56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
/*
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.NET bindings for the UnicornEngine Emulator Engine
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Copyright(c) 2015 Antonio Parata
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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version 2 as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnicornEngine.Const;
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namespace UnicornTests
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{
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internal static class Utils
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{
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public static UInt64 ToInt(Byte[] val)
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{
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UInt64 res = 0;
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for (var i = 0; i < val.Length; i++)
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{
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var v = val[i] & 0xFF;
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res += (UInt64)(v << (i * 8));
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}
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return res;
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}
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public static Byte[] Int64ToBytes(UInt64 intVal)
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{
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var res = new Byte[8];
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for (var i = 0; i < res.Length; i++)
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{
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res[i] = (Byte)(intVal & 0xff);
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intVal = intVal >> 8;
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}
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return res;
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}
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}
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}
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