raylib/examples/resources/shaders
victorfisac 11cf455fe0 Standard Lighting (3/3)
- Added normal and specular maps to standard shader.
- Added full tint attribute to standard shader and material data type.
- Changed point light attenuation to radius.
2016-05-30 19:59:21 +02:00
..
glsl100 Updated shaders with comments 2016-05-18 12:04:27 +02:00
glsl330 Remove deprecated phong lighting shaders and example 2016-05-21 18:11:25 +02:00
standard.fs Standard Lighting (3/3) 2016-05-30 19:59:21 +02:00
standard.vs Add standard lighting (2/3) 2016-05-21 18:16:39 +02:00