/* .NET bindings for the UnicornEngine Emulator Engine Copyright(c) 2015 Antonio Parata This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnicornEngine.Const; namespace UnicornTests { internal static class Utils { public static UInt64 ToInt(Byte[] val) { UInt64 res = 0; for (var i = 0; i < val.Length; i++) { var v = val[i] & 0xFF; res += (UInt64)(v << (i * 8)); } return res; } public static Byte[] Int64ToBytes(UInt64 intVal) { var res = new Byte[8]; for (var i = 0; i < res.Length; i++) { res[i] = (Byte)(intVal & 0xff); intVal = intVal >> 8; } return res; } } }