Ryan Whitworth
85d0adda25
Added public domain license text
2015-08-01 14:59:03 -04:00
Sean Barrett
c1cb414bc6
stb_voxel_render.h version 0.82
2015-08-01 04:17:38 -07:00
Sean Barrett
4ea7744980
fix incorrect tex_overlay2 handling
2015-08-01 04:15:55 -07:00
Sean Barrett
2afb815509
Merge branch 'add_up_down_checks_to_geometry' of https://github.com/friesencr/stb
2015-08-01 04:08:21 -07:00
Sean Barrett
d821fd83f3
Merge branch 'master' into working
...
Conflicts:
stb_voxel_render.h
2015-08-01 04:02:00 -07:00
Chris Friesen
9f23eb30be
Adds up and down checks to voxel render input.geometry
2015-07-06 21:37:05 -05:00
Sean Barrett
aa89970d6b
stb_image.h: fix *comp value when loading PSDs
...
stb_voxel_render.h: fix STBVOX_CONFIG_OPTIMIZED_VHEIGHT
2015-05-28 22:11:45 -07:00
Sean Barrett
1384715b11
Merge branch 'master' into working
2015-04-13 11:58:26 -07:00
Sean Barrett
7b72651134
add stb_voxel_render to standard compilation tests
2015-04-12 08:59:49 -07:00
Sean Barrett
9534eb2e08
added input.packed_compact for storing most of the major 2/3-bit values in one byte
2015-04-12 01:23:18 -07:00
Sean Barrett
75f69ce5ed
clarify what "largest memory usage" case of vheight is
2015-04-11 01:13:46 -07:00
Sean Barrett
6685256560
change STBVOX_MAKE_LIGHTING to STBVOX_MAKE_LIGHTING_EXT so header file
...
doesn't have to see the config variables (although this way is actually
more bug prone since you can now use the wrong macro)
2015-04-11 01:05:55 -07:00
Sean Barrett
e2b645e4d7
Add vheight documentation;
...
Add a missing vheight case;
Add STBVOX_CONFIG_VHEIGHT_IN_LIGHTING;
Fix broken STBVOX_CONFIG_ROTATION_IN_LIGHTING that was broken when I incompletely refactored the #define
2015-04-11 01:01:57 -07:00
Sean Barrett
5cc48593d4
Merge branch 'master' of https://github.com/Sofahamster/stb into working
...
Fix missing types to be 'unsigned char' not 'int'
Fix handling of string constants which are const-char-* on modern compilers
Conflicts:
stb_voxel_render.h
2015-04-02 15:35:41 -07:00
Sean Barrett
5c4ce8fdf7
add missing types to allow compiling as C++, and use less cache
2015-04-02 15:23:00 -07:00
Thomas Frase
fbdaca8d2c
Added some missing ints to make the code compile as C++ with GCC.
...
Added a few missing consts to remove GCC warnings about deprecated
conversion from string constant to 'char*'
2015-04-02 20:20:30 +02:00
Sean Barrett
cd1d05b389
voxel render 0.78; compile as C++, fix bad #else
2015-04-02 07:08:27 -07:00
Sean Barrett
abf217de52
stb_voxel_render version 0.77
2015-04-01 16:58:49 -07:00
Sean Barrett
fd62364d96
rename static-implementation define to STB_VOXEL_RENDER_STATIC for consistency
2015-04-01 16:57:46 -07:00
Sean Barrett
a1f8eb30c1
Merge branch 'master' of https://github.com/nothings/stb
2015-04-01 16:46:38 -07:00
Sean Barrett
26a342ba2e
documentation tweaks
2015-04-01 16:46:30 -07:00
Sean Barrett
70eaad4a88
improve config macro documentation
...
clarify which config macros are required and which are optional
2015-04-01 16:46:00 -07:00
Sean Barrett
081fd6945c
comment tweaks
2015-04-01 06:08:36 -07:00
Sean Barrett
2cbeaa3001
bump to version 0.76; documentation, minor changes to texlerp, other input tweaks
2015-04-01 05:47:36 -07:00
Jesus Fernandez
ebb3b475d7
Build fix
...
x, y, z members not found because stbvox_default_normals contains arrays not structs.
2015-04-01 11:35:54 +02:00
Miguel Lechón
0ef28d6bb5
I like the word 'implementation'.
2015-04-01 10:04:38 +02:00
Sean Barrett
0f52f6accc
note documentation failure; update README.md
2015-04-01 00:44:05 -07:00
Sean Barrett
92de5ecbb2
youtube link
2015-04-01 00:28:17 -07:00
Sean Barrett
3bb829574d
mostly documented
2015-04-01 00:24:46 -07:00
Sean Barrett
9e5e19f5a3
various fixes
2015-03-31 02:32:17 -07:00
Sean Barrett
28630fb253
various fixes
2015-03-30 13:19:06 -07:00
Sean Barrett
0f8e471f7b
various voxel/caveview improvements
2015-03-28 17:36:09 -07:00
Sean Barrett
0669a6659a
fixes for premultiplied alpha
2015-03-17 02:21:17 -07:00
Sean Barrett
ba49d37e6a
premultiplied alpha support
2015-03-17 02:10:58 -07:00
Sean Barrett
f49c90c03d
beginnings of mode support;
...
reconstruct full table of bit allocations per mode
2015-03-15 11:17:14 -07:00
Sean Barrett
c588d29e95
switch shader variation from runtime-with-tags to dynamic with #ifdefs;
...
support making all definitions static so you can have multiple copies of file (with different #ifdefs);
move all tables to end of file (this will have to be undone later because IIRC it's not compatible with C++ or with some compilers or something, but it'll make my life easier in the interim);
2015-03-15 10:18:13 -07:00
Sean Barrett
3a2c54d4a0
check off todo-list item for previous check-in
2015-03-14 19:50:32 -07:00
Sean Barrett
00810b7d11
correct normals for vheight floors
2015-03-14 15:02:51 -07:00
Sean Barrett
c10b3fefae
correct normals for upwards slope (and dummy lighting to test it)
2015-03-13 19:00:34 -07:00
Sean Barrett
5a8064bad2
fix texture coords to not be reflected on north & south walls
2015-03-13 12:04:45 -07:00
Sean Barrett
c2ee843df3
update todo for previous checkin
2015-03-13 12:00:50 -07:00
Sean Barrett
f02b0d700f
if vertex buffer is full, mesh builder stops gracefully and remembers where to continue
2015-03-13 12:00:00 -07:00
Sean Barrett
efcd76c9ab
support texture rotation; better interaction of mouse centering & VC6 debugger; fix in-place conversion when mca blocks are written in different order
2015-03-12 19:03:49 -07:00
Sean Barrett
3d4f545fd7
remove unused gl_fragColor support
2015-03-12 11:38:10 -07:00
Sean Barrett
f9c24c20fc
various cleanup; vheight works (only one path tested)
2015-02-22 17:42:46 -08:00
Sean Barrett
cd17050ca4
split render.c into cave_mesher.c and cave_render.c
2015-02-22 15:03:04 -08:00
Sean Barrett
2770c92148
initial stb_voxel_render version with working minecraft viewer
2015-02-22 14:34:05 -08:00