gl-renderer: Store dmabuf buffer state in weston_buffer
Similarly to EGL buffers, store the gl_buffer_state for a dmabuf buffer inside weston_buffer, rather than on the linux_dmabuf_buffer. This slightly simplifies our gl_buffer_state handling, and will be used later to eliminate the egl_image refcounting. Signed-off-by: Daniel Stone <daniels@collabora.com>
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56dc4b8aaa
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acc3762506
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@ -114,16 +114,6 @@ struct egl_image {
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int refcount;
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};
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struct dmabuf_image {
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struct linux_dmabuf_buffer *dmabuf;
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int num_images;
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struct egl_image *images[3];
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struct wl_list link;
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enum gl_shader_texture_variant shader_variant;
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};
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struct dmabuf_format {
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uint32_t format;
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struct wl_list link;
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@ -403,32 +393,6 @@ egl_image_unref(struct egl_image *image)
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return 0;
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}
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static struct dmabuf_image*
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dmabuf_image_create(void)
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{
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struct dmabuf_image *img;
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img = zalloc(sizeof *img);
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wl_list_init(&img->link);
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return img;
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}
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static void
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dmabuf_image_destroy(struct dmabuf_image *image)
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{
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int i;
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for (i = 0; i < image->num_images; ++i)
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egl_image_unref(image->images[i]);
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if (image->dmabuf)
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linux_dmabuf_buffer_set_user_data(image->dmabuf, NULL, NULL);
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wl_list_remove(&image->link);
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free(image);
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}
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#define max(a, b) (((a) > (b)) ? (a) : (b))
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#define min(a, b) (((a) > (b)) ? (b) : (a))
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@ -2347,9 +2311,11 @@ gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer)
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static void
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gl_renderer_destroy_dmabuf(struct linux_dmabuf_buffer *dmabuf)
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{
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struct dmabuf_image *image = linux_dmabuf_buffer_get_user_data(dmabuf);
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struct gl_buffer_state *gb =
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linux_dmabuf_buffer_get_user_data(dmabuf);
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dmabuf_image_destroy(image);
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linux_dmabuf_buffer_set_user_data(dmabuf, NULL, NULL);
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destroy_buffer_state(gb);
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}
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static struct egl_image *
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@ -2573,14 +2539,13 @@ import_dmabuf_single_plane(struct gl_renderer *gr,
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}
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static bool
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import_yuv_dmabuf(struct gl_renderer *gr,
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struct dmabuf_image *image)
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import_yuv_dmabuf(struct gl_renderer *gr, struct gl_buffer_state *gb,
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struct dmabuf_attributes *attributes)
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{
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unsigned i;
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int j;
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int ret;
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struct yuv_format_descriptor *format = NULL;
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struct dmabuf_attributes *attributes = &image->dmabuf->attributes;
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char fmt[4];
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for (i = 0; i < ARRAY_LENGTH(yuv_formats); ++i) {
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@ -2607,31 +2572,32 @@ import_yuv_dmabuf(struct gl_renderer *gr,
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}
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for (j = 0; j < format->output_planes; ++j) {
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image->images[j] = import_dmabuf_single_plane(gr, attributes,
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&format->plane[j]);
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if (!image->images[j]) {
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while (j) {
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ret = egl_image_unref(image->images[--j]);
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gb->images[j] = import_dmabuf_single_plane(gr, attributes,
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&format->plane[j]);
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if (!gb->images[j]) {
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while (--j >= 0) {
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ret = egl_image_unref(gb->images[j]);
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assert(ret == 0);
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gb->images[j] = NULL;
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}
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return false;
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}
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}
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image->num_images = format->output_planes;
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gb->num_images = format->output_planes;
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switch (format->texture_type) {
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case TEXTURE_Y_XUXV_WL:
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image->shader_variant = SHADER_VARIANT_Y_XUXV;
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gb->shader_variant = SHADER_VARIANT_Y_XUXV;
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break;
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case TEXTURE_Y_UV_WL:
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image->shader_variant = SHADER_VARIANT_Y_UV;
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gb->shader_variant = SHADER_VARIANT_Y_UV;
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break;
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case TEXTURE_Y_U_V_WL:
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image->shader_variant = SHADER_VARIANT_Y_U_V;
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gb->shader_variant = SHADER_VARIANT_Y_U_V;
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break;
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case TEXTURE_XYUV_WL:
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image->shader_variant = SHADER_VARIANT_XYUV;
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gb->shader_variant = SHADER_VARIANT_XYUV;
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break;
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default:
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assert(false);
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@ -2725,41 +2691,46 @@ choose_texture_target(struct gl_renderer *gr,
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}
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}
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static struct dmabuf_image *
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static struct gl_buffer_state *
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import_dmabuf(struct gl_renderer *gr,
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struct linux_dmabuf_buffer *dmabuf)
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{
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struct egl_image *egl_image;
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struct dmabuf_image *image;
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GLenum target;
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struct gl_buffer_state *gb = zalloc(sizeof(*gb));
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if (!pixel_format_get_info(dmabuf->attributes.format))
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return NULL;
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image = dmabuf_image_create();
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image->dmabuf = dmabuf;
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gb = zalloc(sizeof(*gb));
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if (!gb)
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return NULL;
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wl_list_init(&gb->destroy_listener.link);
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egl_image = import_simple_dmabuf(gr, &dmabuf->attributes);
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if (egl_image) {
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image->num_images = 1;
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image->images[0] = egl_image;
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target = choose_texture_target(gr, &dmabuf->attributes);
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GLenum target = choose_texture_target(gr, &dmabuf->attributes);
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gb->num_images = 1;
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gb->images[0] = egl_image;
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switch (target) {
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case GL_TEXTURE_2D:
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image->shader_variant = SHADER_VARIANT_RGBA;
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gb->shader_variant = SHADER_VARIANT_RGBA;
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break;
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default:
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image->shader_variant = SHADER_VARIANT_EXTERNAL;
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}
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} else {
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if (!import_yuv_dmabuf(gr, image)) {
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dmabuf_image_destroy(image);
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return NULL;
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gb->shader_variant = SHADER_VARIANT_EXTERNAL;
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}
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return gb;
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}
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return image;
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if (!import_yuv_dmabuf(gr, gb, &dmabuf->attributes)) {
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destroy_buffer_state(gb);
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return NULL;
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}
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return gb;
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}
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static void
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@ -2868,7 +2839,7 @@ gl_renderer_import_dmabuf(struct weston_compositor *ec,
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struct linux_dmabuf_buffer *dmabuf)
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{
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struct gl_renderer *gr = get_renderer(ec);
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struct dmabuf_image *image;
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struct gl_buffer_state *gb;
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int i;
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assert(gr->has_dmabuf_import);
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@ -2889,12 +2860,11 @@ gl_renderer_import_dmabuf(struct weston_compositor *ec,
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if (dmabuf->attributes.flags & ~ZWP_LINUX_BUFFER_PARAMS_V1_FLAGS_Y_INVERT)
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return false;
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image = import_dmabuf(gr, dmabuf);
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if (!image)
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gb = import_dmabuf(gr, dmabuf);
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if (!gb)
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return false;
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wl_list_insert(&gr->dmabuf_images, &image->link);
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linux_dmabuf_buffer_set_user_data(dmabuf, image,
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linux_dmabuf_buffer_set_user_data(dmabuf, gb,
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gl_renderer_destroy_dmabuf);
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return true;
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@ -2906,37 +2876,51 @@ gl_renderer_attach_dmabuf(struct weston_surface *surface,
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{
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struct gl_renderer *gr = get_renderer(surface->compositor);
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struct gl_surface_state *gs = get_surface_state(surface);
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struct gl_buffer_state *gb = &gs->buffer;
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struct gl_buffer_state *gb;
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struct linux_dmabuf_buffer *dmabuf = buffer->dmabuf;
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struct dmabuf_image *image;
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GLenum target;
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int i;
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for (i = 0; i < gb->num_images; i++)
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egl_image_unref(gb->images[i]);
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gb->num_images = 0;
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for (i = 0; i < gs->buffer.num_images; i++)
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egl_image_unref(gs->buffer.images[i]);
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gs->buffer.num_images = 0;
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if (buffer->direct_display)
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return true;
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image = linux_dmabuf_buffer_get_user_data(dmabuf);
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/* The dmabuf_image should have been created during the import */
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assert(image != NULL);
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gb->num_images = image->num_images;
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for (i = 0; i < gb->num_images; ++i)
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gb->images[i] = egl_image_ref(image->images[i]);
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target = gl_shader_texture_variant_get_target(image->shader_variant);
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ensure_textures(gs, target, gb->num_images);
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for (i = 0; i < gb->num_images; ++i) {
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glActiveTexture(GL_TEXTURE0 + i);
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glBindTexture(target, gs->textures[i]);
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gr->image_target_texture_2d(target, gb->images[i]->image);
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/* Thanks to linux-dmabuf being totally independent of libweston,
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* the first time a dmabuf is attached, the gl_buffer_state will
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* only be set as userdata on the dmabuf, not on the weston_buffer.
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* When this happens, steal it away into the weston_buffer. */
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if (!buffer->renderer_private) {
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gb = linux_dmabuf_buffer_get_user_data(dmabuf);
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assert(gb);
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linux_dmabuf_buffer_set_user_data(dmabuf, NULL, NULL);
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buffer->renderer_private = gb;
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gb->destroy_listener.notify = handle_buffer_destroy;
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wl_signal_add(&buffer->destroy_signal, &gb->destroy_listener);
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}
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gb->shader_variant = image->shader_variant;
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assert(buffer->renderer_private);
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assert(linux_dmabuf_buffer_get_user_data(dmabuf) == NULL);
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gb = buffer->renderer_private;
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/* The gl_buffer_state stored in the weston_buffer holds a reference
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* on the EGLImages; we take another ref when we copy into the
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* gl_surface_state so we don't lose track of anything. This is
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* temporary and will be removed when gl_surface_state starts
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* referencing rather than inlining the gl_buffer_state. */
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memcpy(&gs->buffer, gb, sizeof(*gb));
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for (i = 0; i < gb->num_images; ++i)
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gs->buffer.images[i] = egl_image_ref(gs->buffer.images[i]);
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target = gl_shader_texture_variant_get_target(gs->buffer.shader_variant);
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ensure_textures(gs, target, gb->num_images);
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for (i = 0; i < gs->buffer.num_images; ++i) {
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glActiveTexture(GL_TEXTURE0 + i);
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glBindTexture(target, gs->textures[i]);
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gr->image_target_texture_2d(target, gs->buffer.images[i]->image);
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}
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return true;
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}
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@ -3610,7 +3594,6 @@ static void
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gl_renderer_destroy(struct weston_compositor *ec)
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{
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struct gl_renderer *gr = get_renderer(ec);
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struct dmabuf_image *image, *next;
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struct dmabuf_format *format, *next_format;
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wl_signal_emit(&gr->destroy_signal, gr);
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@ -3627,9 +3610,6 @@ gl_renderer_destroy(struct weston_compositor *ec)
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EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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wl_list_for_each_safe(image, next, &gr->dmabuf_images, link)
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dmabuf_image_destroy(image);
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wl_list_for_each_safe(format, next_format, &gr->dmabuf_formats, link)
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dmabuf_format_destroy(format);
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@ -3783,7 +3763,6 @@ gl_renderer_display_create(struct weston_compositor *ec,
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if (gr->has_native_fence_sync && gr->has_wait_sync)
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ec->capabilities |= WESTON_CAP_EXPLICIT_SYNC;
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wl_list_init(&gr->dmabuf_images);
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if (gr->has_dmabuf_import) {
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gr->base.import_dmabuf = gl_renderer_import_dmabuf;
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gr->base.get_supported_formats = gl_renderer_get_supported_formats;
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