stb/tools/README.list

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2015-02-01 12:49:17 +03:00
stb_vorbis.c | audio | decode ogg vorbis files from file/memory to float/16-bit signed output
stb_image.h | graphics | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
stb_truetype.h | graphics | parse, decode, and rasterize characters from truetype fonts
stb_image_write.h | graphics | image writing to disk: PNG, TGA, BMP
stb_image_resize.h | graphics | resize images larger/smaller with good quality
stb_rect_pack.h | graphics | simple 2D rectangle packer with decent quality
2019-02-25 22:41:58 +03:00
stb_ds.h | utility | typesafe dynamic array and hash tables for C, will compile in C++
2016-12-05 14:50:06 +03:00
stb_sprintf.h | utility | fast sprintf, snprintf for C/C++
2015-02-01 12:49:17 +03:00
stretchy_buffer.h | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
2015-09-27 18:09:25 +03:00
stb_textedit.h | user interface | guts of a text editor for games etc implementing them from scratch
stb_voxel_render.h | 3D graphics | Minecraft-esque voxel rendering "engine" with many more features
2015-02-01 12:49:17 +03:00
stb_dxt.h | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
stb_perlin.h | 3D graphics | revised Perlin noise (3D input, 1D output)
stb_easy_font.h | 3D graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
stb_tilemap_editor.h | game dev | embeddable tilemap editor
stb_herringbone_wang_tile.h | game dev | herringbone Wang tile map generator
2015-02-01 12:49:17 +03:00
stb_c_lexer.h | parsing | simplify writing parsers for C-like languages
stb_divide.h | math | more useful 32-bit modulus e.g. "euclidean divide"
2016-04-16 05:22:22 +03:00
stb_connected_components.h | misc | incrementally compute reachability on grids
2015-02-01 12:49:17 +03:00
stb.h | misc | helper functions for C, mostly redundant in C++; basically author's personal stuff
stb_leakcheck.h | misc | quick-and-dirty malloc/free leak-checking
2019-08-11 15:38:37 +03:00
stb_include.h | misc | implement recursive #include support, particularly for GLSL