Sean Barrett
84e42c2e8d
fix stbi_shiftsigned to be shifting a value that's unsigned
2017-04-28 23:35:37 -07:00
Martin Gerhardy
4a60c54710
Shouldn't this be 6?
2016-09-30 10:13:05 +02:00
Sean Barrett
9534eb2e08
added input.packed_compact for storing most of the major 2/3-bit values in one byte
2015-04-12 01:23:18 -07:00
Sean Barrett
6685256560
change STBVOX_MAKE_LIGHTING to STBVOX_MAKE_LIGHTING_EXT so header file
...
doesn't have to see the config variables (although this way is actually
more bug prone since you can now use the wrong macro)
2015-04-11 01:05:55 -07:00
Sean Barrett
e2b645e4d7
Add vheight documentation;
...
Add a missing vheight case;
Add STBVOX_CONFIG_VHEIGHT_IN_LIGHTING;
Fix broken STBVOX_CONFIG_ROTATION_IN_LIGHTING that was broken when I incompletely refactored the #define
2015-04-11 01:01:57 -07:00
Sean Barrett
90d58e577e
Update README.md
2015-04-01 13:52:03 -07:00
Mischanix
feae54a2d9
Request a 24-bit depth buffer
2015-04-01 12:41:49 -05:00
Sean Barrett
3bb829574d
mostly documented
2015-04-01 00:24:46 -07:00
Sean Barrett
9e5e19f5a3
various fixes
2015-03-31 02:32:17 -07:00
Sean Barrett
28630fb253
various fixes
2015-03-30 13:19:06 -07:00
Sean Barrett
0f8e471f7b
various voxel/caveview improvements
2015-03-28 17:36:09 -07:00
Sean Barrett
0669a6659a
fixes for premultiplied alpha
2015-03-17 02:21:17 -07:00
Sean Barrett
ba49d37e6a
premultiplied alpha support
2015-03-17 02:10:58 -07:00
Sean Barrett
f49c90c03d
beginnings of mode support;
...
reconstruct full table of bit allocations per mode
2015-03-15 11:17:14 -07:00
Sean Barrett
c588d29e95
switch shader variation from runtime-with-tags to dynamic with #ifdefs;
...
support making all definitions static so you can have multiple copies of file (with different #ifdefs);
move all tables to end of file (this will have to be undone later because IIRC it's not compatible with C++ or with some compilers or something, but it'll make my life easier in the interim);
2015-03-15 10:18:13 -07:00
Sean Barrett
00810b7d11
correct normals for vheight floors
2015-03-14 15:02:51 -07:00
Sean Barrett
c10b3fefae
correct normals for upwards slope (and dummy lighting to test it)
2015-03-13 19:00:34 -07:00
Sean Barrett
177498673e
update readme with wood type status
2015-03-13 12:39:30 -07:00
Sean Barrett
6509e1d1e7
minecraft wood types (only for solid blocks)
2015-03-13 12:45:49 -07:00
Sean Barrett
f02b0d700f
if vertex buffer is full, mesh builder stops gracefully and remembers where to continue
2015-03-13 12:00:00 -07:00
Sean Barrett
efcd76c9ab
support texture rotation; better interaction of mouse centering & VC6 debugger; fix in-place conversion when mca blocks are written in different order
2015-03-12 19:03:49 -07:00
Sean Barrett
3d4f545fd7
remove unused gl_fragColor support
2015-03-12 11:38:10 -07:00
Sean Barrett
673cbb1ee4
remove unused code from cave_main
2015-03-12 00:07:50 -07:00
Sean Barrett
0cd5465f52
re-add README.md that was in a different branch
2015-03-12 00:00:10 -07:00
Sean Barrett
c27a6c6c36
restore old q&a
2015-03-11 23:54:45 -07:00
Sean Barrett
14b203571a
forgot to check in .dsp file after the renames
2015-02-22 18:27:17 -08:00
Sean Barrett
f9c24c20fc
various cleanup; vheight works (only one path tested)
2015-02-22 17:42:46 -08:00
Sean Barrett
1d18b23ea1
replace main.c & game.c with cave_main.c
2015-02-22 15:52:03 -08:00
Sean Barrett
7add4d09b9
delete game.h
2015-02-22 15:42:24 -08:00
Sean Barrett
0e2583041d
minor cleanup
2015-02-22 15:25:54 -08:00
Sean Barrett
5a0dcc90d6
initialize cache mutexes in right file
2015-02-22 15:09:22 -08:00
Sean Barrett
cd17050ca4
split render.c into cave_mesher.c and cave_render.c
2015-02-22 15:03:04 -08:00
Sean Barrett
2770c92148
initial stb_voxel_render version with working minecraft viewer
2015-02-22 14:34:05 -08:00