victorfisac 11cf455fe0 Standard Lighting (3/3)
- Added normal and specular maps to standard shader.
- Added full tint attribute to standard shader and material data type.
- Changed point light attenuation to radius.
2016-05-30 19:59:21 +02:00
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2016-02-11 12:26:45 +01:00
2016-05-30 19:59:21 +02:00
2015-08-28 18:07:39 +02:00
2016-02-20 22:43:10 +01:00
2016-02-11 12:26:45 +01:00
2015-08-28 18:07:39 +02:00