e6bc401c93
RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()` |
||
---|---|---|
.. | ||
audio | ||
core | ||
models | ||
others | ||
shaders | ||
shapes | ||
text | ||
textures | ||
build.zig | ||
CMakeLists.txt | ||
examples_template.c | ||
Makefile | ||
Makefile.Android | ||
Makefile.Web | ||
raylib_compile_execute.bat | ||
raylib_makefile_example.bat | ||
README.md |
Building the Examples
The examples assume you have already built the raylib
library in ../src
.
With GNU make
make
builds all examplesmake [module]
builds all examples for a particular module (e.gmake core
)
With Zig
The Zig toolchain can compile C
and C++
in addition to Zig
.
You may find it easier to use than other toolchains, especially when it comes to cross-compiling.
zig build
to compile all exampleszig build [module]
to compile all examples for a module (e.g.zig build core
)zig build [example]
to compile and run a particular example (e.g.zig build core_basic_window
)
EXAMPLES LIST
category: core
Examples using raylib core platform functionality like window creation, inputs, drawing modes and system functionality.
## | example | image | developer | new |
---|---|---|---|---|
01 | core_basic_window | ray | ||
02 | core_input_keys | ray | ||
03 | core_input_mouse | ray | ||
04 | core_input_mouse_wheel | ray | ||
05 | core_input_gamepad | ray | ||
06 | core_input_multitouch | Berni | ||
07 | core_input_gestures | ray | ||
08 | core_2d_camera | ray | ||
09 | core_2d_camera_platformer | avyy | ⭐️ | |
10 | core_3d_camera_mode | ray | ||
11 | core_3d_camera_free | ray | ||
12 | core_3d_camera_first_person | ray | ||
13 | core_3d_picking | ray | ||
14 | core_world_screen | ray | ||
15 | core_custom_logging | Pablo Marcos | ||
16 | core_window_letterbox | Anata | ||
17 | core_drop_files | ray | ||
18 | core_random_values | ray | ||
19 | core_scissor_test | Chris Dill | ||
20 | core_storage_values | ray | ||
21 | core_vr_simulator | ray | ⭐️ | |
22 | core_loading_thread | ray | ||
23 | core/core_quat_conversion | Chris Camacho | ||
24 | core/core_window_flags | ray |
category: shapes
Examples using raylib shapes drawing functionality, provided by raylib shapes module.
## | example | image | developer | new |
---|---|---|---|---|
25 | shapes_basic_shapes | ray | ||
26 | shapes_bouncing_ball | ray | ||
27 | shapes_colors_palette | ray | ||
28 | shapes_logo_raylib | ray | ||
29 | shapes_logo_raylib_anim | ray | ||
30 | shapes_rectangle_scaling | Vlad Adrian | ||
31 | shapes_lines_bezier | ray | ||
32 | shapes_collision_area | ray | ||
33 | shapes_following_eyes | ray | ||
34 | shapes_easings_ball_anim | ray | ||
35 | shapes_easings_box_anim | ray | ||
36 | shapes_easings_rectangle_array | ray | ||
37 | shapes_draw_ring | Vlad Adrian | ||
38 | shapes_draw_circle_sector | Vlad Adrian | ||
39 | shapes_draw_rectangle_rounded | Vlad Adrian |
category: textures
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib textures module.
## | example | image | developer | new |
---|---|---|---|---|
40 | textures_logo_raylib | ray | ||
41 | textures_rectangle | ray | ||
42 | textures_srcrec_dstrec | ray | ||
43 | textures_image_drawing | ray | ||
44 | textures_image_generation | ray | ||
45 | textures_image_loading | ray | ||
46 | textures_image_processing | ray | ||
47 | textures_image_text | ray | ||
48 | textures_to_image | ray | ||
49 | textures_raw_data | ray | ||
50 | textures_particles_blending | ray | ||
51 | textures_npatch_drawing | Jorge A. Gomes | ||
52 | textures_background_scrolling | ray | ||
53 | textures_sprite_button | ray | ||
54 | textures_sprite_explosion | ray | ||
55 | textures_bunnymark | ray | ||
56 | textures_mouse_painting | Chris Dill | ||
57 | textures_blend_modes | Karlo Licudine | ||
58 | textures_draw_tiled | Vlad Adrian | ||
-- | textures_poly | Chris Camacho | ⭐️ |
category: text
Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib text module.
## | example | image | developer | new |
---|---|---|---|---|
59 | text_raylib_fonts | ray | ||
60 | text_font_spritefont | ray | ||
61 | text_font_filters | ray | ||
62 | text_font_loading | ray | ||
63 | text_font_sdf | ray | ||
64 | text_format_text | ray | ||
65 | text_input_box | ray | ||
66 | text_writing_anim | ray | ||
67 | text_rectangle_bounds | Vlad Adrian | ||
68 | text_unicode | Vlad Adrian | ||
-- | text_draw_3d | Vlad Adrian | ⭐️ |
category: models
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib models module.
## | example | image | developer | new |
---|---|---|---|---|
69 | models_animation | culacant | ||
70 | models_billboard | ray | ||
71 | models_box_collisions | ray | ||
72 | models_cubicmap | ray | ||
73 | models_first_person_maze | ray | ||
74 | models_geometric_shapes | ray | ||
75 | ... | ray | ||
76 | models_mesh_generation | ray | ||
77 | models_mesh_picking | Joel Davis | ||
78 | models_loading | ray | ||
79 | models_orthographic_projection | Max Danielsson | ||
80 | models_rlgl_solar_system | ray | ||
81 | models_skybox | ray | ||
82 | models_yaw_pitch_roll | Berni | ⭐️ | |
83 | models_heightmap | ray | ||
84 | models_waving_cubes | codecat | ||
-- | models_gltf_model | object71 | ⭐️ |
category: shaders
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib rlgl module.
## | example | image | developer | new |
---|---|---|---|---|
85 | shaders_basic_lighting | Chris Camacho | ||
86 | shaders_model_shader | ray | ||
87 | shaders_shapes_textures | ray | ||
88 | shaders_custom_uniform | ray | ||
89 | shaders_postprocessing | ray | ||
90 | shaders_palette_switch | Marco Lizza | ||
91 | shaders_raymarching | Shader by Iñigo Quilez | ||
92 | shaders_texture_drawing | Michał Ciesielski | ||
93 | shaders_texture_waves | Anata | ||
94 | shaders_julia_set | eggmund | ||
95 | shaders_eratosthenes | ProfJski | ||
96 | shaders_fog | Chris Camacho | ||
97 | shaders_simple_mask | Chris Camacho | ||
98 | shaders_spotlight | Chris Camacho | ||
99 | shaders_hot_reloading | ray | ||
100 | shaders_mesh_instancing | seanpringle, moliad | ⭐️ | |
101 | shaders_multi_sample2d | ray |
category: audio
Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib raudio module. Note this module can be used standalone independently of raylib, check raudio_standalone example.
## | example | image | developer | new |
---|---|---|---|---|
102 | audio_module_playing | ray | ||
103 | audio_music_stream | ray | ||
104 | audio_raw_stream | ray | ||
105 | audio_sound_loading | ray | ||
106 | audio_multichannel_sound | Chris Camacho | ⭐️ |
category: others
Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries.
## | example | image | developer | new |
---|---|---|---|---|
119 | raudio_standalone | ray | ||
120 | rlgl_standalone | ray | ||
121 | easings_testbed | Juan Miguel López | ||
122 | embedded_files_loading | Kristian Holmgren |
As always contributions are welcome, feel free to send new examples! Here it is an examples template to start with!