Tests especially, that attach-attach-commit does not result in a release
of the first buffer.
Also tests, that the old buffer is released when a new buffer has been
attached, committed, and displayed (frame callback).
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add a macro that wraps wl_display_roundtrip() and check for errors. It
is a macro, so that the assert would show the relevant file and line
number.
This will also catch protocol errors, that would go unnoticed otherwise.
All roundtrips in tests are replaced with the check.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Remaining use case was when we move the pointer. This doesn't change
geometry so we can just use a wl_display_roundtrip() to make sure
we get the request to the server and receive the resulting events.
Also make all the callers of weston_surface_assign_output() update the
transform instead. This makes sure that when the surface is assigned an
output its bouding box is valid.
This fixes a bug where a newly created surface would have a NULL output
assigned. This would cause weston_surface_schedule_repaint() to not
schedule a repaint, preventing the surface to be shown until something
else caused a repaint.
wl_input_device has been both renamed and split. wl_seat is now a
virtual object representing a group of logically related input devices
with related focus.
It now only generates one event: to let clients know that it has new
capabilities. It takes requests which hand back objects for the
wl_pointer, wl_keyboard and wl_touch interfaces it exposes which all
provide the old input interface, just under different names.
This commit tracks these changes in weston and the clients, as well as
similar renames (e.g. weston_input_device -> weston_seat). Some other
changes were necessary, e.g. renaming the name for the visible mouse
sprite from 'pointer' to 'cursor' so as to not conflict.
For simplicity, every seat is always exposed with all three interfaces,
although this will change as time goes on.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
We check that we get surface.enter_output and move the pointer into
the window and make sure we get input_device.pointer_enter with
the right coordinates.
There's a lot of code for a very simple test here, so we need to
figure out how to reuse most of the event handling and such. It's also
not clear that a custom, text based protocol is practical here, we might
just use a wayland extension after all.