Sean Barrett
|
c10b3fefae
|
correct normals for upwards slope (and dummy lighting to test it)
|
2015-03-13 19:00:34 -07:00 |
|
Sean Barrett
|
177498673e
|
update readme with wood type status
|
2015-03-13 12:39:30 -07:00 |
|
Sean Barrett
|
6509e1d1e7
|
minecraft wood types (only for solid blocks)
|
2015-03-13 12:45:49 -07:00 |
|
Sean Barrett
|
f02b0d700f
|
if vertex buffer is full, mesh builder stops gracefully and remembers where to continue
|
2015-03-13 12:00:00 -07:00 |
|
Sean Barrett
|
efcd76c9ab
|
support texture rotation; better interaction of mouse centering & VC6 debugger; fix in-place conversion when mca blocks are written in different order
|
2015-03-12 19:03:49 -07:00 |
|
Sean Barrett
|
3d4f545fd7
|
remove unused gl_fragColor support
|
2015-03-12 11:38:10 -07:00 |
|
Sean Barrett
|
673cbb1ee4
|
remove unused code from cave_main
|
2015-03-12 00:07:50 -07:00 |
|
Sean Barrett
|
0cd5465f52
|
re-add README.md that was in a different branch
|
2015-03-12 00:00:10 -07:00 |
|
Sean Barrett
|
c27a6c6c36
|
restore old q&a
|
2015-03-11 23:54:45 -07:00 |
|
Sean Barrett
|
14b203571a
|
forgot to check in .dsp file after the renames
|
2015-02-22 18:27:17 -08:00 |
|
Sean Barrett
|
f9c24c20fc
|
various cleanup; vheight works (only one path tested)
|
2015-02-22 17:42:46 -08:00 |
|
Sean Barrett
|
1d18b23ea1
|
replace main.c & game.c with cave_main.c
|
2015-02-22 15:52:03 -08:00 |
|
Sean Barrett
|
7add4d09b9
|
delete game.h
|
2015-02-22 15:42:24 -08:00 |
|
Sean Barrett
|
0e2583041d
|
minor cleanup
|
2015-02-22 15:25:54 -08:00 |
|
Sean Barrett
|
5a0dcc90d6
|
initialize cache mutexes in right file
|
2015-02-22 15:09:22 -08:00 |
|
Sean Barrett
|
cd17050ca4
|
split render.c into cave_mesher.c and cave_render.c
|
2015-02-22 15:03:04 -08:00 |
|
Sean Barrett
|
2770c92148
|
initial stb_voxel_render version with working minecraft viewer
|
2015-02-22 14:34:05 -08:00 |
|