Change key/button grab bindings to take unsigned state
'state' here meaning 'is it up or down?', obviously. Signed-off-by: Daniel Stone <daniel@fooishbar.org>
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7ceeb7dd43
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@ -110,7 +110,7 @@ key_handler(struct window *window, struct input *input, uint32_t time,
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static void
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button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, int state, void *data)
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int button, uint32_t state, void *data)
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{
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struct clickdot *clickdot = data;
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@ -256,7 +256,7 @@ panel_launcher_leave_handler(struct widget *widget,
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static void
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panel_launcher_button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, int state, void *data)
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int button, uint32_t state, void *data)
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{
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struct panel_launcher *launcher;
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@ -269,7 +269,7 @@ panel_launcher_button_handler(struct widget *widget,
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static void
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panel_button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, int state, void *data)
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int button, uint32_t state, void *data)
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{
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struct panel *panel = data;
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@ -481,7 +481,7 @@ unlock_dialog_redraw_handler(struct widget *widget, void *data)
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static void
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unlock_dialog_button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, int state, void *data)
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int button, uint32_t state, void *data)
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{
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struct unlock_dialog *dialog = data;
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struct desktop *desktop = dialog->desktop;
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@ -361,7 +361,7 @@ create_drag_cursor(struct dnd_drag *dnd_drag,
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static void
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dnd_button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, int state, void *data)
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int button, uint32_t state, void *data)
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{
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struct dnd *dnd = data;
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int32_t x, y;
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@ -211,7 +211,7 @@ key_handler(struct window *window, struct input *input, uint32_t time,
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*/
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static void
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button_handler(struct widget *widget, struct input *input, uint32_t time,
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int button, int state, void *data)
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int button, uint32_t state, void *data)
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{
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int32_t x, y;
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@ -142,7 +142,7 @@ motion_handler(struct widget *widget, struct input *input,
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static void
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button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, int state, void *data)
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int button, uint32_t state, void *data)
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{
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struct flower *flower = data;
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@ -251,7 +251,7 @@ motion_handler(struct widget *widget, struct input *input,
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static void
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button_handler(struct widget *widget, struct input *input,
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uint32_t time, int button, int state, void *data)
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uint32_t time, int button, uint32_t state, void *data)
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{
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struct gears *gears = data;
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@ -178,7 +178,7 @@ show_menu(struct resizor *resizor, struct input *input, uint32_t time)
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static void
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button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, int state, void *data)
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int button, uint32_t state, void *data)
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{
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struct resizor *resizor = data;
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@ -217,7 +217,7 @@ lockscreen_draw(struct widget *widget, void *data)
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static void
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lockscreen_button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, int state, void *data)
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int button, uint32_t state, void *data)
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{
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struct lockscreen *lockscreen = data;
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@ -2213,7 +2213,7 @@ keyboard_focus_handler(struct window *window,
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static void
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button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, int state, void *data)
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int button, uint32_t state, void *data)
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{
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struct terminal *terminal = data;
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@ -138,7 +138,7 @@ view_page_down(struct view *view)
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static void
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button_handler(struct widget *widget, struct input *input, uint32_t time,
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int button, int state, void *data)
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int button, uint32_t state, void *data)
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{
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struct view *view = data;
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@ -1220,7 +1220,7 @@ frame_motion_handler(struct widget *widget,
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static void
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frame_button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, int state, void *data)
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int button, uint32_t state, void *data)
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{
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struct frame *frame = data;
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@ -2363,7 +2363,7 @@ menu_leave_handler(struct widget *widget, struct input *input, void *data)
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static void
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menu_button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int button, int state, void *data)
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int button, uint32_t state, void *data)
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{
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struct menu *menu = data;
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@ -190,7 +190,8 @@ typedef int (*widget_motion_handler_t)(struct widget *widget,
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int32_t x, int32_t y, void *data);
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typedef void (*widget_button_handler_t)(struct widget *widget,
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struct input *input, uint32_t time,
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int button, int state, void *data);
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int button, uint32_t state,
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void *data);
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struct window *
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window_create(struct display *display);
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@ -1604,7 +1604,7 @@ weston_surface_activate(struct weston_surface *surface,
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WL_EXPORT void
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notify_button(struct wl_input_device *device,
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uint32_t time, int32_t button, int32_t state)
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uint32_t time, int32_t button, uint32_t state)
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{
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struct weston_input_device *wd = (struct weston_input_device *) device;
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struct weston_compositor *compositor = wd->compositor;
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@ -416,7 +416,7 @@ notify_motion(struct wl_input_device *device,
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uint32_t time, int x, int y);
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void
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notify_button(struct wl_input_device *device,
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uint32_t time, int32_t button, int32_t state);
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uint32_t time, int32_t button, uint32_t state);
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void
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notify_axis(struct wl_input_device *device,
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uint32_t time, uint32_t axis, int32_t value);
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10
src/shell.c
10
src/shell.c
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@ -327,7 +327,7 @@ move_grab_motion(struct wl_pointer_grab *grab,
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static void
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move_grab_button(struct wl_pointer_grab *grab,
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uint32_t time, uint32_t button, int32_t state)
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uint32_t time, uint32_t button, uint32_t state)
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{
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struct shell_grab *shell_grab = container_of(grab, struct shell_grab,
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grab);
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@ -587,7 +587,7 @@ resize_grab_motion(struct wl_pointer_grab *grab,
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static void
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resize_grab_button(struct wl_pointer_grab *grab,
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uint32_t time, uint32_t button, int32_t state)
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uint32_t time, uint32_t button, uint32_t state)
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{
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struct weston_resize_grab *resize = (struct weston_resize_grab *) grab;
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struct wl_input_device *device = grab->input_device;
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@ -1062,7 +1062,7 @@ popup_grab_motion(struct wl_pointer_grab *grab,
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static void
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popup_grab_button(struct wl_pointer_grab *grab,
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uint32_t time, uint32_t button, int32_t state)
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uint32_t time, uint32_t button, uint32_t state)
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{
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struct wl_resource *resource;
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struct shell_surface *shsurf =
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@ -1711,7 +1711,7 @@ rotate_grab_motion(struct wl_pointer_grab *grab,
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static void
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rotate_grab_button(struct wl_pointer_grab *grab,
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uint32_t time, uint32_t button, int32_t state)
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uint32_t time, uint32_t button, uint32_t state)
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{
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struct rotate_grab *rotate =
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container_of(grab, struct rotate_grab, base.grab);
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@ -2403,7 +2403,7 @@ switcher_destroy(struct switcher *switcher, uint32_t time)
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static void
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switcher_key(struct wl_keyboard_grab *grab,
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uint32_t time, uint32_t key, int32_t state)
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uint32_t time, uint32_t key, uint32_t state)
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{
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struct switcher *switcher = container_of(grab, struct switcher, grab);
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struct weston_input_device *device =
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@ -249,7 +249,7 @@ struct binding_keyboard_grab {
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static void
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binding_key(struct wl_keyboard_grab *grab,
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uint32_t time, uint32_t key, int32_t state)
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uint32_t time, uint32_t key, uint32_t state)
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{
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struct binding_keyboard_grab *b =
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container_of(grab, struct binding_keyboard_grab, grab);
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