victorfisac 11cf455fe0 Standard Lighting (3/3)
- Added normal and specular maps to standard shader.
- Added full tint attribute to standard shader and material data type.
- Changed point light attenuation to radius.
2016-05-30 19:59:21 +02:00
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2016-05-18 12:04:27 +02:00
2016-05-30 19:59:21 +02:00
2016-05-21 18:16:39 +02:00