We have a few places where we log messages only the first time they occur.
Provide a log throttling implementation so we don't have to open code this
in all the places that need it.
Instead of just logging a single time, allow some finer control. We allow
logging of a specified number of events. Additionally, we have an optional
timeout after which the event count is reset so we can log at most N
events in M ms.
The first new event printed after the timeout expires will also include a
count of suppressed events.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Some monitors expose a selector for the kind of content that will get
displayed, allowing them to optimise their settings for this particular
content type.
I got access to such a monitor, sadly even setting it to game mode
didn’t lower its atrocious latency, but drm_info[1] reports it to be set
correctly so hopefully it’ll work better with other monitors.
[1] https://github.com/ascent12/drm_info
Signed-off-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Sometimes callers don't want them, and sometimes (when view is NULL) the
coordinate is invalid.
Waste a tiny bit of time calculating them as needed in the callers
instead.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We're always passing pointer->x, y converted to surface coordinates, or
garbage if view is NULL. Let's just stop passing those coordinates
entirely and calculate them in the function.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This adds basic VNC protocol support using the Neat VNC library
(https://github.com/any1/neatvnc). Neat VNC depends on the AML main
loop library. The backend makes use of AML's integrated epoll backend
and connects AML via file descriptor with the Wayland event loop.
This implementation does not support authentication and hardcodes the
pixel format currently.
Co-authored-by: Philipp Zabel <p.zabel@pengutronix.de>
Co-authored-by: Rouven Czerwinski <r.czerwinski@pengutronix.de>
Signed-off-by: Stefan Agner <stefan@agner.ch>
[r.czerwinski@pengutronix.de:
- use new (as of 0.5.0) Neat VNC buffer API, with a buffer pool]
Signed-off-by: Rouven Czerwinski <r.czerwinski@pengutronix.de>
[p.zabel@pengutronix.de:
- transform repaint damage to output coordinates
- transform pointer coordinates into global space
- check that outputs and heads are in fact ours, see aab722bb1785..060ef82d9360
- track damage across multiple frame buffers
- choose pixel format by drm_fourcc, see 8b6c3fe0ad
- enable ctrl and alt modifiers
- fix frame timing to achieve a constant repaint rate
- pass initial size explicitly, see f4559b0760
- use resize_output with pixman-renderer, see 55d08f9634e8..84b5d0eb4bee
- allow configuring the refresh rate]
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Currently the frame event gets lost: The touch focus is removed in the 'up'
event. So the focus is gone when the frame event arrives so it is never sent to
the clients.
To avoid this, keep the touch focus until the frame is handled.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
This is arguably a little nicer without calling the pixman functions
directly.
In the future when we have different datatypes for coordinates in different
spaces, this test will only be valid on global coordinates, so this change
is also a precursor to stronger type validation.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This was actually introduced as part of desktop zoom. We no longer have
use of it.
This makes a subtle functional change - the output's matrices will now be
up to date immediately in cases where previously that update could have
been deferred.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Except the module dir path, they're one and the same. This change
warrants a libweston version bump, if it hasn't been done already.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
As things are, even when mode=current is specified on the .ini file,
a full modeset is needed (and done), which causes a very noticeable
screen blinking. That is because setting the max_bpc on a connector
needs full modesetting.
The idea here is that if mode=current on the .ini, no modesetting
should be done, so the current max_bpc is programmed into the
connector.
But if a custom max-bpc=... is specified, that will be used instead,
even if mode=current on the .ini
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/660
Signed-off-by: vanfanel <redwindwanderer@gmail.com>
With commit 'Move libweston-desktop into libweston' we've moved out
libweston-desktop DSO into libweston. Move also the header to
libweston/desktop.
This removes removes the libweston-desktop pc file and bumps libweston
major version to 12.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Everywhere we are standardising to drm_fourcc.h pixel format codes, and
using struct pixel_format_info as a general handle that allows us to
access the equivalent format in various APIs. In the name of
standardisation, convert weston_compositor::read_format to
pixel_format_info.
Pixman formats are defined CPU-endian, while DRM formats are defined
always little-endian. OpenGL has various definitions. Correctly mapping
between these when the CPU is big-endian is an extra chore we can
hopefully offload to pixel-formats.c.
GL-renderer read_format is still defined based on Pixman format, because
of the pecualiar way OpenGL defines a pixel format with
GL_UNSIGNED_BYTE. That matches the same Pixman format on big-endian but
not the same drm_fourcc.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This allows for setting a buffer offset without having to make it part
of the wl_surface.attach request. This is useful for e.g. setting a DND
surface icon hotspot offset when using Vulkan; or doing the same with
EGL without having to use wl_egl_window_resize().
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
This protocol allows clients to create single-pixel RGBA buffers. Now
that we have proper support for these buffers internally within Weston,
we can expose them to clients.
This bumps the build container version, as we now depend on
wayland-protocols v1.26.
Signed-off-by: Daniel Stone <daniels@collabora.com>
weston_compositor_reflow_outputs() assumes that all output are positioned from
left to right with no gaps in the same order in which they where created.
If the shell moves an output with weston_output_move() then this assumption is
no longer true. So stop reflowing the outputs in the case. The shell is now
responsible for positioning all outputs as needed.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
If a surface or a view is not mapped, then we should not be trying to
paint it. Check if this is the case and ensure that we only insert
paint nodes for mapped surfaces & views.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: #621
"max bpc" property is meant for working around faulty sink hardware.
Normally it should be set to the maximum possible value so that the
kernel driver has full freedom to choose the link bpc without being
artificially forced to lower color precision.
The default value is 16 because that is a nice round number and more
than any link technology I've heard is using today which would be 12.
Also offer an API set the value, so that weston.ini could be used in the
next patch for sink workaround purposes.
Closes: https://gitlab.freedesktop.org/wayland/weston/-/issues/612
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Add a struct weston_head parameter to weston_compositor_create_output()
and fold weston_compositor_create_output_with_head() into it.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Stop plugins from overwriting the struct weston_output::destroy vfunc,
as that will be used by backends to recognize their outputs.
Instead, pass a plugin-specific destroy callback when creating the
virtual output.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
As a first step towards heterogeneous outputs, add an opaque pointer
weston_head::backend_id that will be used by backends to identify
their own heads.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
This #define was used only by the matrix-test program, which was removed
in the previous commit.
Remove it as unused and fold away MATRIX_TEST_EXPORT.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Output color profile may be changed in flight. Output basic color
characteristics and EOTF mode cannot yet be changed in flight, but it is
reasonable to assume they could in the future. Therefore the color
outcome data may change in flight as well, which is the basis for HDR
metadata, which needs to be updated as well.
Track the changes to color outcome data with a serial number.
DRM-backend checks the serial number to see if it needs to re-create the
HDR metadata blob. This allows the changes to propagate all the way to
KMS.
The code added here is more of a reminder of what should happen than a
tested path.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds hdr_meta field in weston_output_color_outcome. This field is
intended to be set by color manager modules, and read by backends which
will send the information to the video sink in SMPTE ST 2084 mode a.k.a
Perceptual Quantizer HDR system.
Such metadata is essential in ST 2084 mode for the video sink to produce
a good picture.
The validation of the data and the group split is based on the HDR
Static Metata Type 1 definition in CTA-861-G specification.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds color_chracteristics field in weston_output. This field is
intended to be set by compositor frontends and read by color managers.
Color managers can use this information when choosing the output color
space and dynamic range, particularly when no ICC profile has been set.
This is most useful for HDR outputs, where the HDR static metadata for
PQ mode or the display luminance parameters for HLG mode can be based on
color_characteristics.
The fields of weston_color_characteristics mirror the information
available in EDID. However, using EDID information as-is has several
caveats, so the decision to use EDID for this is left for the frontend
and ultimately to the end user.
There are no defined ranges or validity checks for this data. The color
manager will have to validate the values against whatever it is using
them for.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Allow the front end to register audio setup and teardown functions. These
functions should use FreeRDP's rdpsnd_server_context or
audin_server_context and set up their own handler threads.
The backend remains mostly ignorant to any audio details beyond setting up
and tearing down.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Introduce a renderer_private hook for weston_buffer, and use this to
store a copy of the gl_buffer_state for EGL buffers (i.e. non-dmabuf, via
EGL_WL_bind_wayland_display).
As part of this, we create the EGLImage along with the weston_buffer
information, and just take a reference to it each time it is attached.
If you have bisected a failure to update surface content to this commit,
it very likely means that your EGL implementation requires images to be
recreated rather than only rebound in order to have their content
updated, which is contrary to specification.
Signed-off-by: Daniel Stone <daniels@collabora.com>
No-one should be implementing an external renderer, so move the
interface out of the public header.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Similar to how we do it with drm_fb ref counts, increase a reference
count and return the same object.
Plug-in in desktop-shell when we map up the view in order to survive a
weston_surface destruction.
Astute readers will notice that this patch removes weston_view_destroy()
while keeping the balance between removing and adding a
weston_surface_unref() call in desktop_shell_destroy_surface().
The reason is to let weston_surface_unref() handle destruction on its
own. If multiple references are taken, then weston_surface_unref()
doesn't destroy the view, it just decreases the reference, with
a latter call to weston_surface_unref() to determine if the view
should be destroyed as well. This situation happens if we have
close animation enabled, were we have more than one reference taken: one
when mapping the view/surface and when when the surface itself was created,
(what we call, a weak reference).
If only a single reference is taken (for instance if we don't have close
animations enabled) then this weston_surface_unref()
call is inert as that reference is not set-up, leaving libweston to
handle the view destruction.
Following that with a weston_view_destroy() explicit call would cause a
UAF as the view was previous destroyed by a weston_surface_unref() call.
A side-effect of not keeping the weston_view_destroy() call would
happen when tearing down the compositor. If close animations are enabled,
weston_surface_unref() would not destroy the view, and because
weston_view_destroy() no longer exists, we would still have the
view in the other layers by the time we check-up if layers
have views present.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Make it obvious that weston_surface has a reference counting happening
and destruction of the weston_surface happens when the last
weston_surface reference has been accounted for.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
I am going to need to add yet another output property to be set by a
color manager: HDR Static Metadata Type 1. With the old color manager
API design, I would have needed to add the fourth function pointer to be
called always in the same group as the previous three. This seemed more
convoluted than it needs to be.
Therefore collapse the three existing function pointers in the API into
just one that is resposible for setting up all three things.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This new struct collects all the things that a color manager needs to
set up when any colorimetry aspect of an output changes. The intention
is to make the color manager API less verbose.
In this first step, the new struct is added and replaces the fields in
weston_output.
The intention is for the following color manager API changes to
dynamically allocate this structure. Unfortunately, until that actually
happens, we need a temporary way to allocate it. That is
weston_output::colorout_, which will be removed in the next patch. This
keeps the patches more palatable for review at the cost of some
back-and-forth in code changes.
This is a pure refactoring, no functional changes.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is the switch to turn HDR mode on.
The values in the enumeration come straight from CTA-861-G standard.
Monitors advertise support for some of the HDR modes in their EDID, and
I am not aware of any other way to detect if a HDR mode actually works
or not. Different monitors may support different and multiple modes.
Different modes may look different. Therefore the high-level choice of
how to drive a HDR video sink is left for the Weston frontend to decide.
All the details like what HDR metadata to use are left for the color
manager.
This commit adds the libweston API for backends to advertise support and
for frontends to choose a mode. Backend and frontend implementations
follow in other commits.
The frontend API does not limit the EOTF mode to the supported ones to
allow experimentation and overriding EDID.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We currently hardcode a 60Hz update rate for the rdp backend.
In some cases it may be useful to override this to increase the rate
for a faster monitor, or to decrease it to reduce network traffic.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
We already have a way for a single RDP client connection to be
passed from a parent process to a child using a combination
of environment variable (RDP_FD) and env var (--env-socket)
This patch allows a bound socket fd (as opposed to a client
connection) to be established in a parent process and provided
to the rdp backend. WSLg uses this to set up an AF_VSOCK
socket for communication between a Windows RDP client and a
weston compositor running under a hypervisor.
Co-authored-by: Hideyuki Nagase <hideyukn@microsoft.com>
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
Rather than punching through to set the surface as a solid colour,
attach an actual weston_buffer to it instead.
This becomes the first user of attaching non-client-generated buffers
to a weston_surface. As a result, it is necessary to introduce a
function which will allow compositors and shells to attach a buffer to a
surface. weston_surface_attach_solid() is therefore introduced as a
special-purpose helper which will attach a solid buffer to a
weston_surface.
It is not intended as a general-purpose mechanism to allow compositors
to attach client-generated buffers to surfaces, as doing so would have
unknown effects on this core part of the compositor itself.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Currently solid-colour displays (e.g. the background for fullscreen
views) is implemented by a special-case weston_surface which has no
buffer attached, with a special punch-through renderer callback to set
the colour.
Replace this with a weston_buffer type explicitly specifying the solid
colour, which helps us eliminate yet more special cases in renderers and
backends.
This is not handled yet in any renderer or backend, however it is also
not used by anything yet. Following commits add support to the renderers
and backends.
Signed-off-by: Daniel Stone <daniels@collabora.com>
In the original conception, a weston_buffer_reference indicated that the
underlying contents of the wl_buffer would or could be accessed, so
wl_buffer.release must not be sent until the last reference was
released, as the compositor may still use it.
This meant that renderers or backends which copied the buffer content -
such as the GL renderer with SHM buffers - could only send a buffer
release event to the client by 'losing' the buffer reference altogether.
The main side effect is that `weston-debug scene-graph` could not show
any information at all about SHM buffers when using the GL renderer, but
it also meant that renderers and backends grew increasingly exotic
structures to cache information about the buffer.
Now that we have an additional buffer-reference mode (still referring to
the weston_buffer/wl_buffer, but not going to access its content), we
can allow the weston_buffer_reference and weston_buffer to live as long
as the buffer itself, even if we do send a release event.
This will enable a bunch of backend and renderer deduplication, as well
as finally making scene-graph more useful.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Add a mode argument to weston_buffer_reference which indicates whether a
buffer's storage may/will be accessed, or whether the underlying storage
will no longer be accessed, e.g. because it has been copied. This will
be used to retain a pointer to the weston_buffer whilst being able to
send a release event to the client.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Keep the weston_buffer alive for as long as at least one of the
underlying wl_buffer or a backend usage exists.
Signed-off-by: Daniel Stone <daniels@collabora.com>
y_inverted meant that the buffer's origin was (0,0), and non-inverted
meant that the buffer's origin was (0,height). In practice, every buffer
was 'inverted' into our natural co-ordinate space that we use
everywhere.
Switch to using an explicit origin enum to make this more clear.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rather than open-coding various resource -> type accessors, just stick a
type enum in the buffer struct.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rather than only filling weston_buffer information when we first come to
use it, add an explicit hook so we can fill the dimensions the first
time the buffer's attached.
Signed-off-by: Daniel Stone <daniels@collabora.com>