Moved raylib webpage to docs folder

raylib webpage has been completely reorganized and moved from gh-pages
(a pain to work with) to docs folder. Useless libs have been removed,
webs have been renamed, etc.

Now it would be easier (hopefully) to update webpage. :)
This commit is contained in:
Ray San 2017-02-06 18:48:56 +01:00
parent f2f05a734d
commit 1f6eb1fc61
456 changed files with 3133709 additions and 0 deletions

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<!DOCTYPE html>
<html lang="en">
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<meta charset="utf-8">
<title>page not found... :(</title>
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<h1>not found <span>:(</span></h1>
<p>Sorry, but the page you were trying to view does not exist.</p>
<p>It looks like this was the result of either:</p>
<ul>
<li>a mistyped address</li>
<li>an out-of-date link</li>
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www.raylib.com

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>raylib - cheatsheet</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<meta name="title" content="raylib - cheatsheet">
<meta name="description" content="raylib is a simple and easy-to-use library to learn videogames programming. Don't miss latest functions added to raylib... check raylib cheatsheet">
<meta name="keywords" content="raylib, videogames, programming, C, C++, library, learn, study, simple, easy, free, open source, raysan">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib - cheatsheet"/>
<meta property="og:image" content="http://www.raylib.com/common/img/fb_raylib_logo.png"/>
<meta property="og:url" content="http://www.raylib.com" />
<meta property="og:site_name" content="raylib"/>
<meta property="og:description" content="don't miss latest functions added to raylib... check raylib cheatsheet"/>
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</head>
<body>
<div id="header">
<a id="logo" href="http://www.raylib.com/index.html"></a>
<p id="title">[simple and easy-to-use library to learn videogames programming]</p>
<p id="plinks">[<a href="http://www.facebook.com/raylibgames" target="_blank">www.facebook.com/raylibgames</a>][<a href="https://github.com/raysan5/raylib">github.com/raysan5/raylib</a>]</p>
<p id="version">v1.6.0 quick reference card</p>
</div>
<br>
<div id="fulldata">
<p id="pcore">module: core</p>
<div id="core"><pre><code class="cpp"></code></pre></div>
<p id="pshapes">module: shapes</p>
<div id="shapes"><pre><code class="cpp"></code></pre></div>
<p id="ptextures">module: textures</p>
<div id="textures"><pre><code class="cpp"></code></pre></div>
<p id="ptext">module: text</p>
<div id="text"><pre><code class="cpp"></code></pre></div>
<p id="pmodels">module: models</p>
<div id="models"><pre><code class="cpp"></code></pre></div>
<p id="pshaders">module: shaders (rlgl)</p>
<div id="shaders"><pre><code class="cpp"></code></pre></div>
<p id="paudio">module: audio</p>
<div id="audio"><pre><code class="cpp"></code></pre></div>
<div id="fullgroup">
<div id="leftgroup">
<p id="pstructs">structs</p>
<div id="structs"><pre><code class="cpp"></code></pre></div>
</div>
<p id="pcolors">colors</p>
<div id="colors"><pre><code class="cpp"></code></pre></div>
</div>
<p id="copyright">raylib quick reference card - Copyright (c) 2013-2016 Ramon Santamaria (<a href="http://www.twitter.com/raysan5">@raysan5</a>)</p>
</div>
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// Audio device management functions
void InitAudioDevice(void); // Initialize audio device and context
void CloseAudioDevice(void); // Close the audio device and context (and music stream)
bool IsAudioDeviceReady(void); // Check if audio device is ready
// Wave/Sound loading/unloading functions
Wave LoadWave(const char *fileName); // Load wave data from file into RAM
Wave LoadWaveEx(float *data, int sampleCount, int sampleRate,
int sampleSize, int channels); // Load wave data from float array data (32bit)
Sound LoadSound(const char *fileName); // Load sound to memory
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
void UnloadWave(Wave wave); // Unload wave data
void UnloadSound(Sound sound); // Unload sound
// Wave/Sound management functions
void PlaySound(Sound sound); // Play a sound
void PauseSound(Sound sound); // Pause a sound
void ResumeSound(Sound sound); // Resume a paused sound
void StopSound(Sound sound); // Stop playing a sound
bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
Wave WaveCopy(Wave wave); // Copy a wave to a new wave
void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
// Music management functions
Music LoadMusicStream(const char *fileName); // Load music stream from file
void UnloadMusicStream(Music music); // Unload music stream
void PlayMusicStream(Music music); // Start music playing
void UpdateMusicStream(Music music); // Updates buffers for music streaming
void StopMusicStream(Music music); // Stop music playing
void PauseMusicStream(Music music); // Pause music playing
void ResumeMusicStream(Music music); // Resume playing paused music
bool IsMusicPlaying(Music music); // Check if music is playing
void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
float GetMusicTimeLength(Music music); // Get music time length (in seconds)
float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
// AudioStream management functions
AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize,
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data
void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
void PlayAudioStream(AudioStream stream); // Play audio stream
void PauseAudioStream(AudioStream stream); // Pause audio stream
void ResumeAudioStream(AudioStream stream); // Resume audio stream
void StopAudioStream(AudioStream stream); // Stop audio stream

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// Custom raylib color palette for amazing visuals
#define LIGHTGRAY (Color){ 200, 200, 200, 255 } // Light Gray
#define GRAY (Color){ 130, 130, 130, 255 } // Gray
#define DARKGRAY (Color){ 80, 80, 80, 255 } // Dark Gray
#define YELLOW (Color){ 253, 249, 0, 255 } // Yellow
#define GOLD (Color){ 255, 203, 0, 255 } // Gold
#define ORANGE (Color){ 255, 161, 0, 255 } // Orange
#define PINK (Color){ 255, 109, 194, 255 } // Pink
#define RED (Color){ 230, 41, 55, 255 } // Red
#define MAROON (Color){ 190, 33, 55, 255 } // Maroon
#define GREEN (Color){ 0, 228, 48, 255 } // Green
#define LIME (Color){ 0, 158, 47, 255 } // Lime
#define DARKGREEN (Color){ 0, 117, 44, 255 } // Dark Green
#define SKYBLUE (Color){ 102, 191, 255, 255 } // Sky Blue
#define BLUE (Color){ 0, 121, 241, 255 } // Blue
#define DARKBLUE (Color){ 0, 82, 172, 255 } // Dark Blue
#define PURPLE (Color){ 200, 122, 255, 255 } // Purple
#define VIOLET (Color){ 135, 60, 190, 255 } // Violet
#define DARKPURPLE (Color){ 112, 31, 126, 255 } // Dark Purple
#define BEIGE (Color){ 211, 176, 131, 255 } // Beige
#define BROWN (Color){ 127, 106, 79, 255 } // Brown
#define DARKBROWN (Color){ 76, 63, 47, 255 } // Dark Brown
#define WHITE (Color){ 255, 255, 255, 255 } // White
#define BLACK (Color){ 0, 0, 0, 255 } // Black
#define BLANK (Color){ 0, 0, 0, 0 } // Transparent
#define MAGENTA (Color){ 255, 0, 255, 255 } // Magenta
#define RAYWHITE (Color){ 245, 245, 245, 255 } // Ray White

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// Window-related functions
void InitWindow(int width, int height, char* title); // Initialize Window and Graphics Context (OpenGL)
void CloseWindow(void); // Close Window and Terminate Context
bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)
void ToggleFullscreen(void); // Fullscreen toggle (by default F11)
int GetScreenWidth(void); // Get current screen width
int GetScreenHeight(void); // Get current screen height
// Cursor-related functions
void ShowCursor(void); // Shows cursor
void HideCursor(void); // Hides cursor
bool IsCursorHidden(void); // Returns true if cursor is not visible
void EnableCursor(void); // Enables cursor
void DisableCursor(void); // Disables cursor
// Drawing-related functions
void ClearBackground(Color color); // Sets Background Color
void BeginDrawing(void); // Setup drawing canvas to start drawing
void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera
void End2dMode(void); // Ends 2D mode custom camera usage
void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup)
void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
void EndTextureMode(void); // Ends drawing to render texture
Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position
Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
// Timming-related functions
void SetTargetFPS(int fps); // Set target FPS (maximum)
float GetFPS(void); // Returns current FPS
float GetFrameTime(void); // Returns time in seconds for one frame
// Color-related functions
Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
int GetHexValue(Color color); // Returns hexadecimal value for a Color
float *ColorToFloat(Color color); // Converts Color to float array and normalizes
float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
// Misc. functions
int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0 to 1.0
void SetConfigFlags(char flags); // Setup some window configuration flags
void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
// Drag-and-drop files functions
bool IsFileDropped(void); // Check if a file have been dropped into window
char **GetDroppedFiles(int *count); // Retrieve dropped files into window
void ClearDroppedFiles(void); // Clear dropped files paths buffer
// Persistent storage management
void StorageSaveValue(int position, int value); // Storage save integer value (to defined position)
int StorageLoadValue(int position); // Storage load integer value (from defined position)
// Input-related functions: keyboard
bool IsKeyPressed(int key); // Detect if a key has been pressed once
bool IsKeyDown(int key); // Detect if a key is being pressed
bool IsKeyReleased(int key); // Detect if a key has been released once
bool IsKeyUp(int key); // Detect if a key is NOT being pressed
int GetKeyPressed(void); // Get latest key pressed
void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
// Input-related functions: gamepads
bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
const char *GetGamepadName(int gamepad); // Return gamepad internal name id
bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once
bool IsGamepadButtonDown(int gamepad, int button); // Detect if a gamepad button is being pressed
bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button has been released once
bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed
int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad
float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
// Input-related functions: mouse
bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
bool IsMouseButtonUp(int button); // Detect if a mouse button is NOT being pressed
int GetMouseX(void); // Returns mouse position X
int GetMouseY(void); // Returns mouse position Y
Vector2 GetMousePosition(void); // Returns mouse position XY
void SetMousePosition(Vector2 position); // Set mouse position XY
int GetMouseWheelMove(void); // Returns mouse wheel movement Y
// Input-related functions: touch
int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size)
int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size)
Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size)
// Gestures-related functions
void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
bool IsGestureDetected(int gesture); // Check if a gesture have been detected
int GetGestureDetected(void); // Get latest detected gesture
int GetTouchPointsCount(void); // Get touch points count
float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
Vector2 GetGestureDragVector(void); // Get gesture drag vector
float GetGestureDragAngle(void); // Get gesture drag angle
Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
float GetGesturePinchAngle(void); // Get gesture pinch angle
// Camera-related functions
SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available)
void UpdateCamera(Camera *camera); // Update camera position for selected mode
void SetCameraPanControl(int panKey); // Set camera pan key to combine with mouse movement (free camera)
void SetCameraAltControl(int altKey); // Set camera alt key to combine with mouse movement (free camera)
void SetCameraSmoothZoomControl(int szKey); // Set camera smooth zoom key to combine with mouse (free camera)
void SetCameraMoveControls(int frontKey, int backKey,
int rightKey, int leftKey,
int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras)

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// Keyboard Function Keys
#define KEY_SPACE 32
#define KEY_ESCAPE 256
#define KEY_ENTER 257
#define KEY_BACKSPACE 259
#define KEY_RIGHT 262
#define KEY_LEFT 263
#define KEY_DOWN 264
#define KEY_UP 265
#define KEY_F1 290
#define KEY_F2 291
#define KEY_F3 292
#define KEY_F4 293
#define KEY_F5 294
#define KEY_F6 295
#define KEY_F7 296
#define KEY_F8 297
#define KEY_F9 298
#define KEY_F10 299
#define KEY_LEFT_SHIFT 340
#define KEY_LEFT_CONTROL 341
#define KEY_LEFT_ALT 342
#define KEY_RIGHT_SHIFT 344
#define KEY_RIGHT_CONTROL 345
#define KEY_RIGHT_ALT 346
// Mouse Buttons
#define MOUSE_LEFT_BUTTON 0
#define MOUSE_RIGHT_BUTTON 1
#define MOUSE_MIDDLE_BUTTON 2
// Gamepad Number
#define GAMEPAD_PLAYER1 0
#define GAMEPAD_PLAYER2 1
#define GAMEPAD_PLAYER3 2
#define GAMEPAD_PLAYER4 3
// Gamepad Buttons
// NOTE: Adjusted for a PS3 USB Controller
#define GAMEPAD_BUTTON_A 2
#define GAMEPAD_BUTTON_B 1
#define GAMEPAD_BUTTON_X 3
#define GAMEPAD_BUTTON_Y 4
#define GAMEPAD_BUTTON_R1 7
#define GAMEPAD_BUTTON_R2 5
#define GAMEPAD_BUTTON_L1 6
#define GAMEPAD_BUTTON_L2 8
#define GAMEPAD_BUTTON_SELECT 9
#define GAMEPAD_BUTTON_START 10
// Some Basic Colors
// NOTE: Custom raylib color palette for amazing visuals
#define LIGHTGRAY (Color){ 200, 200, 200, 255 } // Light Gray
#define GRAY (Color){ 130, 130, 130, 255 } // Gray
#define DARKGRAY (Color){ 80, 80, 80, 255 } // Dark Gray
#define YELLOW (Color){ 253, 249, 0, 255 } // Yellow
#define GOLD (Color){ 255, 203, 0, 255 } // Gold
#define ORANGE (Color){ 255, 161, 0, 255 } // Orange
#define PINK (Color){ 255, 109, 194, 255 } // Pink
#define RED (Color){ 230, 41, 55, 255 } // Red
#define MAROON (Color){ 190, 33, 55, 255 } // Maroon
#define GREEN (Color){ 0, 228, 48, 255 } // Green
#define LIME (Color){ 0, 158, 47, 255 } // Lime
#define DARKGREEN (Color){ 0, 117, 44, 255 } // Dark Green
#define SKYBLUE (Color){ 102, 191, 255, 255 } // Sky Blue
#define BLUE (Color){ 0, 121, 241, 255 } // Blue
#define DARKBLUE (Color){ 0, 82, 172, 255 } // Dark Blue
#define PURPLE (Color){ 200, 122, 255, 255 } // Purple
#define VIOLET (Color){ 135, 60, 190, 255 } // Violet
#define DARKPURPLE (Color){ 112, 31, 126, 255 } // Dark Purple
#define BEIGE (Color){ 211, 176, 131, 255 } // Beige
#define BROWN (Color){ 127, 106, 79, 255 } // Brown
#define DARKBROWN (Color){ 76, 63, 47, 255 } // Dark Brown
#define WHITE (Color){ 255, 255, 255, 255 } // White
#define BLACK (Color){ 0, 0, 0, 255 } // Black
#define BLANK (Color){ 0, 0, 0, 0 } // Blank (Transparent)
#define MAGENTA (Color){ 255, 0, 255, 255 } // Magenta
#define RAYWHITE (Color){ 245, 245, 245, 255 } // Ray White (raylib logo)

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// Basic geometric 3D shapes drawing functions
void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis,
float rotationAngle, Color color); // Draw a circle in 3D world space
void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube
void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires
void DrawCubeTexture(Texture2D texture, Vector3 position, float width,
float height, float lenght, Color color); // Draw cube textured
void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom,
float height, int slices, Color color); // Draw a cylinder/cone
void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom,
float height, int slices, Color color); // Draw a cylinder/cone wires
void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
void DrawRay(Ray ray, Color color); // Draw a ray line
void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
void DrawGizmo(Vector3 position); // Draw simple gizmo
void DrawLight(Light light); // Draw light in 3D world
// Model loading/unloading functions
Model LoadModel(const char *fileName); // Load a 3d model (.OBJ)
Model LoadModelEx(Mesh data, bool dynamic); // Load a 3d model (from mesh data)
Model LoadModelFromRES(const char *rresName, int resId); // Load a 3d model from rRES file (raylib Resource)
Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model
Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based)
void UnloadModel(Model model); // Unload 3d model from memory
// Material loading/unloading functions
Material LoadMaterial(const char *fileName); // Load material data (from file)
Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
Material LoadStandardMaterial(void); // Load standard material (uses material attributes and lighting shader)
void UnloadMaterial(Material material); // Unload material textures from VRAM
// Model drawing functions
void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires
void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
// Collision detection functions
bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2); // Detect collision between two boxes
bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere
bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere
bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere ex.
bool CheckCollisionRayBox(Ray ray, Vector3 minBBox, Vector3 maxBBox); // Detect collision between ray and box
BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits

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// Shader loading/unloading functions
Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations
void UnloadShader(Shader shader); // Unload a custom shader from memory
Shader GetDefaultShader(void); // Get default shader
Shader GetStandardShader(void); // Get standard shader
Texture2D GetDefaultTexture(void); // Get default texture
// Shader access functions
int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
// Shading beegin/end functions
void BeginShaderMode(Shader shader); // Begin custom shader drawing
void EndShaderMode(void); // End custom shader drawing (use default shader)
void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
// Light creation/destruction functions
Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool
void DestroyLight(Light light); // Destroy a light and take it out of the list
// VR control functions
void InitVrDevice(int vrDevice); // Init VR device
void CloseVrDevice(void); // Close VR device
bool IsVrDeviceReady(void); // Detect if VR device is ready
bool IsVrSimulator(void); // Detect if VR simulator is running
void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)

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// Basic shapes drawing functions
void DrawPixel(int posX, int posY, Color color); // Draw a pixel
void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
// Basic shapes collision detection functions
bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle

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struct Color; // Color type, RGBA (32bit)
struct Rectangle; // Rectangle type
struct Vector2; // Vector2 type
struct Vector3; // Vector3 type
struct Matrix; // Matrix type (OpenGL style 4x4)
struct Image; // Image type (multiple data formats supported)
// NOTE: Data stored in CPU memory (RAM)
struct Texture2D; // Texture2D type (multiple internal formats supported)
// NOTE: Data stored in GPU memory (VRAM)
struct RenderTexture2D; // RenderTexture2D type, for texture rendering
struct SpriteFont; // SpriteFont type, includes texture and chars data
struct Camera; // Camera type, defines 3d camera position/orientation
struct Camera2D; // Camera2D type, defines a 2d camera
struct Mesh; // Vertex data definning a mesh
struct Shader; // Shader type (generic shader)
struct Material; // Material type
struct Light; // Light type, defines light properties
struct Model; // Basic 3d Model type
struct Ray; // Ray type (useful for raycast)
struct Wave; // Wave type, defines audio wave data
struct Sound; // Basic Sound source and buffer
struct Music; // Music type (file streaming from memory)
struct AudioStream; // Raw audio stream type

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// SpriteFont loading/unloading functions
SpriteFont GetDefaultFont(void); // Get the default SpriteFont
SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars); // Load a SpriteFont from TTF font with parameters
void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
// Text drawing functions
void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
int fontSize, int spacing, Color tint);
void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner
// Text misc. functions
int MeasureText(const char *text, int fontSize); // Measure string width for default font
Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing); // Measure string size for SpriteFont
const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
const char *SubText(const char *text, int position, int length); // Get a piece of a text string

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// Image/Texture2D data loading/unloading functions
Image LoadImage(const char *fileName); // Load an image into CPU memory (RAM)
Image LoadImageEx(Color *pixels, int width, int height); // Load image data from Color array data (RGBA - 32bit)
Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image data from RAW file
Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource)
Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat, int mipmapCount); // Load a texture from raw data into GPU memory
Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource)
Texture2D LoadTextureFromImage(Image image); // Load a texture from image data
RenderTexture2D LoadRenderTexture(int width, int height); // Load a texture to be used for rendering
void UnloadImage(Image image); // Unload image from CPU memory (RAM)
void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory
Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
void UpdateTexture(Texture2D texture, void *pixels); // Update GPU texture with new data
// Image manipulation functions
void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
void ImageResizeNN(Image *image,int newWidth,int newHeight); // Resize and image (Nearest-Neighbor scaling algorithm)
Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text,
int fontSize, int spacing, Color color); // Draw text (custom sprite font) within image
void ImageFlipVertical(Image *image); // Flip image vertically
void ImageFlipHorizontal(Image *image); // Flip image horizontally
void ImageColorTint(Image *image, Color color); // Modify image color: tint
void ImageColorInvert(Image *image); // Modify image color: invert
void ImageColorGrayscale(Image *image); // Modify bimage color: grayscale
void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
// Texture2D configuration functions
void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
// Texture2D drawing functions
void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters
float rotation, Color tint);

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#container .mix{ position: relative; display: none; }
#container .extext { top: 160px!important; width: 400px!important; }
#filter_menu { width: 820px; height: 80px; margin-left: 18px; }
.legendButton { padding:5px 15px; float:left; margin-left:10px; margin-right:10px; margin-bottom: 20px; }
#core { cursor:pointer; background-color:#e1e1e1; color:#5c5a5a; border:3px solid #898888; }
#shapes { cursor:pointer; background-color:#f0d6d6; color:#c55757; border:3px solid #e66666; }
#textures { cursor:pointer; background-color:#c8eabf; color:#60815a; border:3px solid #75a06d; }
#text { cursor:pointer; background-color:#bef0dd; color:#377764; border:3px solid #52b296; }
#models { cursor:pointer; background-color:#bedce8; color:#417794; border:3px solid #5d9cbd; }
#shaders { cursor:pointer; background-color:#e2c3f5; color:#a864d2; border:3px solid #a864d2; }
#audio { cursor:pointer; background-color:#ebddae; color:#8c7539; border:3px solid #d3b157; }
.core:hover { background-color:#e1e1e1; color:#5c5a5a; border:4px solid #898888; }
.shapes:hover { background-color:#f0d6d6; color:#c55757; border:4px solid #e66666; }
.textures:hover { background-color:#c8eabf; color:#60815a; border:4px solid #75a06d; }
.text:hover { background-color:#bef0dd; color:#377764; border:4px solid #52b296; }
.models:hover { background-color:#bedce8; color:#417794; border:4px solid #5d9cbd; }
.audio:hover { background-color:#ebddae; color:#8c7539; border:4px solid #d3b157; }
.fcore { border: 1px solid #898888; margin-left: 12px; }
.fshapes { border: 1px solid #e66666; margin-left: 12px; }
.ftextures { border: 1px solid #75a06d; margin-left: 12px; }
.ftext { border: 1px solid #52b296; margin-left: 12px; }
.fmodels { border: 1px solid #5d9cbd; margin-left: 12px; }
.fshaders { border: 1px solid #a864d2; margin-left: 12px; }
.faudio { border: 1px solid #d3b157; margin-left: 12px; }
.fcore p { color:#5c5a5a!important; }
.fshapes p { color:#c55757!important; }
.ftextures p { color:#60815a!important; }
.ftext p { color:#377764!important; }
.fmodels p { color:#417794!important; }
.fshaders p { color:#a864d2!important; }
.faudio p { color:#8c7539!important; }
#container .fcore a img, #container .fcore a { border: none; overflow: hidden; float: left; background-color: #e1e1e1; opacity: 1; }
#container .fcore a:hover { border: 10px solid #898888; }
#container .fcore a:hover img { margin: -10px; opacity: 0.4; }
#container .fshapes a img, #container .fshapes a { border: none; overflow: hidden; float: left; background-color: #f0d6d6; opacity: 1; }
#container .fshapes a:hover { border: 10px solid #e66666; }
#container .fshapes a:hover img { margin: -10px; opacity: 0.3; }
#container .ftextures a img, #container .ftextures a { border: none; overflow: hidden; float: left; background-color: #c8eabf; opacity: 1; }
#container .ftextures a:hover { border: 10px solid #75a06d; }
#container .ftextures a:hover img { margin: -10px; opacity: 0.3; }
#container .ftext a img, #container .ftext a { border: none; overflow: hidden; float: left; background-color: #bef0dd; opacity: 1; }
#container .ftext a:hover { border: 10px solid #52b296; }
#container .ftext a:hover img { margin: -10px; opacity: 0.3; }
#container .fmodels a img, #container .fmodels a { border: none; overflow: hidden; float: left; background-color: #bedce8; opacity: 1; }
#container .fmodels a:hover { border: 10px solid #5d9cbd; }
#container .fmodels a:hover img { margin: -10px; opacity: 0.3; }
#container .fshaders a img, #container .fshaders a { border: none; overflow: hidden; float: left; background-color: #e0c6f1; opacity: 1; }
#container .fshaders a:hover { border: 10px solid #a864d2; }
#container .fshaders a:hover img { margin: -10px; opacity: 0.3; }
#container .faudio a img, #container .faudio a { border: none; overflow: hidden; float: left; background-color: #ebddae; opacity: 1; }
#container .faudio a:hover { border: 10px solid #d3b157; }
#container .faudio a:hover img { margin: -10px; opacity: 0.3; }
#container .extext { position:absolute; top:140px; width:320px; text-align: center; display: none; }

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#container .mix{ position: relative; display: none; }
#container .extext { top: 160px!important; width: 400px!important; }
#filter_menu { width: 820px; height: 80px; margin-left: 18px; }
.legendButton { padding:5px 15px; float:left; margin-left:10px; margin-right:10px; margin-bottom: 20px; }
#sample { cursor:pointer; background-color:#e1e1e1; color:#5c5a5a; border:3px solid #898888; }
#game { cursor:pointer; background-color:#f0d6d6; color:#c55757; border:3px solid #e66666; }
#user { cursor:pointer; background-color:#bedce8; color:#417794; border:3px solid #5d9cbd; }
.sample:hover { background-color:#e1e1e1; color:#5c5a5a; border:4px solid #898888; }
.game:hover { background-color:#f0d6d6; color:#c55757; border:4px solid #e66666; }
.user:hover { background-color:#bedce8; color:#417794; border:4px solid #5d9cbd; }
.fsample { border: 1px solid #898888; margin-left: 12px; }
.fgame { border: 1px solid #e66666; margin-left: 12px; }
.fuser { border: 1px solid #5d9cbd; margin-left: 12px; }
.fsample p { color:#5c5a5a!important; }
.fgame p { color:#c55757!important; }
.fuser p { color:#417794!important; }
#container .fsample a img, #container .fsample a { border: none; overflow: hidden; float: left; background-color: #e1e1e1; opacity: 1; }
#container .fsample a:hover { border: 10px solid #898888; }
#container .fsample a:hover img { margin: -10px; opacity: 0.4; }
#container .fgame a img, #container .fgame a { border: none; overflow: hidden; float: left; background-color: #f0d6d6; opacity: 1; }
#container .fgame a:hover { border: 10px solid #e66666; }
#container .fgame a:hover img { margin: -10px; opacity: 0.3; }
#container .fuser a img, #container .fuser a { border: none; overflow: hidden; float: left; background-color: #bedce8; opacity: 1; }
#container .fuser a:hover { border: 10px solid #5d9cbd; }
#container .fuser a:hover img { margin: -10px; opacity: 0.3; }
#container .extext { position:absolute; top:140px; width:320px; text-align: center; display: none; }

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@font-face {
font-family: 'grixel_acme_7_wide_xtnd';
src: url('../font/acme_7_wide_xtnd.eot');
src: url('../font/acme_7_wide_xtnd.eot?#iefix') format('embedded-opentype'),
url('../font/acme_7_wide_xtnd.woff') format('woff'),
url('../font/acme_7_wide_xtnd.ttf') format('truetype');
font-weight: normal;
font-style: normal;
font-size-adjust:0.49;
}
::-webkit-scrollbar { width: 10px; height: 10px; }
::-webkit-scrollbar-button:start:decrement,
::-webkit-scrollbar-button:end:increment { display: block; height: 10px; }
::-webkit-scrollbar-button:vertical:increment { background-color: #fff; }
::-webkit-scrollbar-track-piece { background-color: #bdbdbd; }
::-webkit-scrollbar-thumb:vertical { height: 50px; background-color: #000000; }
::-webkit-scrollbar-thumb:horizontal { width: 50px; background-color: #000000; }
*{padding:0px; margin:0px; font-family: grixel_acme_7_wide_xtnd, Courier New, Verdana, Arial; -moz-font-smoothing: none;-webkit-font-smoothing: none; line-height:24px;}
a{text-decoration: none; color:black;}
body{background-color:#f5f5f5;}
p a:hover{text-decoration: none; color:gray;}
.page{width:840px; margin:0 auto;}
.header{width:100%; float:left; position:relative; height:128px; font-size:10pt; margin-top:40px; margin-left:10px;}
.content{font-size:8pt; width:840px; padding:10px; padding-top:30px; float:left; position:relative; padding-bottom:50px;}
.footer{width:100%; float:left; position:relative; border-top:1px solid black; text-align: right; height:40px; padding-top:10px;}
.footer p a{color:#aaaaaa;}
.footer p a:hover{color:#444;}
.footer p { font-size:6pt; color:#aaaaaa; margin-top:-8px; }
.simplelink { font-weight: bold; color: #ff6060; }
/* font change for better reading... */
.content p, .content a, .content p strong, .content strong, .content .downloadText{font-family: Courier New, Verdana, Arial!important; font-size: medium; line-height: 200%; }
.downloadButtonInstaller { font-size: x-small; }
.list, .list strong {font-family: Courier New, Verdana, Arial!important; font-size: medium; line-height: 200%; }
#logo{width:128px; height:128px; float:left; position:relative; background-image:url(../img/raylib_logo.png);}
.menu{width:680px; height:39px; text-align:right; right:0px; bottom:7px; position:relative; float:left; margin-left: 30px;}
.menu a{padding:5px 20px; color:black; font-size:12pt; float:left; position:relative; border-bottom:1px solid black;}
.menu a:hover{margin-top:-20px; padding:15px 15px; background: rgb(254,255,255);
background: -moz-linear-gradient(top, rgba(245,245,245,1) 0%, rgba(224,224,224,1) 100%);
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(245,245,245,1)), color-stop(100%,rgba(224,224,224,1)));
background: -webkit-linear-gradient(top, rgba(245,245,245,1) 0%,rgba(224,224,224,1) 100%);
background: -o-linear-gradient(top, rgba(245,245,245,1) 0%,rgba(224,224,224,1) 100%);
background: -ms-linear-gradient(top, rgba(245,245,245,1) 0%,rgba(224,224,224,1) 100%);
background: linear-gradient(to bottom, rgba(245,245,245,1) 0%,rgba(224,224,224,1) 100%);
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#f5f5f5', endColorstr='#e0e0e0',GradientType=0 ); }
#active{
padding:5px 15px; color:#707070; font-size:12pt; float:left; position:relative; border-bottom:1px solid black;
margin-top:-20px; padding:15px 15px; background: rgb(254,255,255);
background: -moz-linear-gradient(top, rgba(245,245,245,1) 0%, rgba(224,224,224,1) 100%);
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(245,245,245,1)), color-stop(100%,rgba(224,224,224,1)));
background: -webkit-linear-gradient(top, rgba(245,245,245,1) 0%,rgba(224,224,224,1) 100%);
background: -o-linear-gradient(top, rgba(245,245,245,1) 0%,rgba(224,224,224,1) 100%);
background: -ms-linear-gradient(top, rgba(245,245,245,1) 0%,rgba(224,224,224,1) 100%);
background: linear-gradient(to bottom, rgba(245,245,245,1) 0%,rgba(224,224,224,1) 100%);
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#f5f5f5', endColorstr='#e0e0e0',GradientType=0 );
}
#social{ width:300px; height:50px; position:relative; float:right; margin-right:8px; margin-top:20px; margin-bottom:20px; }
#social a:hover{ background-position: 0 -36px;}
#twitch{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_twitch.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;}
#patreon{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_patreon.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;}
#itchio{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_itchio.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;}
#reddit{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_reddit.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;}
#freenode{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_freenode_irc.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;}
#facebook{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_facebook.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;}
#twitter{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_twitter.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;}
#github{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_github.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;}
.list{margin-top:10px; margin-left:30px; display: inline-block}
#licensebox { width:808px; height:400px; border:12px solid; border-color:#d0d0d0; background-color:#e4e4e4;}
#licensebox p { font-size:12px; margin-top: 15px; margin-left: 10px;}
.licensepoint { margin-left: 25px!important;}
.downloadText{width:420px; height:40px; float:left; position:relative; margin-left:40px;}
.downloadButton{width:220px; height:35px; float:left; position: relative; cursor:pointer; font-weight: bold; line-height:35px; text-align: center; border-width:5px!important;}
.downloadButtonInstaller{width:460px; height:35px; position: relative; margin: auto auto; margin-top:20px!important; cursor:pointer; font-weight: bold; line-height:35px; text-align: center; border-width:5px!important;}
#btngit{background-color:#e1e1e1; color:#5c5a5a; border:4px solid #898888;}
#btngit:hover{background-color:#bedce8; color:#417794; border:4px solid #5d9cbd;}
#btnlib{background-color:#e1e1e1; color:#5c5a5a; border:4px solid #898888; margin-top: 15px;}
#btnlib:hover{background-color:#f0d6d6; color:#c55757; border:4px solid #e66666; margin-top: 15px;}
#btnmac{font-weight: normal; cursor:default; background-color:#f0f0f0; color:#5c5a5a; border:4px solid #d3d3d3;}
#newVersion{background-color:#f0d6d6; color:#e55757; border:1px solid #f66666; margin-top: 15px; margin-left: -5px; width:100%; height:30px; position: relative; margin: auto auto; line-height:30px; text-align: center;}
#raylib13{position:relative; background-color:#222222; color:#f5f5f5; width:100vw; left:calc(-52vw + 50%); padding:30px; text-align:center; margin: 10px;}
#basicgrid{width:580px; margin-left:60px; float:left; position:relative; text-align: center}
#advgrid{width:560px; margin-left:70px; float:left; position:relative; text-align: center}
.exampleBox{cursor:pointer; margin:15px 20px; width:54px; padding-right:2px; height:56px; border:4px solid black; display:inline-block; text-align: right; font-weight: bold; vertical-align: bottom;}
.exampleBox .in{display: table-cell; vertical-align: bottom; width:52px; height:56px;}
.specialBox{cursor:pointer; vertical-align: bottom; color:#818181; width:56px; height:58px; padding-right:2px; padding-top:4px; padding-left:4px; margin:15px 20px; display:inline-block; border:1px solid #b9b9b9; text-align:right;}
.specialBox .in{display: table-cell; vertical-align: bottom; width:52px; height:52px; border:1px solid #b9b9b9; margin-top:-5px;}
.specialBox:hover{ color: black; border:1px solid black; }
.specialBox .in:hover{ color: black; border:1px solid black; }
.boxintext{margin-bottom: 3px; margin-right: 2px; line-height:10px; font-size:6pt;}
.boxintextex{margin-bottom: 3px; margin-right: -2px; line-height:10px; font-size:6pt; width:54px!important; height:53px!important; font-weight: normal!important;}
.boxtodo{margin-bottom: 13px; margin-right: 7px;}
.help{font-size:8px; margin-left: 25px;}
#paypalbox{width:200px; height:50px; border:12px solid; border-color:#d0d0d0; background-color:#e4e4e4; margin:0 auto;}
#paypalform input {margin-top: 12px; margin-left: 50px;}
#forum{color: maroon;}
#itchioframe{display:block;text-align:center;}

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$(document).ready(function() {
// Init fancybox
$('.fancybox').fancybox();
var exampleName = [
'core_basic_window',
'core_input_keys',
'core_input_mouse',
'core_mouse_wheel',
'core_input_gamepad',
'core_random_values',
'core_color_select',
'core_drop_files',
'core_storage_values',
'core_gestures_detection',
'core_3d_mode',
'core_3d_picking',
'core_3d_camera_free',
'core_3d_camera_first_person',
'core_2d_camera',
'core_world_screen',
'core_oculus_rift',
'shapes_logo_raylib',
'shapes_basic_shapes',
'shapes_colors_palette',
'shapes_logo_raylib_anim',
'textures_logo_raylib',
'textures_image_loading',
'textures_rectangle',
'textures_srcrec_dstrec',
'textures_to_image',
'textures_raw_data',
'textures_formats_loading',
'textures_particles_trail_blending',
'textures_image_processing',
'textures_image_drawing',
'text_sprite_fonts',
'text_bmfont_ttf',
'text_rbmf_fonts',
'text_format_text',
'text_font_select',
'text_writing_anim',
'text_ttf_loading',
'text_bmfont_unordered',
'models_geometric_shapes',
'models_box_collisions',
'models_billboard',
'models_obj_loading',
'models_heightmap',
'models_cubicmap',
'shaders_model_shader',
'shaders_shapes_textures',
'shaders_custom_uniform',
'shaders_postprocessing',
'shaders_standard_lighting',
'audio_sound_loading',
'audio_music_stream',
'audio_module_playing',
'audio_raw_stream'];
var exampleDesc = [
'basic window',
'input keys',
'input mouse',
'mouse wheel',
'input gamepad',
'random values',
'color select',
'drop files',
'storage values',
'gestures detection',
'3d mode',
'3d picking',
'3d camera free',
'3d camera first person',
'2d camera',
'world screen',
'oculus rift',
'logo raylib shapes',
'basic shapes',
'colors palette',
'logo raylib anim',
'logo raylib texture',
'image loading',
'texture rectangle',
'src-dest. rectangles',
'texture to image',
'raw data loading',
'textures formats loading',
'particles trail blending',
'image processing',
'image drawing',
'sprite fonts',
'bmfonts ttf',
'rbmf fonts',
'text formatting',
'font selection',
'writing animation',
'ttf loading',
'bmfont unordered',
'geometric shapes',
'box collisions',
'billboard drawing',
'obj loading',
'heightmap loading',
'cubesmap loading',
'model shader',
'shapes textures shader',
'custom uniform in shaders',
'postprocessing shaders',
'standard lighting',
'sound loading',
'music streaming',
'module playing',
'raw stream'];
for (var i = 0; i < exampleName.length; i++)
{
var filterType = exampleName[i].substring(0, exampleName[i].indexOf("_"));
$('#container').append(
'<div class="mix f' + filterType + '">' +
'<a class="fancybox fancybox.iframe" href="examples/web/loader.html?name=' + exampleName[i] + '" title="' + exampleDesc[i] + '">' +
'<img width="400" height="225" src="../examples/img/' + exampleName[i] + '.png"><div class="extext"><p>' + exampleDesc[i] + '</p></div></a>' +
'</div>');
$('#container a .extext').hide();
}
// Instantiate MixItUp:
$('#container').mixItUp();
$("#container a").hover(
function(){ $(this).find(".extext").show(); },
function(){ $(this).find(".extext").hide(); });
/*
$("#container a img").hover(
function() { $(this).stop().animate({ opacity:0.6 }, 200, "easeOutQuad" ); },
function() { $(this).stop().animate({ opacity:0 }, 200, "easeOutQuad" ); }
)
*/
});

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$(document).ready(function() {
// Init fancybox
$('.fancybox').fancybox();
var exampleName = [
'sample_arkanoid',
'sample_missile_commander',
'sample_gorilas',
'sample_snake',
'sample_asteroids',
'sample_asteroids_survival',
'sample_pang',
'sample_space_invaders',
'sample_floppy',
'sample_tetris',
'sample_gold_fever',
'sample_doom',
'game_raylib_features',
'game_drturtle',
'game_just_do',
'game_skully_escape',
'game_koala_seasons',
'game_light_my_ritual',
'user_raymario',
'user_crazyball',
'user_tictactoe',
'user_super_red_rope',
'user_taptojamp',
'user_funwithsat'];
var exampleDesc = [
'arkanoid',
'missile commander',
'gorilas',
'snake',
'asteroids',
'asteroids survival',
'pang',
'space invaders',
'floppy',
'tetris',
'gold fever',
'doom',
'raylib Features DEMO',
'Dr Turtle & Mr Gamera',
'JUST DO',
'Skully Escape',
'Koala Seasons',
'LIGHT MY RITUAL',
'RayMario (Victor Fisac)',
'CrazyBall (Victor Fisac)',
'Tic-Tac-Toe (LelixSuper)',
'Super Red Rope Puzzles (Kurnic)',
'TapToJAmp (MarcMDE)',
'FunWithSATCollisions (MarcMDE)'];
for (var i = 0; i < exampleName.length; i++)
{
var filterType = exampleName[i].substring(0, exampleName[i].indexOf("_"));
var linkTag;
if (filterType == 'sample') linkTag = '<a class="fancybox fancybox.iframe" href="games/loader.html?name=' + exampleName[i] + '" title="' + exampleDesc[i] + '">';
else if (filterType == 'game') linkTag = '<a target="_blank" href="games/' + exampleName[i].substring(5) + '.html" title="' + exampleDesc[i] + '">';
else if (filterType == 'user')
{
switch (exampleName[i])
{
case 'user_raymario': linkTag = '<a target="_blank" href="https://github.com/victorfisac/RayMario" title="' + exampleDesc[i] + '">'; break;
case 'user_crazyball': linkTag = '<a target="_blank" href="https://github.com/victorfisac/CrazyBall" title="' + exampleDesc[i] + '">'; break;
case 'user_tictactoe': linkTag = '<a target="_blank" href="https://github.com/LelixSuper/TicTacToe" title="' + exampleDesc[i] + '">'; break;
case 'user_super_red_rope': linkTag = '<a target="_blank" href="https://kurnic.itch.io/super-red-rope-puzzles" title="' + exampleDesc[i] + '">'; break;
case 'user_taptojamp': linkTag = '<a target="_blank" href="http://marcmde.github.io/TapToJAmp_v2_0/" title="' + exampleDesc[i] + '">'; break;
case 'user_funwithsat': linkTag = '<a target="_blank" href="http://marcmde.github.io/FunWithSATCollisions_v_1_0_Browser/" title="' + exampleDesc[i] + '">'; break;
default: break;
}
/*
https://github.com/MarcMDE/TapToJump //http://marcmde.github.io/TapToJump_v1_0_Browser/
https://github.com/MarcMDE/TapToJAmp //http://marcmde.github.io/TapToJAmp_v2_0/
https://github.com/MarcMDE/FunWithSATCollisions //http://marcmde.github.io/FunWithSATCollisions_v_1_0_Browser/
https://kurnic.wordpress.com/portfolio/flappy-jetpack/
*/
}
if (exampleName[i] == 'game_koala_seasons') linkTag = '<a target="_blank" href="http://www.koalaseasons.com" title="' + exampleDesc[i] + '">';
$('#container').append(
'<div class="mix f' + filterType + '">' + linkTag +
'<img width="400" height="225" src="../games/img/' + exampleName[i] + '.png"><div class="extext"><p>' + exampleDesc[i] + '</p></div></a>' +
'</div>');
$('#container a .extext').hide();
}
// Instantiate MixItUp:
$('#container').mixItUp();
$("#container a").hover(
function(){ $(this).find(".extext").show(); },
function(){ $(this).find(".extext").hide(); });
/*
$("#container a img").hover(
function() { $(this).stop().animate({ opacity:0.6 }, 200, "easeOutQuad" ); },
function() { $(this).stop().animate({ opacity:0 }, 200, "easeOutQuad" ); }
)
*/
});

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#fancybox-buttons {
position: fixed;
left: 0;
width: 100%;
z-index: 8050;
}
#fancybox-buttons.top {
top: 10px;
}
#fancybox-buttons.bottom {
bottom: 10px;
}
#fancybox-buttons ul {
display: block;
width: 166px;
height: 30px;
margin: 0 auto;
padding: 0;
list-style: none;
border: 1px solid #111;
border-radius: 3px;
-webkit-box-shadow: inset 0 0 0 1px rgba(255,255,255,.05);
-moz-box-shadow: inset 0 0 0 1px rgba(255,255,255,.05);
box-shadow: inset 0 0 0 1px rgba(255,255,255,.05);
background: rgb(50,50,50);
background: -moz-linear-gradient(top, rgb(68,68,68) 0%, rgb(52,52,52) 50%, rgb(41,41,41) 50%, rgb(51,51,51) 100%);
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgb(68,68,68)), color-stop(50%,rgb(52,52,52)), color-stop(50%,rgb(41,41,41)), color-stop(100%,rgb(51,51,51)));
background: -webkit-linear-gradient(top, rgb(68,68,68) 0%,rgb(52,52,52) 50%,rgb(41,41,41) 50%,rgb(51,51,51) 100%);
background: -o-linear-gradient(top, rgb(68,68,68) 0%,rgb(52,52,52) 50%,rgb(41,41,41) 50%,rgb(51,51,51) 100%);
background: -ms-linear-gradient(top, rgb(68,68,68) 0%,rgb(52,52,52) 50%,rgb(41,41,41) 50%,rgb(51,51,51) 100%);
background: linear-gradient(top, rgb(68,68,68) 0%,rgb(52,52,52) 50%,rgb(41,41,41) 50%,rgb(51,51,51) 100%);
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#444444', endColorstr='#222222',GradientType=0 );
}
#fancybox-buttons ul li {
float: left;
margin: 0;
padding: 0;
}
#fancybox-buttons a {
display: block;
width: 30px;
height: 30px;
text-indent: -9999px;
background-color: transparent;
background-image: url('fancybox_buttons.png');
background-repeat: no-repeat;
outline: none;
opacity: 0.8;
}
#fancybox-buttons a:hover {
opacity: 1;
}
#fancybox-buttons a.btnPrev {
background-position: 5px 0;
}
#fancybox-buttons a.btnNext {
background-position: -33px 0;
border-right: 1px solid #3e3e3e;
}
#fancybox-buttons a.btnPlay {
background-position: 0 -30px;
}
#fancybox-buttons a.btnPlayOn {
background-position: -30px -30px;
}
#fancybox-buttons a.btnToggle {
background-position: 3px -60px;
border-left: 1px solid #111;
border-right: 1px solid #3e3e3e;
width: 35px
}
#fancybox-buttons a.btnToggleOn {
background-position: -27px -60px;
}
#fancybox-buttons a.btnClose {
border-left: 1px solid #111;
width: 35px;
background-position: -56px 0px;
}
#fancybox-buttons a.btnDisabled {
opacity : 0.4;
cursor: default;
}

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/*!
* Buttons helper for fancyBox
* version: 1.0.5 (Mon, 15 Oct 2012)
* @requires fancyBox v2.0 or later
*
* Usage:
* $(".fancybox").fancybox({
* helpers : {
* buttons: {
* position : 'top'
* }
* }
* });
*
*/
(function ($) {
//Shortcut for fancyBox object
var F = $.fancybox;
//Add helper object
F.helpers.buttons = {
defaults : {
skipSingle : false, // disables if gallery contains single image
position : 'top', // 'top' or 'bottom'
tpl : '<div id="fancybox-buttons"><ul><li><a class="btnPrev" title="Previous" href="javascript:;"></a></li><li><a class="btnPlay" title="Start slideshow" href="javascript:;"></a></li><li><a class="btnNext" title="Next" href="javascript:;"></a></li><li><a class="btnToggle" title="Toggle size" href="javascript:;"></a></li><li><a class="btnClose" title="Close" href="javascript:;"></a></li></ul></div>'
},
list : null,
buttons: null,
beforeLoad: function (opts, obj) {
//Remove self if gallery do not have at least two items
if (opts.skipSingle && obj.group.length < 2) {
obj.helpers.buttons = false;
obj.closeBtn = true;
return;
}
//Increase top margin to give space for buttons
obj.margin[ opts.position === 'bottom' ? 2 : 0 ] += 30;
},
onPlayStart: function () {
if (this.buttons) {
this.buttons.play.attr('title', 'Pause slideshow').addClass('btnPlayOn');
}
},
onPlayEnd: function () {
if (this.buttons) {
this.buttons.play.attr('title', 'Start slideshow').removeClass('btnPlayOn');
}
},
afterShow: function (opts, obj) {
var buttons = this.buttons;
if (!buttons) {
this.list = $(opts.tpl).addClass(opts.position).appendTo('body');
buttons = {
prev : this.list.find('.btnPrev').click( F.prev ),
next : this.list.find('.btnNext').click( F.next ),
play : this.list.find('.btnPlay').click( F.play ),
toggle : this.list.find('.btnToggle').click( F.toggle ),
close : this.list.find('.btnClose').click( F.close )
}
}
//Prev
if (obj.index > 0 || obj.loop) {
buttons.prev.removeClass('btnDisabled');
} else {
buttons.prev.addClass('btnDisabled');
}
//Next / Play
if (obj.loop || obj.index < obj.group.length - 1) {
buttons.next.removeClass('btnDisabled');
buttons.play.removeClass('btnDisabled');
} else {
buttons.next.addClass('btnDisabled');
buttons.play.addClass('btnDisabled');
}
this.buttons = buttons;
this.onUpdate(opts, obj);
},
onUpdate: function (opts, obj) {
var toggle;
if (!this.buttons) {
return;
}
toggle = this.buttons.toggle.removeClass('btnDisabled btnToggleOn');
//Size toggle button
if (obj.canShrink) {
toggle.addClass('btnToggleOn');
} else if (!obj.canExpand) {
toggle.addClass('btnDisabled');
}
},
beforeClose: function () {
if (this.list) {
this.list.remove();
}
this.list = null;
this.buttons = null;
}
};
}(jQuery));

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/*!
* Media helper for fancyBox
* version: 1.0.6 (Fri, 14 Jun 2013)
* @requires fancyBox v2.0 or later
*
* Usage:
* $(".fancybox").fancybox({
* helpers : {
* media: true
* }
* });
*
* Set custom URL parameters:
* $(".fancybox").fancybox({
* helpers : {
* media: {
* youtube : {
* params : {
* autoplay : 0
* }
* }
* }
* }
* });
*
* Or:
* $(".fancybox").fancybox({,
* helpers : {
* media: true
* },
* youtube : {
* autoplay: 0
* }
* });
*
* Supports:
*
* Youtube
* http://www.youtube.com/watch?v=opj24KnzrWo
* http://www.youtube.com/embed/opj24KnzrWo
* http://youtu.be/opj24KnzrWo
* http://www.youtube-nocookie.com/embed/opj24KnzrWo
* Vimeo
* http://vimeo.com/40648169
* http://vimeo.com/channels/staffpicks/38843628
* http://vimeo.com/groups/surrealism/videos/36516384
* http://player.vimeo.com/video/45074303
* Metacafe
* http://www.metacafe.com/watch/7635964/dr_seuss_the_lorax_movie_trailer/
* http://www.metacafe.com/watch/7635964/
* Dailymotion
* http://www.dailymotion.com/video/xoytqh_dr-seuss-the-lorax-premiere_people
* Twitvid
* http://twitvid.com/QY7MD
* Twitpic
* http://twitpic.com/7p93st
* Instagram
* http://instagr.am/p/IejkuUGxQn/
* http://instagram.com/p/IejkuUGxQn/
* Google maps
* http://maps.google.com/maps?q=Eiffel+Tower,+Avenue+Gustave+Eiffel,+Paris,+France&t=h&z=17
* http://maps.google.com/?ll=48.857995,2.294297&spn=0.007666,0.021136&t=m&z=16
* http://maps.google.com/?ll=48.859463,2.292626&spn=0.000965,0.002642&t=m&z=19&layer=c&cbll=48.859524,2.292532&panoid=YJ0lq28OOy3VT2IqIuVY0g&cbp=12,151.58,,0,-15.56
*/
(function ($) {
"use strict";
//Shortcut for fancyBox object
var F = $.fancybox,
format = function( url, rez, params ) {
params = params || '';
if ( $.type( params ) === "object" ) {
params = $.param(params, true);
}
$.each(rez, function(key, value) {
url = url.replace( '$' + key, value || '' );
});
if (params.length) {
url += ( url.indexOf('?') > 0 ? '&' : '?' ) + params;
}
return url;
};
//Add helper object
F.helpers.media = {
defaults : {
youtube : {
matcher : /(youtube\.com|youtu\.be|youtube-nocookie\.com)\/(watch\?v=|v\/|u\/|embed\/?)?(videoseries\?list=(.*)|[\w-]{11}|\?listType=(.*)&list=(.*)).*/i,
params : {
autoplay : 1,
autohide : 1,
fs : 1,
rel : 0,
hd : 1,
wmode : 'opaque',
enablejsapi : 1
},
type : 'iframe',
url : '//www.youtube.com/embed/$3'
},
vimeo : {
matcher : /(?:vimeo(?:pro)?.com)\/(?:[^\d]+)?(\d+)(?:.*)/,
params : {
autoplay : 1,
hd : 1,
show_title : 1,
show_byline : 1,
show_portrait : 0,
fullscreen : 1
},
type : 'iframe',
url : '//player.vimeo.com/video/$1'
},
metacafe : {
matcher : /metacafe.com\/(?:watch|fplayer)\/([\w\-]{1,10})/,
params : {
autoPlay : 'yes'
},
type : 'swf',
url : function( rez, params, obj ) {
obj.swf.flashVars = 'playerVars=' + $.param( params, true );
return '//www.metacafe.com/fplayer/' + rez[1] + '/.swf';
}
},
dailymotion : {
matcher : /dailymotion.com\/video\/(.*)\/?(.*)/,
params : {
additionalInfos : 0,
autoStart : 1
},
type : 'swf',
url : '//www.dailymotion.com/swf/video/$1'
},
twitvid : {
matcher : /twitvid\.com\/([a-zA-Z0-9_\-\?\=]+)/i,
params : {
autoplay : 0
},
type : 'iframe',
url : '//www.twitvid.com/embed.php?guid=$1'
},
twitpic : {
matcher : /twitpic\.com\/(?!(?:place|photos|events)\/)([a-zA-Z0-9\?\=\-]+)/i,
type : 'image',
url : '//twitpic.com/show/full/$1/'
},
instagram : {
matcher : /(instagr\.am|instagram\.com)\/p\/([a-zA-Z0-9_\-]+)\/?/i,
type : 'image',
url : '//$1/p/$2/media/?size=l'
},
google_maps : {
matcher : /maps\.google\.([a-z]{2,3}(\.[a-z]{2})?)\/(\?ll=|maps\?)(.*)/i,
type : 'iframe',
url : function( rez ) {
return '//maps.google.' + rez[1] + '/' + rez[3] + '' + rez[4] + '&output=' + (rez[4].indexOf('layer=c') > 0 ? 'svembed' : 'embed');
}
}
},
beforeLoad : function(opts, obj) {
var url = obj.href || '',
type = false,
what,
item,
rez,
params;
for (what in opts) {
if (opts.hasOwnProperty(what)) {
item = opts[ what ];
rez = url.match( item.matcher );
if (rez) {
type = item.type;
params = $.extend(true, {}, item.params, obj[ what ] || ($.isPlainObject(opts[ what ]) ? opts[ what ].params : null));
url = $.type( item.url ) === "function" ? item.url.call( this, rez, params, obj ) : format( item.url, rez, params );
break;
}
}
}
if (type) {
obj.href = url;
obj.type = type;
obj.autoHeight = false;
}
}
};
}(jQuery));

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@ -0,0 +1,55 @@
#fancybox-thumbs {
position: fixed;
left: 0;
width: 100%;
overflow: hidden;
z-index: 8050;
}
#fancybox-thumbs.bottom {
bottom: 2px;
}
#fancybox-thumbs.top {
top: 2px;
}
#fancybox-thumbs ul {
position: relative;
list-style: none;
margin: 0;
padding: 0;
}
#fancybox-thumbs ul li {
float: left;
padding: 1px;
opacity: 0.5;
}
#fancybox-thumbs ul li.active {
opacity: 0.75;
padding: 0;
border: 1px solid #fff;
}
#fancybox-thumbs ul li:hover {
opacity: 1;
}
#fancybox-thumbs ul li a {
display: block;
position: relative;
overflow: hidden;
border: 1px solid #222;
background: #111;
outline: none;
}
#fancybox-thumbs ul li img {
display: block;
position: relative;
border: 0;
padding: 0;
max-width: none;
}

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@ -0,0 +1,162 @@
/*!
* Thumbnail helper for fancyBox
* version: 1.0.7 (Mon, 01 Oct 2012)
* @requires fancyBox v2.0 or later
*
* Usage:
* $(".fancybox").fancybox({
* helpers : {
* thumbs: {
* width : 50,
* height : 50
* }
* }
* });
*
*/
(function ($) {
//Shortcut for fancyBox object
var F = $.fancybox;
//Add helper object
F.helpers.thumbs = {
defaults : {
width : 50, // thumbnail width
height : 50, // thumbnail height
position : 'bottom', // 'top' or 'bottom'
source : function ( item ) { // function to obtain the URL of the thumbnail image
var href;
if (item.element) {
href = $(item.element).find('img').attr('src');
}
if (!href && item.type === 'image' && item.href) {
href = item.href;
}
return href;
}
},
wrap : null,
list : null,
width : 0,
init: function (opts, obj) {
var that = this,
list,
thumbWidth = opts.width,
thumbHeight = opts.height,
thumbSource = opts.source;
//Build list structure
list = '';
for (var n = 0; n < obj.group.length; n++) {
list += '<li><a style="width:' + thumbWidth + 'px;height:' + thumbHeight + 'px;" href="javascript:jQuery.fancybox.jumpto(' + n + ');"></a></li>';
}
this.wrap = $('<div id="fancybox-thumbs"></div>').addClass(opts.position).appendTo('body');
this.list = $('<ul>' + list + '</ul>').appendTo(this.wrap);
//Load each thumbnail
$.each(obj.group, function (i) {
var href = thumbSource( obj.group[ i ] );
if (!href) {
return;
}
$("<img />").load(function () {
var width = this.width,
height = this.height,
widthRatio, heightRatio, parent;
if (!that.list || !width || !height) {
return;
}
//Calculate thumbnail width/height and center it
widthRatio = width / thumbWidth;
heightRatio = height / thumbHeight;
parent = that.list.children().eq(i).find('a');
if (widthRatio >= 1 && heightRatio >= 1) {
if (widthRatio > heightRatio) {
width = Math.floor(width / heightRatio);
height = thumbHeight;
} else {
width = thumbWidth;
height = Math.floor(height / widthRatio);
}
}
$(this).css({
width : width,
height : height,
top : Math.floor(thumbHeight / 2 - height / 2),
left : Math.floor(thumbWidth / 2 - width / 2)
});
parent.width(thumbWidth).height(thumbHeight);
$(this).hide().appendTo(parent).fadeIn(300);
}).attr('src', href);
});
//Set initial width
this.width = this.list.children().eq(0).outerWidth(true);
this.list.width(this.width * (obj.group.length + 1)).css('left', Math.floor($(window).width() * 0.5 - (obj.index * this.width + this.width * 0.5)));
},
beforeLoad: function (opts, obj) {
//Remove self if gallery do not have at least two items
if (obj.group.length < 2) {
obj.helpers.thumbs = false;
return;
}
//Increase bottom margin to give space for thumbs
obj.margin[ opts.position === 'top' ? 0 : 2 ] += ((opts.height) + 15);
},
afterShow: function (opts, obj) {
//Check if exists and create or update list
if (this.list) {
this.onUpdate(opts, obj);
} else {
this.init(opts, obj);
}
//Set active element
this.list.children().removeClass('active').eq(obj.index).addClass('active');
},
//Center list
onUpdate: function (opts, obj) {
if (this.list) {
this.list.stop(true).animate({
'left': Math.floor($(window).width() * 0.5 - (obj.index * this.width + this.width * 0.5))
}, 150);
}
},
beforeClose: function () {
if (this.wrap) {
this.wrap.remove();
}
this.wrap = null;
this.list = null;
this.width = 0;
}
}
}(jQuery));

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@ -0,0 +1,284 @@
/*! fancyBox v2.1.5 fancyapps.com | fancyapps.com/fancybox/#license */
.fancybox-wrap,
.fancybox-skin,
.fancybox-outer,
.fancybox-inner,
.fancybox-image,
.fancybox-wrap iframe,
.fancybox-wrap object,
.fancybox-nav,
.fancybox-nav span,
.fancybox-tmp
{
padding: 0;
margin: 0;
border: 0;
outline: none;
vertical-align: top;
}
/* Ray: modified for raylib examples */
.fancybox-inner
{
overflow: hidden!important;
min-height: 520px!important;
}
/* Ray: modified for raylib examples */
.fancybox-wrap {
width: 860px!important;
}
.fancybox-wrap {
position: absolute;
top: 0;
left: 0;
z-index: 8020;
border: 4px solid;
}
.fancybox-skin {
position: relative;
background: #f9f9f9;
color: #444;
text-shadow: none;
}
.fancybox-opened {
z-index: 8030;
}
.fancybox-opened .fancybox-skin {
-webkit-box-shadow: 0 10px 25px rgba(0, 0, 0, 0.5);
-moz-box-shadow: 0 10px 25px rgba(0, 0, 0, 0.5);
box-shadow: 0 10px 25px rgba(0, 0, 0, 0.5);
}
.fancybox-outer, .fancybox-inner {
position: relative;
}
/* Ray: modified for raylib examples */
.fancybox-inner {
overflow: hidden;
width: 850px!important;
}
.fancybox-type-iframe .fancybox-inner {
-webkit-overflow-scrolling: touch;
}
.fancybox-error {
color: #444;
font: 14px/20px "Helvetica Neue",Helvetica,Arial,sans-serif;
margin: 0;
padding: 15px;
white-space: nowrap;
}
/* Ray: modified for raylib examples */
.fancybox-image, .fancybox-iframe {
display: block;
width: 830px;
height: 100%;
}
.fancybox-image {
max-width: 100%;
max-height: 100%;
}
#fancybox-loading, .fancybox-close, .fancybox-prev span, .fancybox-next span {
background-image: url('fancybox_sprite.png');
}
#fancybox-loading {
position: fixed;
top: 50%;
left: 50%;
margin-top: -22px;
margin-left: -22px;
background-position: 0 -108px;
opacity: 0.8;
cursor: pointer;
z-index: 8060;
}
#fancybox-loading div {
width: 44px;
height: 44px;
background: url('fancybox_loading.gif') center center no-repeat;
}
.fancybox-close {
position: absolute;
top: -18px;
right: -18px;
width: 36px;
height: 36px;
cursor: pointer;
z-index: 8040;
}
.fancybox-nav {
position: absolute;
top: 0;
width: 40%;
height: 100%;
cursor: pointer;
text-decoration: none;
background: transparent url('blank.gif'); /* helps IE */
-webkit-tap-highlight-color: rgba(0,0,0,0);
z-index: 8040;
}
.fancybox-prev {
left: 0;
}
.fancybox-next {
right: 0;
}
.fancybox-nav span {
position: absolute;
top: 50%;
width: 36px;
height: 34px;
margin-top: -18px;
cursor: pointer;
z-index: 8040;
visibility: hidden;
}
.fancybox-prev span {
left: 10px;
background-position: 0 -36px;
}
.fancybox-next span {
right: 10px;
background-position: 0 -72px;
}
.fancybox-nav:hover span {
visibility: visible;
}
.fancybox-tmp {
position: absolute;
top: -99999px;
left: -99999px;
visibility: hidden;
max-width: 99999px;
max-height: 99999px;
overflow: visible !important;
}
/* Overlay helper */
.fancybox-lock {
overflow: hidden !important;
width: auto;
}
.fancybox-lock body {
overflow: hidden !important;
}
.fancybox-lock-test {
overflow-y: hidden !important;
}
.fancybox-overlay {
position: absolute;
top: 0;
left: 0;
overflow: hidden;
display: none;
z-index: 8010;
background: url('fancybox_overlay.png');
}
.fancybox-overlay-fixed {
position: fixed;
bottom: 0;
right: 0;
}
.fancybox-lock .fancybox-overlay {
overflow: auto;
overflow-y: scroll;
}
/* Title helper */
.fancybox-title {
visibility: hidden;
font: normal 13px/20px "Helvetica Neue",Helvetica,Arial,sans-serif;
position: relative;
text-shadow: none;
z-index: 8050;
}
.fancybox-opened .fancybox-title {
visibility: visible;
}
.fancybox-title-float-wrap {
position: absolute;
bottom: 0;
right: 50%;
margin-bottom: -35px;
z-index: 8050;
text-align: center;
}
.fancybox-title-float-wrap .child {
display: inline-block;
margin-right: -100%;
padding: 2px 20px;
background: transparent; /* Fallback for web browsers that doesn't support RGBa */
background: rgba(0, 0, 0, 0.8);
text-shadow: 0 1px 2px #222;
color: #FFF;
font-size: 10px;
line-height: 24px;
white-space: nowrap;
}
.fancybox-title-outside-wrap {
position: relative;
margin-top: 10px;
color: #fff;
}
.fancybox-title-inside-wrap {
padding-top: 10px;
}
.fancybox-title-over-wrap {
position: absolute;
bottom: 0;
left: 0;
color: #fff;
padding: 10px;
background: #000;
background: rgba(0, 0, 0, .8);
}
/*Retina graphics!*/
@media only screen and (-webkit-min-device-pixel-ratio: 1.5),
only screen and (min--moz-device-pixel-ratio: 1.5),
only screen and (min-device-pixel-ratio: 1.5){
#fancybox-loading, .fancybox-close, .fancybox-prev span, .fancybox-next span {
background-image: url('fancybox_sprite@2x.png');
background-size: 44px 152px; /*The size of the normal image, half the size of the hi-res image*/
}
#fancybox-loading div {
background-image: url('fancybox_loading@2x.gif');
background-size: 24px 24px; /*The size of the normal image, half the size of the hi-res image*/
}
}

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@ -0,0 +1,46 @@
/*! fancyBox v2.1.5 fancyapps.com | fancyapps.com/fancybox/#license */
(function(r,G,f,v){var J=f("html"),n=f(r),p=f(G),b=f.fancybox=function(){b.open.apply(this,arguments)},I=navigator.userAgent.match(/msie/i),B=null,s=G.createTouch!==v,t=function(a){return a&&a.hasOwnProperty&&a instanceof f},q=function(a){return a&&"string"===f.type(a)},E=function(a){return q(a)&&0<a.indexOf("%")},l=function(a,d){var e=parseInt(a,10)||0;d&&E(a)&&(e*=b.getViewport()[d]/100);return Math.ceil(e)},w=function(a,b){return l(a,b)+"px"};f.extend(b,{version:"2.1.5",defaults:{padding:15,margin:20,
width:800,height:600,minWidth:100,minHeight:100,maxWidth:9999,maxHeight:9999,pixelRatio:1,autoSize:!0,autoHeight:!1,autoWidth:!1,autoResize:!0,autoCenter:!s,fitToView:!0,aspectRatio:!1,topRatio:0.5,leftRatio:0.5,scrolling:"auto",wrapCSS:"",arrows:!0,closeBtn:!0,closeClick:!1,nextClick:!1,mouseWheel:!0,autoPlay:!1,playSpeed:3E3,preload:3,modal:!1,loop:!0,ajax:{dataType:"html",headers:{"X-fancyBox":!0}},iframe:{scrolling:"auto",preload:!0},swf:{wmode:"transparent",allowfullscreen:"true",allowscriptaccess:"always"},
keys:{next:{13:"left",34:"up",39:"left",40:"up"},prev:{8:"right",33:"down",37:"right",38:"down"},close:[27],play:[32],toggle:[70]},direction:{next:"left",prev:"right"},scrollOutside:!0,index:0,type:null,href:null,content:null,title:null,tpl:{wrap:'<div class="fancybox-wrap" tabIndex="-1"><div class="fancybox-skin"><div class="fancybox-outer"><div class="fancybox-inner"></div></div></div></div>',image:'<img class="fancybox-image" src="{href}" alt="" />',iframe:'<iframe id="fancybox-frame{rnd}" name="fancybox-frame{rnd}" class="fancybox-iframe" frameborder="0" vspace="0" hspace="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen'+
(I?' allowtransparency="true"':"")+"></iframe>",error:'<p class="fancybox-error">The requested content cannot be loaded.<br/>Please try again later.</p>',closeBtn:'<a title="Close" class="fancybox-item fancybox-close" href="javascript:;"></a>',next:'<a title="Next" class="fancybox-nav fancybox-next" href="javascript:;"><span></span></a>',prev:'<a title="Previous" class="fancybox-nav fancybox-prev" href="javascript:;"><span></span></a>'},openEffect:"fade",openSpeed:250,openEasing:"swing",openOpacity:!0,
openMethod:"zoomIn",closeEffect:"fade",closeSpeed:250,closeEasing:"swing",closeOpacity:!0,closeMethod:"zoomOut",nextEffect:"elastic",nextSpeed:250,nextEasing:"swing",nextMethod:"changeIn",prevEffect:"elastic",prevSpeed:250,prevEasing:"swing",prevMethod:"changeOut",helpers:{overlay:!0,title:!0},onCancel:f.noop,beforeLoad:f.noop,afterLoad:f.noop,beforeShow:f.noop,afterShow:f.noop,beforeChange:f.noop,beforeClose:f.noop,afterClose:f.noop},group:{},opts:{},previous:null,coming:null,current:null,isActive:!1,
isOpen:!1,isOpened:!1,wrap:null,skin:null,outer:null,inner:null,player:{timer:null,isActive:!1},ajaxLoad:null,imgPreload:null,transitions:{},helpers:{},open:function(a,d){if(a&&(f.isPlainObject(d)||(d={}),!1!==b.close(!0)))return f.isArray(a)||(a=t(a)?f(a).get():[a]),f.each(a,function(e,c){var k={},g,h,j,m,l;"object"===f.type(c)&&(c.nodeType&&(c=f(c)),t(c)?(k={href:c.data("fancybox-href")||c.attr("href"),title:c.data("fancybox-title")||c.attr("title"),isDom:!0,element:c},f.metadata&&f.extend(!0,k,
c.metadata())):k=c);g=d.href||k.href||(q(c)?c:null);h=d.title!==v?d.title:k.title||"";m=(j=d.content||k.content)?"html":d.type||k.type;!m&&k.isDom&&(m=c.data("fancybox-type"),m||(m=(m=c.prop("class").match(/fancybox\.(\w+)/))?m[1]:null));q(g)&&(m||(b.isImage(g)?m="image":b.isSWF(g)?m="swf":"#"===g.charAt(0)?m="inline":q(c)&&(m="html",j=c)),"ajax"===m&&(l=g.split(/\s+/,2),g=l.shift(),l=l.shift()));j||("inline"===m?g?j=f(q(g)?g.replace(/.*(?=#[^\s]+$)/,""):g):k.isDom&&(j=c):"html"===m?j=g:!m&&(!g&&
k.isDom)&&(m="inline",j=c));f.extend(k,{href:g,type:m,content:j,title:h,selector:l});a[e]=k}),b.opts=f.extend(!0,{},b.defaults,d),d.keys!==v&&(b.opts.keys=d.keys?f.extend({},b.defaults.keys,d.keys):!1),b.group=a,b._start(b.opts.index)},cancel:function(){var a=b.coming;a&&!1!==b.trigger("onCancel")&&(b.hideLoading(),b.ajaxLoad&&b.ajaxLoad.abort(),b.ajaxLoad=null,b.imgPreload&&(b.imgPreload.onload=b.imgPreload.onerror=null),a.wrap&&a.wrap.stop(!0,!0).trigger("onReset").remove(),b.coming=null,b.current||
b._afterZoomOut(a))},close:function(a){b.cancel();!1!==b.trigger("beforeClose")&&(b.unbindEvents(),b.isActive&&(!b.isOpen||!0===a?(f(".fancybox-wrap").stop(!0).trigger("onReset").remove(),b._afterZoomOut()):(b.isOpen=b.isOpened=!1,b.isClosing=!0,f(".fancybox-item, .fancybox-nav").remove(),b.wrap.stop(!0,!0).removeClass("fancybox-opened"),b.transitions[b.current.closeMethod]())))},play:function(a){var d=function(){clearTimeout(b.player.timer)},e=function(){d();b.current&&b.player.isActive&&(b.player.timer=
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/*
* jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
*
* Uses the built in easing capabilities added In jQuery 1.1
* to offer multiple easing options
*
* TERMS OF USE - jQuery Easing
*
* Open source under the BSD License.
*
* Copyright © 2008 George McGinley Smith
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* Neither the name of the author nor the names of contributors may be used to endorse
* or promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
// t: current time, b: begInnIng value, c: change In value, d: duration
jQuery.easing['jswing'] = jQuery.easing['swing'];
jQuery.extend( jQuery.easing,
{
def: 'easeOutQuad',
swing: function (x, t, b, c, d) {
//alert(jQuery.easing.default);
return jQuery.easing[jQuery.easing.def](x, t, b, c, d);
},
easeInQuad: function (x, t, b, c, d) {
return c*(t/=d)*t + b;
},
easeOutQuad: function (x, t, b, c, d) {
return -c *(t/=d)*(t-2) + b;
},
easeInOutQuad: function (x, t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t + b;
return -c/2 * ((--t)*(t-2) - 1) + b;
},
easeInCubic: function (x, t, b, c, d) {
return c*(t/=d)*t*t + b;
},
easeOutCubic: function (x, t, b, c, d) {
return c*((t=t/d-1)*t*t + 1) + b;
},
easeInOutCubic: function (x, t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t + b;
return c/2*((t-=2)*t*t + 2) + b;
},
easeInQuart: function (x, t, b, c, d) {
return c*(t/=d)*t*t*t + b;
},
easeOutQuart: function (x, t, b, c, d) {
return -c * ((t=t/d-1)*t*t*t - 1) + b;
},
easeInOutQuart: function (x, t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
return -c/2 * ((t-=2)*t*t*t - 2) + b;
},
easeInQuint: function (x, t, b, c, d) {
return c*(t/=d)*t*t*t*t + b;
},
easeOutQuint: function (x, t, b, c, d) {
return c*((t=t/d-1)*t*t*t*t + 1) + b;
},
easeInOutQuint: function (x, t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
return c/2*((t-=2)*t*t*t*t + 2) + b;
},
easeInSine: function (x, t, b, c, d) {
return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
},
easeOutSine: function (x, t, b, c, d) {
return c * Math.sin(t/d * (Math.PI/2)) + b;
},
easeInOutSine: function (x, t, b, c, d) {
return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
},
easeInExpo: function (x, t, b, c, d) {
return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
},
easeOutExpo: function (x, t, b, c, d) {
return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
},
easeInOutExpo: function (x, t, b, c, d) {
if (t==0) return b;
if (t==d) return b+c;
if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
},
easeInCirc: function (x, t, b, c, d) {
return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
},
easeOutCirc: function (x, t, b, c, d) {
return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
},
easeInOutCirc: function (x, t, b, c, d) {
if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
},
easeInElastic: function (x, t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
},
easeOutElastic: function (x, t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
},
easeInOutElastic: function (x, t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5);
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
},
easeInBack: function (x, t, b, c, d, s) {
if (s == undefined) s = 1.70158;
return c*(t/=d)*t*((s+1)*t - s) + b;
},
easeOutBack: function (x, t, b, c, d, s) {
if (s == undefined) s = 1.70158;
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
},
easeInOutBack: function (x, t, b, c, d, s) {
if (s == undefined) s = 1.70158;
if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
},
easeInBounce: function (x, t, b, c, d) {
return c - jQuery.easing.easeOutBounce (x, d-t, 0, c, d) + b;
},
easeOutBounce: function (x, t, b, c, d) {
if ((t/=d) < (1/2.75)) {
return c*(7.5625*t*t) + b;
} else if (t < (2/2.75)) {
return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
} else if (t < (2.5/2.75)) {
return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
} else {
return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
}
},
easeInOutBounce: function (x, t, b, c, d) {
if (t < d/2) return jQuery.easing.easeInBounce (x, t*2, 0, c, d) * .5 + b;
return jQuery.easing.easeOutBounce (x, t*2-d, 0, c, d) * .5 + c*.5 + b;
}
});
/*
*
* TERMS OF USE - EASING EQUATIONS
*
* Open source under the BSD License.
*
* Copyright © 2001 Robert Penner
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* Neither the name of the author nor the names of contributors may be used to endorse
* or promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/

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/*!
* jQuery Mousewheel 3.1.13
*
* Copyright 2015 jQuery Foundation and other contributors
* Released under the MIT license.
* http://jquery.org/license
*/
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<!DOCTYPE html>
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