raylib/docs/cheatsheet/raylib_structs.c
Ray San 1f6eb1fc61 Moved raylib webpage to docs folder
raylib webpage has been completely reorganized and moved from gh-pages
(a pain to work with) to docs folder. Useless libs have been removed,
webs have been renamed, etc.

Now it would be easier (hopefully) to update webpage. :)
2017-02-06 18:48:56 +01:00

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1.5 KiB
C

struct Color; // Color type, RGBA (32bit)
struct Rectangle; // Rectangle type
struct Vector2; // Vector2 type
struct Vector3; // Vector3 type
struct Matrix; // Matrix type (OpenGL style 4x4)
struct Image; // Image type (multiple data formats supported)
// NOTE: Data stored in CPU memory (RAM)
struct Texture2D; // Texture2D type (multiple internal formats supported)
// NOTE: Data stored in GPU memory (VRAM)
struct RenderTexture2D; // RenderTexture2D type, for texture rendering
struct SpriteFont; // SpriteFont type, includes texture and chars data
struct Camera; // Camera type, defines 3d camera position/orientation
struct Camera2D; // Camera2D type, defines a 2d camera
struct Mesh; // Vertex data definning a mesh
struct Shader; // Shader type (generic shader)
struct Material; // Material type
struct Light; // Light type, defines light properties
struct Model; // Basic 3d Model type
struct Ray; // Ray type (useful for raycast)
struct Wave; // Wave type, defines audio wave data
struct Sound; // Basic Sound source and buffer
struct Music; // Music type (file streaming from memory)
struct AudioStream; // Raw audio stream type