NONE to work. It would need a whole different approach
to rendering potentially non-axis-aligned regions exactly like GL-renderer.

Fixes: https://gitlab.freedesktop.org/wayland/weston/issues/373

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2020-03-11 15:57:45 +02:00
Stefan Agner
0bb9447653 renderer: change all frame_signal emission to pass previous_damage
Commit adaf8c7410 ("renderer: change frame_signal emission to pass
previous_damage as data argument") missed updating all frame_signal
emissions. Later commit 2619bfe420 ("move frame_signal emission to
weston_output_repaint()") fixed this deficency along with moving the
location of the emission. Due to an issue of the location change, this
commit had to be reverted again.

This makes sure that the pixman as well as the GL renderer now also
emits the damage region instead of the Weston output.

Fixes: adaf8c7410 ("renderer: change frame_signal emission to pass previous_damage as data argument")
Signed-off-by: Stefan Agner <stefan@agner.ch>
2019-12-09 13:32:07 +01:00
Leandro Ribeiro
2eee164f24 libweston: remove previous_damage from struct weston_output
The member previous_damage from struct weston_output is no longer necessary.
First, stop calling init, fini and copying output_damage to it. Then remove
it from struct weston_output.

Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
2019-12-04 07:58:26 +00:00
Leandro Ribeiro
914c96c3d2 Revert "move frame_signal emission to weston_output_repaint()"
The emission of frame_signal has to happen before a flip, otherwise
glReadPixels() could read an old frame or even worse an uninitialized buffer.
So move frame_signal emission back to renderers.

This reverts commit 2619bfe420.

Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
2019-12-03 12:31:53 -03:00
Leandro Ribeiro
2619bfe420 move frame_signal emission to weston_output_repaint()
In order to remove duplication and make the code easier to follow, move
frame_signal emission from renderers to weston_output_repaint(). This should
have no observable effect.

Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
2019-11-27 13:18:42 -03:00
Stefan Agner
da2e574ca9 pixman: avoid unnecessary y-flip for screen capture
Commit 4fc5dd0099 ("compositor: add capability CAPTURE_YFLIP")
introduced a capability flag which indicates whether y-flipping is
necessary. As already indicated in that commit message, it seems
that pixman flipps the y-axis only due to historic reasons.

Drop y-flipping and use the WESTON_CAP_CAPTURE_YFLIP flag to
indicate that y-flipping is not necessary. This simplifies code
and improves screen share performance (on my test by about 3% down
to 18% CPU load on the sharing instance of Weston).

Signed-off-by: Stefan Agner <stefan@agner.ch>
2019-08-01 08:19:15 +00:00
Alexandros Frantzis
676296749a libweston: Support zwp_surface_synchronization_v1.get_release
Implement the get_release request of the zwp_surface_synchronization_v1
interface.

This commit implements the zwp_buffer_release_v1 interface. It supports
the zwp_buffer_release_v1.fenced_release event for surfaces rendered by
the GL renderer, and the zwp_buffer_release_v1.immediate_release event
for other cases.

Note that the immediate_release event is safe to be used for surface
buffers used as planes in the DRM backend, since the backend releases
them only after the next page flip that doesn't use the buffers has
finished.

Changes in v7:
  - Remove "partial" from commit title and description.
  - Fix inverted check when clearing used_in_output_repaint flag.

Changes in v5:
  - Use the new, generic explicit sync server error reporting function.
  - Introduce and use weston_buffer_release_move.
  - Introduce internally and use weston_buffer_release_destroy.

Changes in v4:
  - Support the zwp_buffer_release_v1.fenced_release event.
  - Support release fences in the GL renderer.
  - Assert that pending state buffer_release is always NULL after a
    commit.
  - Simplify weston_buffer_release_reference.
  - Move removal of destroy listener before resource destruction to
    avoid concerns about use-after-free in
    weston_buffer_release_reference
  - Rename weston_buffer_release_reference.busy_count to ref_count.
  - Add documentation for weston_buffer_release and ..._reference.

Changes in v3:
  - Raise NO_BUFFER for get_release if no buffer has been committed,
    don't raise UNSUPPORTED_BUFFER for non-dmabuf buffers,
    so get_release works for all valid buffers.
  - Destroy the buffer_release object after sending an event.
  - Track lifetime of buffer_release objects per commit, independently
    of any buffers.
  - Use updated protocol interface names.
  - Use correct format specifier for resource ids.

Changes in v2:
  - Raise UNSUPPORTED_BUFFER at commit if client has requested a
    buffer_release, but the committed buffer is not a valid linux_dmabuf.
  - Remove tests that are not viable anymore due to our inability to
    create dmabuf buffers and fences in a unit-test environment.

Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
2019-02-06 12:21:56 +00:00
Vasilis Liaskovitis
486b463a18 gl-renderer, pixman: disconnect the client on unhandled buffer type.
Introduce a helper function to disconnect the client on unhandled
buffer types, and use it in the gl and pixman renderers. The function
is modeled after linux_dmabuf_buffer_send_server_error.

Also print the egl error state in the gl renderer, in case the
unrecognized buffer error happens when querying an egl buffer.

https://gitlab.freedesktop.org/wayland/weston/issues/148
2018-11-02 14:28:05 +00:00
Philipp Zabel
195dadeb2a libweston: add weston_surface is_opaque property
Add an is_opaque property that is set to true if the attached buffer does not
have an alpha component, or if the solid color is non-transparent.

Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
2018-09-18 19:21:46 +02:00
Pekka Paalanen
26ded94aa0 pixman: make shadow buffer optional
Add a flag to pixman-renderer for initializing the output with a shadow
framebuffer. All backends were getting the shadow implcitly, so all
backends are modified to ask for the shadow explicitly.

Using a shadow buffer is usually beneficial, because read-modify-write
cycles (blending) into a scanout-capable buffer may be very slow. The
scanout framebuffer may also have reduced color depth, making blending
and read-back produce inferior results.

In some use cases though the shadow buffer might be just an extra copy
hurting more than it helps. Whether it helps or hurts depends on the
platform and the workload. Therefore let the backends control whether
pixman-renderer uses a shadow buffer for an output or not.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Fabien Lahoudere <fabien.lahoudere@collabora.com>
Reviewed-by: Ian Ray <ian.ray@ge.com>
2018-05-24 17:20:04 +03:00
Pekka Paalanen
acf50c3d96 pixman,drm: do not composite previous damage
Pixman-renderer uses a single internal shadow buffer. It is enough to
composite the current damage into shadow, but the copy to hw buffer
needs to include the previous damage because of double-buffering in
DRM-backend.

This patch lets pixman-renderer do exactly that without compositing also
the previous damage on DRM-renderer.

Arguably weston_output should not have field previous_damage to begin
with, because it implies double-buffering, which e.g. EGL does not
guarantee. It would be better for each backend explicitly always provide
any extra damage that should be copied to hw.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Fabien Lahoudere <fabien.lahoudere@collabora.com>
Reviewed-by: Ian Ray <ian.ray@ge.com>
2018-05-24 17:20:04 +03:00
Alexandros Frantzis
47e79c860b libweston: Use struct timespec for key events
Change code related to key events to use struct timespec to represent
time.

This commit is part of a larger effort to transition the Weston codebase
to struct timespec.

Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2017-11-27 11:42:07 +02:00
Jussi Kukkonen
649bbce607 include stdint.h for int32_t/uint32_t
Signed-off-by: Jussi Kukkonen <jussi.kukkonen@intel.com>
Reviewed-by: Yong Bakos <ybakos@humanoriented.com>
2016-07-26 16:26:08 -07:00
Pekka Paalanen
b5e3ea218b Rename src/ to libweston/
This clarifies what is supposed to be the libweston code.

v2: screen-share.c is already in compositor/ instead.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Yong Bakos <ybakos@humanoriented.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Tested-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Tested-by: Benoit Gschwind <gschwind@gnu-log.net>
Acked-by: Benoit Gschwind <gschwind@gnu-log.net>
[Pekka: rebased]
2016-06-23 17:44:54 +03:00