Commit Graph

1627 Commits

Author SHA1 Message Date
Aske Bækdal Møller 33ec3898d0 clients: keyboard: fix delete before cursor
When editing a text field in chromium deleting the surrounding text with
backspace fails with `The selection range for surrounding text is invalid`

It seems like `(start - keyboard->surrounding_text) - keyboard->surrounding_cursor` evaluates to -1.

As far as i can tell `start - keyboard->surrounding_text` evaluates to
the index in the surrounding_text char arrays that should be deleted.

Signed-off-by: Aske Bækdal Møller <aske@geanix.com>
2023-11-13 17:03:47 +02:00
Tomohito Esaki 608e1ee86d ivi-shell-user-interface: change timing to create the launcher surface
Since hmi-controller adds surfaces to layers when creating ivi surfaces,
the launcher will appear on startup. As before, the launcher surface is
created before the background surface so that the background will appear
on startup.

Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
2023-10-16 16:24:19 +00:00
Derek Foreman 4f60fd9394 clients: Add opaque region setting to simple-damage
There aren't a lot of great opaque region tests, and this one is simple
to extend.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-09-16 08:46:03 +03:00
Robert Mader 68e2a606c0 clients/simple-dmabuf-v4l: Add pointer support
To make the app a little bit more pleasant to work with and, crucially,
makes the cursor hide in fullscreen mode. This is useful when testing
hardware planes on devices with no cursor plane / a single primary plane.

Also add an option to keep the cursor around in fullscreen mode.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2023-08-31 21:32:36 +00:00
Robert Mader 6cee95af37 client/simple-dmabuf-v4l: Add fullscreen support
Effectively making the app behave very similar to a simple video player.
It was useful to me for testing hardware plane YUV support, so it's
likely worth upstreaming.

If available, wp_viewporter is used to scale up the image. The width to
height ratio is kept, allowing to further test black bars in fullscreen
mode.

For now scaling is only applied if xdg-shell is used.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2023-08-31 21:32:36 +00:00
Robert Mader bf209e3985 clients/simple-dmabuf-v4l: Use interface name variables
It's good practice nowadays, so let's be a good example.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2023-08-31 21:32:36 +00:00
Robert Mader d5753805b7 clients/simple-egl: Use interface name variables
It's good practice nowadays, so let's be a good example.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2023-08-31 21:32:36 +00:00
Tomohito Esaki d31ab9163d clients/simple-dmabuf-egl: Drop support libgbm older than 21.1.1
Since clients using dmabuf require libgbm 21.1.1, there is no need to
support the old libgbm which does not support modifiers.

Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
2023-08-09 21:45:42 +03:00
Tomohito Esaki fef8410866 clients/meson.build: Require libgbm 21.1.1 for clients using dmabuf
Since drm-backend requires libgbm 21.1.1, client samples using dmabuf
should be similar to drm-backend.

Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
2023-08-09 21:45:42 +03:00
Tomohito Esaki 1ffd387d0e clients/simple-dmabuf-feedback: Drop support libgbm older than 21.1.1
Since simple-dmabuf-feedback requires libgbm 21.1.1, there is no need to
support the old libgbm which does not support modifiers.

Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
2023-08-09 21:45:42 +03:00
Marius Vlad 5b1207a425 Revert "clients/window: Update min_allocation for smaller widths/heights"
This seems to break interactive resize, giving invalid/0/negative values
to pending allocations.

This reverts commit 9555118095.

Fixes: #780
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2023-07-19 14:40:03 +03:00
Simon Ser 8c4128df5d clients/simple-dmabuf-feedback: do not block until rendering completes
glFinish() blocks until all commands have finished. This is
unnecessary: we can use glFlush() and rely on implicit sync
instead.

Signed-off-by: Simon Ser <contact@emersion.fr>
2023-07-14 10:49:44 +00:00
Simon Ser 0349f15269 clients/simple-dmabuf-egl: do not block until rendering completes
glFinish() blocks until all commands have finished. This is
unnecessary: we can use glFlush() and rely on implicit sync
instead.

Signed-off-by: Simon Ser <contact@emersion.fr>
2023-07-14 10:49:44 +00:00
Marius Vlad 9555118095 clients/window: Update min_allocation for smaller widths/heights
This makes sure we update min_allocation in situations where the
width and height passed is smaller than the one set previously
(obviously except for the first time). This has the side effect of
not overwriting pending_allocations such that we correctly resize when
passed a width/height smaller the ones set-up in the past.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2023-07-05 21:28:16 +03:00
Derek Foreman f0196739ae toy-toolkit: Fix rotations
Ever since commit 3012934 some rotations have been broken. This is because
I transposed xy and yx in the cairo_matrix_init() call.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-06-27 11:41:35 +00:00
Sergio Gómez 03aeb4bd83 clients: Replace 'confine' client to showcase pointer constraints in general
The 'confine' client is used to showcase the behavior of pointer confinement
through the interface zwp_confined_pointer_v1.

Since zwp_confined_pointer_v1 is part of pointer constraints in general, which
includes pointer locking, it makes sense to augment the scope of the client so
it can serve as a showcase for this category of interfaces through
zwp_pointer_constraints_v1.

Currently 'confine' relies on, and is designed around the limitations of, the
toytoolkit. Adapting the toytoolkit for the new requirements proved
unproductive, especially since we wish to add support for pointer constraints in
sub-surfaces. Hence the solution adopted was to write a new client that would
replace the previous one.

This patch introduces the new client, 'constraints.c', replacing 'confine.c'.

Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
2023-06-14 16:26:34 -05:00
Loïc Molinari fff8dbd9b8 gl-renderer: Move clip_quad() to clipper
clip_quad() is a dedicated clipping function for quads that doesn't
depend on any GL renderer internal structures. It can be moved out to
the clipper to be called by both the renderer and the clipping test
client without having to duplicate code.

Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
2023-06-12 11:15:51 +00:00
Loïc Molinari 3d94f943a6 gl-renderer: Update HTTP links to vertex clipping resources
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
2023-06-12 11:15:51 +00:00
Loïc Molinari 39fee794b5 gl-renderer: Get rid of axis-aligned bbox check in simple clipper
Since both the surface rect and the transformed quad are axis-aligned
in the simple clipping path, non-zero area detection can more
efficiently be checked post-clipping by comparing opposite edges.

Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
2023-06-12 11:15:51 +00:00
Loïc Molinari d34f35c904 gl-renderer: Use simple clipper on translated and/or scaled nodes
Add a basic check to let the clipper take the simple axis-aligned path
when nodes are solely transformed with a translation and/or a scaling.
That makes some nodes like sub-surfaces (which always have their
transform enabled) take the fast path in the common case.

Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
2023-06-12 11:15:51 +00:00
Loïc Molinari 49053a2aa2 gl-renderer: Store clipped vertices directly into the vertex buffer
Move vertex clipper back to single-precision floating point
intermediates. Since positions are sent down the graphics hardware as
single-precision values, this prevents useless conversions between
single and double precision values and lets compilers fit twice as
much data into vector registers. It also removes a copy by letting the
clipper store vertices directly into the vertex buffer.

This is mostly reverting the conversion to double-precision that
happened along with the switch to the weston_coord struct for vertex
coordinates (commit 10e70bf23c).

Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
2023-06-12 11:15:51 +00:00
Loïc Molinari a4d31fa8bd gl-renderer: Decouple coord space transformation from clipper
The clipper transforms dirty rects to surface space before clipping.
Each dirty rect is transformed by the same matrix for each surface
rect. This change decouples the transformation and the clipping code
to transform and compute the bounding box of dirty rects just once.

Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
2023-06-12 11:15:51 +00:00
Loïc Molinari 54bce80c73 gl-renderer: Clip and dispatch vertices in surface coord space
Clip dirty rects to surface rects in surface coordinate space.
Dispatch vertices in surface coordinates and let the graphics hardware
handle the transformations. Clipping in global coordinate space
implies a useless roundtrip on the CPU to get the clipped polygons
back in surface coordinates for the buffer transformation. Clipping in
surface coordinate space prevents that.

This might seem counter-intuitive at first because in surface space
it's the dirty rects that are clipped to axis-aligned surface rects,
while it's the opposite in global space.

The projection matrix now combines the view and the output transforms.

Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
2023-06-12 11:15:51 +00:00
Simon Ser fe49534488 clients/scaler: check viewporter availability
I just got bitten by this: I thought my compositor was dropping
the viewport somehow, but it just didn't expose the viewporter
global.

Signed-off-by: Simon Ser <contact@emersion.fr>
2023-05-02 18:02:33 +03:00
Sebastian Wick 34400d7d16 clients/simple-dmabuf-feedback: get buffer size from configure events
instead of the output mode. The mode doesn't say anything about the
actual output geometry which could lead to buffers extending the output
region on rotated monitors. This now also works with moving the window
to different monitors.

Signed-off-by: Sebastian Wick <sebastian.wick@redhat.com>
2023-04-20 11:42:15 +00:00
Sebastian Wick 6c27f0b87c clients/simple-dmabuf-feedback: create buffers on demand
Signed-off-by: Sebastian Wick <sebastian.wick@redhat.com>
2023-04-20 11:42:15 +00:00
Sebastian Wick 62d7a46ba2 clients/simple-dmabuf-feedback: fullscreen surface from the start
Signed-off-by: Sebastian Wick <sebastian.wick@redhat.com>
2023-04-20 11:42:15 +00:00
Sebastian Wick 57cba6afb4 clients/simple-dmabuf-feedback: fix dangling pointers
to presentation feedback objects.

Signed-off-by: Sebastian Wick <sebastian.wick@redhat.com>
2023-04-20 11:42:15 +00:00
Bram Stolk 26de6e35a9 simple-dmabuf-v4l: Add support to NV12 devices that combine planes
There are V4L2 devices that will output NV12 but will do so using one dma
buffer. To support this, we need to add the same dma buffer twice but with
a different offset for the chrominance plane.
Also supports situations of 3 planes (e.g. YU12) inside a single dma buffer.

Fixes: #712
Signed-off-by: Bram Stolk (b.stolk@gmail.com)
2023-04-18 10:57:55 +00:00
marius vlad 1446d9cb3c client-shm: Add basic keyboard support
And use it to exit with using the KEY_ESC, similar to simple-egl.
This was ripped from simple-egl ad litteram.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2023-04-12 14:40:38 +03:00
marius vlad 2e0b67e5be simple-shm: Add maximized/fullscreen support
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2023-04-12 14:40:38 +03:00
marius vlad cd634c34ed simple-shm: Use buffers as a list
Rather than having them as an array. This would simplify handling of
maximized and fullscreen and make things easier to reason with.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2023-04-12 14:40:38 +03:00
Marius Vlad 76f689e370 simple-touch: Add maximized/fullscreen states
Helpful to have other states like maximized or fullscreen for
the simple-touch client.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2023-04-12 14:40:38 +03:00
Michael Olbrich 14fc87cc42 clients/window: dismiss window on tablet tool up events
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2023-03-31 12:10:26 +00:00
Lyude Paul 0b0c6e7ad7 clients: Add demo application for tablets
Note that this application does not follow best practices for handling tablet
events. The events are grouped by frame, all processing should be done in the
frame instead of the respective handler.

A good toolkit would accumulate the data in the events and provide them as one
event to the actual client once the frame is received. toytoolkit just hooks
up the handler one-by-one, so we're doing this here as well.

Co-authored-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Lyude Paul <thatslyude@gmail.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Bastian Farkas <bfarkas@de.adit-jv.com>
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2023-03-31 12:10:26 +00:00
Lyude Paul 017eac1a6b clients/desktop-shell: Add tablet support to the top panel of the desktop shell
Co-authored-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Lyude Paul <thatslyude@gmail.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Bastian Farkas <bfarkas@de.adit-jv.com>
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2023-03-31 12:10:26 +00:00
Lyude Paul 6a06669b58 clients: Add support for tablet cursor motion to window frames in libtoytoolkit
When it comes to a window frame, a tablet tool and cursor act almost
identical; they click things, drag things, etc. The tool type and extra
axes don't serve any use in the context of a window frame, so tablet
pointers share the frame_pointer structures used for the mouse pointer.

Co-authored-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Lyude Paul <thatslyude@gmail.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Bastian Farkas <bfarkas@de.adit-jv.com>
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2023-03-31 12:10:26 +00:00
Lyude Paul 0ced0c62ee clients/window: Add tablet cursor support into libtoytoolkit
Again, a lot of this is code that has been reused from the cursor code
for pointers.

Co-authored-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Lyude Paul <thatslyude@gmail.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Bastian Farkas <bfarkas@de.adit-jv.com>
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2023-03-31 12:10:26 +00:00
Michael Olbrich 76ada6fe04 clients/window: add support for handling tablets
Based on a patch from:
Peter Hutterer <peter.hutterer@who-t.net>
Lyude Paul <thatslyude@gmail.com>

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2023-03-31 12:10:26 +00:00
Robert Mader 9337d42741 clients/simple-egl: Implement fractional-scale protocol support
Fractional scale is increasingly common in the Wayland ecosystem. Thus,
given simple-egl's role as egl example client, implement support for
the new protocol - even though Weston itself does not support it yet.

Together with buffer_scale and buffer_transform this ensures
simple-egl provides optimally sized and oriented buffers.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2023-03-31 10:08:36 +00:00
Leandro Ribeiro 190770e31c clients/simple-dmabuf-feedback: drop outdated comment
There's a comment explaining how to hack the DRM-backend in order to
fake that a certain format is not supported by the KMS device. This is
useful in order to test dma-buf feedback implementations using the
simple-dmabuf-feedback client. But with recent changes on the
DRM-backend, this got outdated.

Drop this comment, as everyone interested in this client is probably
familiar enough with the DRM-backend in order to do that.

Also made some adjustments to other comments explaining how this client
works.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2023-03-28 16:23:44 -03:00
Daniel van Vugt 183d92e291 clients/simple-dmabuf-feedback: Remove unsupported f suffixes
NVIDIA is more pedantic than Mesa and correctly complains that `1.0f`
is not valid syntax in the OpenGL ES Shading Language version 1.00.
And we are indeed using SL version 1.00 by virtue of using an ES 2.0
context.

So use the syntax compatible with the context we've created.

Signed-off-by: Daniel van Vugt <daniel.van.vugt@canonical.com>
2023-03-17 15:40:22 +08:00
Derek Foreman 10e70bf23c clipping: Use struct weston_coord in vertex clipping code
Remove the independent x, y floats from the clipping code and replace them
with struct weston_cord. This includes the polygon8 structure as well.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-09 12:12:40 +00:00
Derek Foreman 030edb5c48 clients/simple-egl: Add a vertical bar mode
Add an animation that moves a vertical bar from left to right. This is
nice for testing the tearing extension.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-01 10:12:55 -06:00
Derek Foreman 5191113638 clients/simple-egl: Refactor out drawing code
Pull the triangle draw code into its own function so we can more readily
add other animations later.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-01 10:12:55 -06:00
Derek Foreman ab897491df clients: Add tearing control to simple-egl
Add a new command line option to test the tearing-control protocol.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-01 10:12:53 -06:00
Derek Foreman 3012934a6d ttk: Use weston_matrix_init_transform in toy toolkit
Setup the cairo matrix with our new transform function.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-01-16 17:01:54 +00:00
Marco Felsch a8e93ed90f ivi-shell: add screenshot capability
Various shells provide the functionality to take screenshots using the
weston-screenshooter or a key combination. This is useful on the ivi-shell, too.

Signed-off-by: Marco Felsch <m.felsch@pengutronix.de>
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-12-07 10:17:45 +02:00
Michael Tretter 6bcfc43a88 clients/screenshot: build screenshooter with kiosk-shell and fullscreen-shell
The output capture protocol is also provided by the kiosk shell and the
fullscreen shell. Therefore, the weston-screenshooter to take screenshots should
be built if the desktop shell is disabled, too.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-12-07 10:17:45 +02:00
Pekka Paalanen 949b2eb751 clients: rewrite screenshot.c for new protocol
The functionality of this screenshooting helper client is kept exactly
the same as before: if you have multiple outputs, some transformed, some
scale, in any layout, this will create a "multi-image" where the
framebuffer (the physical image) of each output is pasted into a row of
images in the order the outputs were advertised thrugh wl_registry.
Output transform or scale are not accounted for. If you have a monitor
rotated sideways, the screenshot will have the image of that monitor
reverse-sideways.

Otherwise the client is almost completely re-written, so trying to read
the diff is not that useful.

The old screenshooting protocol is replaced with the new
weston-output-capture protocol. This makes it unnecessary to listen for
wl_output information (since we do not handle output transform or scale
anyway).

The buffer sizes and formats are dictated by the compositor, which also
means we cannot hardcode the format. Hence, use Pixman for the blitting,
in case it needs to do format conversion. It is good to get rid of
hand-crafted pixel data manipulation code too.

For that reason we also need a pixel format database to convert between
DRM fourcc, wl_shm and Pixman codes. We link to libweston to borrow its
database instead of inventing another partial copy of it. It's weird to
use compositor library private API in a client, but better than the
alternative.

The original code had no tear-down code at all. Now, if everything
succeeds, the program ends with no unfreed memory according to ASan. If
something fails, it still YOLO's it (doesn't free stuff). That's how far
my pedantry carried.

I also did not bother taking output transform or scale into account,
since the old code did not either. It would be nice to create a seamless
image of the desktop with shots rotated and scaled to align, in the max
scale over all outputs. Meh.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-11-29 11:12:32 +02:00