![]() - Added normal and specular maps to standard shader. - Added full tint attribute to standard shader and material data type. - Changed point light attenuation to radius. |
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.. | ||
glsl100 | ||
glsl330 | ||
standard.fs | ||
standard.vs |
![]() - Added normal and specular maps to standard shader. - Added full tint attribute to standard shader and material data type. - Changed point light attenuation to radius. |
||
---|---|---|
.. | ||
glsl100 | ||
glsl330 | ||
standard.fs | ||
standard.vs |