If serial is unknown, it's best to leave it as NULL. All usage sites
already deal with it possibly being NULL.
This makes DRM-backend consistent with all other backend that leave
serial as NULL, allowing to move the initialization of these fields into
core.
Pipewire and remoting plugins are modified just for consistency.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Round up the ms delay to make sure that the finish_frame_timer always
expires after the next frame_time. That way, finish_frame_handler()
never passes a timestamp in the future to weston_output_finish_frame().
Setting frame_time into the future risks hitting an assert in
weston_output_finish_frame(), when it is called from start_repaint_loop
within the frame interval.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Round up the ms delay to make sure that the finish_frame_timer always
expires after the next frame_time. That way, finish_frame_handler()
never passes a timestamp in the future to weston_output_finish_frame().
Setting frame_time into the future risks hitting an assert in
weston_output_finish_frame(), when it is called from start_repaint_loop
within the frame interval.
Use CLIP() to simplify limiting the ms delay to a reasonable range.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Round up the ms delay to make sure that the finish_frame_timer always
expires after the next frame_time. That way, finish_frame_handler()
never passes a timestamp in the future to weston_output_finish_frame().
Setting frame_time into the future risks hitting an assert in
weston_output_finish_frame(), when it is called from start_repaint_loop
within the frame interval.
Use CLIP() to simplify limiting the ms delay to a reasonable range.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
If the compositor is disabling a weston_output,
weston_head_from_resource can return NULL, so the return code must be
checked where used.
Fixes#638
Signed-off-by: Joshua Watt <JPEWhacker@gmail.com>
When gl_renderer_attach is called, surface->buffer_ref.buffer points to the buffer.
So if the surface state needs to be created, we have :
gl_renderer_attach -> get_surface_state -> gl_renderer_create_surface -> gl_renderer_attach
Fixes: 895b1fdcb2 ("gl-renderer: Attach buffer during surface state creation if possible")
Signed-off-by: Loïc Yhuel <loic.yhuel@softathome.com>
An output resize may occur while a shell surface is in the process of
being destroyed, e.g., while the destruction fade-out animation is in
progress. In such cases although the shell surface exists, it's missing
the backing weston_desktop_surface, so ensure to check for that.
Fixes: #805
Fixes: eefd8ae2e0
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
For drivers not supporting importing them directly. We use the equivalent
values to NV12 but with 16bit. The lowest 6 or 4 bits for P010/P012 are
padding and set to zero, so we can use the same subformats like for P016
and share the shader with NV12.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
They are the 10/12/16bit equivalents of NV12 and at least P010 is widely
supported for a while now, so let's support them.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
To make the app a little bit more pleasant to work with and, crucially,
makes the cursor hide in fullscreen mode. This is useful when testing
hardware planes on devices with no cursor plane / a single primary plane.
Also add an option to keep the cursor around in fullscreen mode.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Effectively making the app behave very similar to a simple video player.
It was useful to me for testing hardware plane YUV support, so it's
likely worth upstreaming.
If available, wp_viewporter is used to scale up the image. The width to
height ratio is kept, allowing to further test black bars in fullscreen
mode.
For now scaling is only applied if xdg-shell is used.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
We might not have a focused_surface if the surface was only added and
removed, without any commit which would actually allow to set a
focused_surface in kiosk_shell_surface_activate().
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Without a active_surface_tree there's no point in attempting to access
the shell surfaces list, nor we're going to to have a temorary list
based on it.
This might happen in situations where
kiosk_shell_output_set_active_surface_tree() is being passed a NULL shell
surface root.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Running "x11perf -reps 1 -repeat 1 -all" will segfault, due to
windows being left on lists after being destroyed.
The fix was devised after running Weston under valgrind whilst
x11perf was running.
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/797
Signed-off-by: Brendan King <Brendan.King@imgtec.com>
Now that we're not allocating surfaces on demand, animate_focus_change()
becomes a lot more straightforward and common, and using some local
variables sure does cut out a lot of typing.
Knowing that both from and to cannot both be NULL (because we check if
from == to), we can change the juggling to be extremely simple:
calculate where we need the curtains to be in the view list, put them
there, and set up the fade.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rather than creating them the first time we need to switch focus, just
create them at startup if we're going to be needing them at some point.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We don't need to be setting this because it isn't (yet) used anywhere.
It will get set when it is used.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rather than juggling our layers manually, just use
weston_view_move_to_layer. This obviates the need for manually marking
the view as mapped.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We must have (from || to), because if (!from && !to), we would've caught
the if (from == to) early-return case.
Signed-off-by: Daniel Stone <daniels@collabora.com>
However many times you thought this might reasonably be called when
setting up for fullscreen, there were more.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The only place we ever set shsurf->fullscreen.black_view is when we're
going into fullscreen, and we destroy it when we're going out of
fullscreen. Hence if we do ever have a fullscreen black view, we should
move it out of the way.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Merge shell_configure_fullscreen() and
shell_ensure_fullscreen_black_view() into shell_set_view_fullscreen().
Signed-off-by: Daniel Stone <daniels@collabora.com>
If we're asked to set a view as fullscreen, assume we're not doing so
with the surface not being mapped.
Signed-off-by: Daniel Stone <daniels@collabora.com>
weston_shell_utils_center_on_output() already handles the case where we
don't have an output to aim at.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Since drm-backend requires libgbm 21.1.1 or later, there is no need to
support the old libgbm which does not support modifiers or fd import.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Since clients using dmabuf require libgbm 21.1.1, there is no need to
support the old libgbm which does not support modifiers.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Since drm-backend requires libgbm 21.1.1, client samples using dmabuf
should be similar to drm-backend.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Since simple-dmabuf-feedback requires libgbm 21.1.1, there is no need to
support the old libgbm which does not support modifiers.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Remove any attempt to reposition windows when handling an output resize.
This had some side-effects on x11 and wayland backends that keep moving
windows at random positions when manually the output.
A more smarter approach would be to move them only if they're actually
affected by a resize -- like no longer in the output's viewing area, but
that remains for another day.
Fixes: #793
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Reported-by: Philipp Zabel <p.zabel@pengutronix.de>
Initialize no-op color manager in weston_compositor_backends_loaded()
if weston_compositor_load_color_manager() was never called.
This makes weston_compositor_load_backend() live up to its name and
prepares it to be called multiple times.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Move the presentation clock selection loop into
weston_compositor_set_presentation_clock() and refactor
weston_compositor_backends_loaded() to make it possible
to add more functionality.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
We seem to be using at least mesa 21.1.1 since Weston 10, but we never
explicitly asked for it.
Fixes: #790
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Since we use paint nodes to track damage, we have to be very careful to
make sure that we never have paint nodes that aren't actually being
displayed on their outputs.
Shells may move views to invisible layers (minimized_layer, inactive_layer)
and this currently leaves the paint node alive but not visible on its
output.
When this happens, the paint node's previous visible region is left
undamaged, and the paint node is removed from processing.
Let's delete paint nodes when their views change layers, thus creating
damage for their full visible region.
This may create excess damage if the paint node moves between two visible
layers, but this is probably far less harmful than leaving pieces of
invisible views on screen.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Commit 43b59786 errantly claimed that paint_node_damage_below() needed to
damage all planes because it's used when moving paint nodes between
planes.
This is wrong because the destination plane will receive damage correctly
from paint_node_update_late() when the node's visible region is added to
its damage.
Leave the rest of that commit's changes, but make it once again only
damage the plane the node is currently on.
The problem this caused is easily seen by turning on triangle fan debug
and moving the mouse. Extra damage is generated beneath the cursor plane.
Fixes 43b59786
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Let backends declare the presentation clocks they can use with a
new bitfield weston_backend::supported_presentation_clocks and set
presentation clock after loading the backend in the compositor.
Make weston_compositor_set_presentation_clock() internal and replace
weston_compositor_set_presentation_clock_software() with an exported
weston_compositor_backends_loaded(), which is called by the compositor
after the backend is loaded.
In the future, this can be extended to determine the subset of clocks
supported by all backends.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>