Updating PC is a very large overhead (10x slower in the worst case, see FAQ above) for emulation so the PC sync guarantee is explained below in several cases:
- A `UC_HOOK_CODE` hook is installed. In this case, the PC is sync-ed _everywhere_ within the effective range of the hook. However, on some architectures, the PC might by sync-ed all the time if the hook is installed in any range. Note using `count` in `uc_emu_start` implies installing a `UC_HOOK_CODE` hook.
- A `UC_HOOK_MEM_READ` or `UC_HOOK_MEM_WRITE` hook is installed. In this case, the PC is sync-ed exactly before any read/write events within the effective range of the hook.
- Emulation (`uc_emu_start`) terminates without any exception. In this case, the PC will point to the next instruction.
- No hook mentioned above is installed and emulation terminates with exceptions. In this case, the PC is sync-ed at the basic block boundary, in other words, the first instruction of the basic block where the exception happens.
Below is an example:
```
mov x0, #1<---thePCwillbehere
mov x1, #2
ldr x0, [x1] <---exceptionhere
```
If `ldr x0, [x1]` fails with memory exceptions, the PC will be left at the beginning of the basic block, in this case `mov x0, #1`.
However, if a `UC_HOOK_MEM_READ` hook is installed, the PC will be sync-ed:
Unicorn is a pure CPU emulator and usually it’s due to no handler registered for instructions like `syscall` and `SVC`. If you expect system emulation, you probably would like [qiling framework](https://github.com/qilingframework/qiling).
## I would like to instrument a specific instruction but get a `UC_ERR_HOOK`, why?
Currently, only a small subset of the instructions can be instrumented.
On x86, all available instructions are: `in``out``syscall``sysenter``cpuid`.
1. Some instructions are not enabled by default on some architectures. For example, you have to setup CSR on RISC-V or VFP on ARM before emulating floating-point instructions. Refer to the corresponding manual to check if you leave out possible switches in special registers.
2. Different CPU models support different sets of instructions. This is especially observed on ARM CPUs. For example, for `THUMB2` big-endian instructions, consider setting CPU model to `cortex-r5` or `arm_max`. See [#1725](https://github.com/unicorn-engine/unicorn/issues/1725) and [#1724](https://github.com/unicorn-engine/unicorn/issues/1724).
3. If you are on ARM, please check whether you are emulating a THUMB instruction. If so, please use `UC_MODE_THUMB` and make sure the starting address is odd.
4. If it's not the cases above, it might be some newer instruction sets that qemu5 doesn’t support.
5. Note some instruction sets are not implemented by the latest QEMU.
## Memory hooks get called multiple times for a single instruction
There are several possibilities, e.g.:
- The instruction might access memory multiple times like `rep stos` in x86.
- The address to access is bad-aligned and thus the MMU emulation will split the access into several aligned memory access. In worst cases on some arch, it leads to byte by byte access.
## I can't recover from unmapped read/write even I return `true` in the hook, why?
This is a minor change in memory hooks behavior between Unicorn1 and Unicorn2. To gracefully recover from memory read/write error, you have to map the invalid memory before you return true.
It is due to the fact that, if users return `true` without memory mapping set up correctly, we don't know what to do next. In Unicorn1, the behavior is __undefined__ in this case but in Unicorn2 we would like to force users to set up memory mapping in the hook to continue execution.
See the [sample](https://github.com/unicorn-engine/unicorn/blob/c05fbb7e63aed0b60fc2888e08beceb17bce8ac4/samples/sample_x86.c#L1379-L1393) for details.
## My emulation gets weird read/write error and CPU exceptions.
For MIPS, you might have an address that falls in MIPS `kseg` segments. In that case, MMU is bypassed and you have to make sure the corresponding physical memory is mapped. See [#217](https://github.com/unicorn-engine/unicorn/issues/217), [#1371](https://github.com/unicorn-engine/unicorn/issues/1371), [#1550](https://github.com/unicorn-engine/unicorn/issues/1371).
For ARM, you might have an address that falls in some non-executable segments. For example, for m-class ARM cpu, some memory area is not executable according to [the ARM document](https://developer.arm.com/documentation/ddi0403/d/System-Level-Architecture/System-Address-Map/The-system-address-map?lang=en).
## KeyboardInterrupt is not raised during `uc.emu_start`
This is intended as python [signal module](https://docs.python.org/3.10/library/signal.html) states:
> A long-running calculation implemented purely in C (such as regular expression matching on a large body of text) may run uninterrupted for an arbitrary amount of time, regardless of any signals received. The Python signal handlers will be called when the calculation finishes.
A workaround is to start emulation in another thread.
## Editing an instruction doesn't take effect/Hooks added during emulation are not called.
Unicorn is a fork of QEMU and inherits most QEMU internal mechanisms, one of which is called TB chaining. In short, every block (in most cases, a `basic block`) is translated, executed and __cached__. Therefore, any operation on cached addresses won't immediately take effect without a call to `uc_ctl_remove_cache`. Check a more detailed discussion here: [#1561](https://github.com/unicorn-engine/unicorn/issues/1561)
Note, this doesn't mean you have to care about Self Modifying Code because the read/write happens within emulation (TB execution) and QEMU would handle such special cases. For technical details, refer to the [QEMU paper](https://www.usenix.org/legacy/event/usenix05/tech/freenix/full_papers/bellard/bellard.pdf).
TLDR: To ensure any modification to an address will take effect:
1. Call `uc_ctl_remove_cache` on the target address.
2. Call `uc_reg_write` to write current PC to the PC register, if the modification happens during emulation. It restarts emulation (but doesn't quit `uc_emu_start`) on current address to re-translate the block.
Starting from 2.0.2, Unicorn will emulate the MMU depending on the emulated architecture without further hacks. That said, Unicorn offers the full ability of the target MMU implementation. While this enables more possibilities of Uncorn, it has a few drawbacks:
Therefore, if you still prefer the previous `paddr = vaddr` simple mapping, we have a simple experimental MMU implementation that can be switched on by: `uc_ctl_tlb_mode(uc, UC_TLB_VIRTUAL)`. With this mode, you could also add a `UC_HOOK_TLB_FILL` hook to manage the TLB. When a virtual address is not cached, the hook will be called. Besides, users are allowed to flush the tlb with `uc_ctl_flush_tlb`.
## I'd like to make contributions, where do I start?
See [milestones](https://github.com/unicorn-engine/unicorn/milestones) and [coding convention](https://github.com/unicorn-engine/unicorn/wiki/Coding-Convention
).
Be sure to send pull requests for our **dev** branch only.