mirror of
https://github.com/nothings/stb
synced 2024-12-15 12:22:55 +03:00
.. | ||
unicode | ||
easy_font_maker.c | ||
make_readme.c | ||
make_readme.dsp | ||
mr.bat | ||
README.footer.md | ||
README.header.md | ||
README.list | ||
unicode.c |
stb_vorbis.c | audio | decode ogg vorbis files from file/memory to float/16-bit signed output stb_image.h | graphics | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC stb_truetype.h | graphics | parse, decode, and rasterize characters from truetype fonts stb_image_write.h | graphics | image writing to disk: PNG, TGA, BMP stb_image_resize.h | graphics | resize images larger/smaller with good quality stb_rect_pack.h | graphics | simple 2D rectangle packer with decent quality stretchy_buffer.h | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++ stb_textedit.h | user interface | guts of a text editor for games etc implementing them from scratch stb_voxel_render.h | 3D graphics | Minecraft-esque voxel rendering "engine" with many more features stb_dxt.h | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor stb_perlin.h | 3D graphics | revised Perlin noise (3D input, 1D output) stb_easy_font.h | 3D graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc stb_tilemap_editor.h | game dev | embeddable tilemap editor stb_herringbone_wang_tile.h | game dev | herringbone Wang tile map generator stb_c_lexer.h | parsing | simplify writing parsers for C-like languages stb_divide.h | math | more useful 32-bit modulus e.g. "euclidean divide" stb_connected_components.h | misc | incrementally compute reachability on grids stb.h | misc | helper functions for C, mostly redundant in C++; basically author's personal stuff stb_leakcheck.h | misc | quick-and-dirty malloc/free leak-checking