Change button from int to uint32_t
Since you can't really have a negative button number. Signed-off-by: Daniel Stone <daniel@fooishbar.org>
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da5b93c8d7
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5d66371743
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@ -110,7 +110,7 @@ key_handler(struct window *window, struct input *input, uint32_t time,
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static void
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button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, uint32_t state, void *data)
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uint32_t button, uint32_t state, void *data)
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{
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struct clickdot *clickdot = data;
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@ -256,7 +256,7 @@ panel_launcher_leave_handler(struct widget *widget,
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static void
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panel_launcher_button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, uint32_t state, void *data)
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uint32_t button, uint32_t state, void *data)
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{
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struct panel_launcher *launcher;
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@ -269,7 +269,7 @@ panel_launcher_button_handler(struct widget *widget,
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static void
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panel_button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, uint32_t state, void *data)
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uint32_t button, uint32_t state, void *data)
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{
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struct panel *panel = data;
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@ -481,7 +481,7 @@ unlock_dialog_redraw_handler(struct widget *widget, void *data)
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static void
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unlock_dialog_button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, uint32_t state, void *data)
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uint32_t button, uint32_t state, void *data)
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{
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struct unlock_dialog *dialog = data;
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struct desktop *desktop = dialog->desktop;
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@ -361,7 +361,7 @@ create_drag_cursor(struct dnd_drag *dnd_drag,
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static void
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dnd_button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, uint32_t state, void *data)
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uint32_t button, uint32_t state, void *data)
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{
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struct dnd *dnd = data;
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int32_t x, y;
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@ -211,7 +211,7 @@ key_handler(struct window *window, struct input *input, uint32_t time,
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*/
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static void
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button_handler(struct widget *widget, struct input *input, uint32_t time,
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int button, uint32_t state, void *data)
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uint32_t button, uint32_t state, void *data)
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{
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int32_t x, y;
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@ -142,7 +142,7 @@ motion_handler(struct widget *widget, struct input *input,
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static void
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button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, uint32_t state, void *data)
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uint32_t button, uint32_t state, void *data)
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{
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struct flower *flower = data;
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@ -251,7 +251,7 @@ motion_handler(struct widget *widget, struct input *input,
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static void
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button_handler(struct widget *widget, struct input *input,
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uint32_t time, int button, uint32_t state, void *data)
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uint32_t time, uint32_t button, uint32_t state, void *data)
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{
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struct gears *gears = data;
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@ -178,7 +178,7 @@ show_menu(struct resizor *resizor, struct input *input, uint32_t time)
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static void
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button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, uint32_t state, void *data)
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uint32_t button, uint32_t state, void *data)
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{
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struct resizor *resizor = data;
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@ -217,7 +217,7 @@ lockscreen_draw(struct widget *widget, void *data)
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static void
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lockscreen_button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, uint32_t state, void *data)
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uint32_t button, uint32_t state, void *data)
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{
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struct lockscreen *lockscreen = data;
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@ -2213,7 +2213,7 @@ keyboard_focus_handler(struct window *window,
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static void
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button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, uint32_t state, void *data)
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uint32_t button, uint32_t state, void *data)
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{
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struct terminal *terminal = data;
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@ -138,7 +138,7 @@ view_page_down(struct view *view)
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static void
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button_handler(struct widget *widget, struct input *input, uint32_t time,
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int button, uint32_t state, void *data)
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uint32_t button, uint32_t state, void *data)
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{
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struct view *view = data;
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@ -1220,7 +1220,7 @@ frame_motion_handler(struct widget *widget,
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static void
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frame_button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, uint32_t state, void *data)
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uint32_t button, uint32_t state, void *data)
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{
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struct frame *frame = data;
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@ -2363,7 +2363,7 @@ menu_leave_handler(struct widget *widget, struct input *input, void *data)
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static void
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menu_button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, uint32_t state, void *data)
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uint32_t button, uint32_t state, void *data)
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{
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struct menu *menu = data;
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@ -190,7 +190,7 @@ typedef int (*widget_motion_handler_t)(struct widget *widget,
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int32_t x, int32_t y, void *data);
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typedef void (*widget_button_handler_t)(struct widget *widget,
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struct input *input, uint32_t time,
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int button, uint32_t state,
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uint32_t button, uint32_t state,
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void *data);
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struct window *
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@ -485,7 +485,7 @@ x11_compositor_deliver_button_event(struct x11_compositor *c,
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{
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xcb_button_press_event_t *button_event =
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(xcb_button_press_event_t *) event;
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int button;
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uint32_t button;
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switch (button_event->detail) {
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default:
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