WARNING: RENAMED: GetDroppedFiles() to LoadDroppedFiles()

RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
This commit is contained in:
Ray 2022-06-06 20:39:37 +02:00
parent ebbcc2ffce
commit e6bc401c93
8 changed files with 33 additions and 33 deletions

View File

@ -35,7 +35,7 @@ int main(void)
//----------------------------------------------------------------------------------
if (IsFileDropped())
{
droppedFiles = GetDroppedFiles(&count);
droppedFiles = LoadDroppedFiles(&count);
}
//----------------------------------------------------------------------------------
@ -67,7 +67,7 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
ClearDroppedFiles(); // Clear internal buffers
UnloadDroppedFiles(); // Clear internal buffers
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------

View File

@ -68,7 +68,7 @@ int main(void)
if (IsFileDropped())
{
int count = 0;
char **droppedFiles = GetDroppedFiles(&count);
char **droppedFiles = LoadDroppedFiles(&count);
if (count == 1) // Only support one file dropped
{
@ -95,7 +95,7 @@ int main(void)
}
}
ClearDroppedFiles(); // Clear internal buffers
UnloadDroppedFiles(); // Clear internal buffers
}
// Select model on mouse click

View File

@ -98,7 +98,7 @@ int main(void)
if (IsFileDropped())
{
int count = 0;
char **droppedFiles = GetDroppedFiles(&count);
char **droppedFiles = LoadDroppedFiles(&count);
if (count == 1) // Only support one file dropped
{
@ -125,7 +125,7 @@ int main(void)
}
}
ClearDroppedFiles(); // Clear internal buffers
UnloadDroppedFiles(); // Clear internal buffers
}
//----------------------------------------------------------------------------------

View File

@ -142,7 +142,7 @@ int main(void)
if (IsFileDropped())
{
int count = 0;
char **droppedFiles = GetDroppedFiles(&count);
char **droppedFiles = LoadDroppedFiles(&count);
// NOTE: We only support first ttf file dropped
if (IsFileExtension(droppedFiles[0], ".ttf"))
@ -156,7 +156,7 @@ int main(void)
font = LoadFont(droppedFiles[0]);
fontSize = font.baseSize;
}
ClearDroppedFiles();
UnloadDroppedFiles();
}
// Handle Events

View File

@ -80,14 +80,14 @@ int main(void)
if (IsFileDropped())
{
int count = 0;
char **droppedFiles = GetDroppedFiles(&count);
char **droppedFiles = LoadDroppedFiles(&count);
// NOTE: We only support first ttf file dropped
if (IsFileExtension(droppedFiles[0], ".ttf"))
{
UnloadFont(font);
font = LoadFontEx(droppedFiles[0], (int)fontSize, 0, 0);
ClearDroppedFiles();
UnloadDroppedFiles();
}
}
//----------------------------------------------------------------------------------
@ -123,7 +123,7 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
ClearDroppedFiles(); // Clear internal buffers
UnloadDroppedFiles(); // Clear internal buffers
UnloadFont(font); // Font unloading

View File

@ -149,8 +149,8 @@ RLAPI char **GetDirectoryFiles(const char *dirPath, int *count); // Get filenam
RLAPI void ClearDirectoryFiles(void); // Clear directory files paths buffers (free memory)
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names (memory should be freed)
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer (free memory)
RLAPI char **LoadDroppedFiles(int *count); // Get dropped files names (memory should be freed)
RLAPI void UnloadDroppedFiles(void); // Clear dropped files paths buffer (free memory)
RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
// Compression/Encoding functionality

View File

@ -1,6 +1,6 @@
/**********************************************************************************************
*
* raylib v4.1-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
* raylib v4.2-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
*
* FEATURES:
* - NO external dependencies, all required libraries included with raylib
@ -80,7 +80,7 @@
#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
#define RAYLIB_VERSION "4.1-dev"
#define RAYLIB_VERSION "4.2-dev"
// Function specifiers in case library is build/used as a shared library (Windows)
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
@ -1058,11 +1058,11 @@ RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previou
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
RLAPI const char *GetApplicationDirectory(void); // Get the directory if the running application (uses static string)
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
RLAPI char **LoadDirectoryFiles(const char *dirPath, int *count); // Load filenames in a directory path
RLAPI void UnloadDirectoryFiles(void); // Clear directory files paths buffers
RLAPI char **LoadDirectoryFiles(const char *dirPath, int *count); // Load directory filepaths
RLAPI void UnloadDirectoryFiles(void); // Unload directory filepaths
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names (memory must be freed)
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer (free memory)
RLAPI char **LoadDroppedFiles(int *count); // Load dropped filepaths
RLAPI void UnloadDroppedFiles(void); // Unload dropped filepaths
RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
// Compression/Encoding functionality

View File

@ -404,7 +404,7 @@ typedef struct CoreData {
Point renderOffset; // Offset from render area (must be divided by 2)
Matrix screenScale; // Matrix to scale screen (framebuffer rendering)
char **dropFilesPath; // Store dropped files paths as strings
char **dropFilepaths; // Store dropped files paths as strings
int dropFileCount; // Count dropped files strings
} Window;
@ -3109,7 +3109,7 @@ const char *GetApplicationDirectory(void)
return appDir;
}
// Get filenames in a directory path
// Load directory filepaths
// NOTE: Files count is returned by parameters pointer
char **LoadDirectoryFiles(const char *dirPath, int *fileCount)
{
@ -3144,7 +3144,7 @@ char **LoadDirectoryFiles(const char *dirPath, int *fileCount)
return dirFilesPath;
}
// Clear directory files paths buffers
// Unload directory filepaths
void UnloadDirectoryFiles(void)
{
if (dirFileCount > 0)
@ -3174,21 +3174,21 @@ bool IsFileDropped(void)
else return false;
}
// Get dropped files names
char **GetDroppedFiles(int *count)
// Load dropped filepaths
char **LoadDroppedFiles(int *count)
{
*count = CORE.Window.dropFileCount;
return CORE.Window.dropFilesPath;
return CORE.Window.dropFilepaths;
}
// Clear dropped files paths buffer
void ClearDroppedFiles(void)
// Unload dropped filepaths
void UnloadDroppedFiles(void)
{
if (CORE.Window.dropFileCount > 0)
{
for (int i = 0; i < CORE.Window.dropFileCount; i++) RL_FREE(CORE.Window.dropFilesPath[i]);
for (int i = 0; i < CORE.Window.dropFileCount; i++) RL_FREE(CORE.Window.dropFilepaths[i]);
RL_FREE(CORE.Window.dropFilesPath);
RL_FREE(CORE.Window.dropFilepaths);
CORE.Window.dropFileCount = 0;
}
@ -5419,14 +5419,14 @@ static void CursorEnterCallback(GLFWwindow *window, int enter)
// Everytime new files are dropped, old ones are discarded
static void WindowDropCallback(GLFWwindow *window, int count, const char **paths)
{
ClearDroppedFiles();
UnloadDroppedFiles();
CORE.Window.dropFilesPath = (char **)RL_MALLOC(count*sizeof(char *));
CORE.Window.dropFilepaths = (char **)RL_MALLOC(count*sizeof(char *));
for (int i = 0; i < count; i++)
{
CORE.Window.dropFilesPath[i] = (char *)RL_MALLOC(MAX_FILEPATH_LENGTH*sizeof(char));
strcpy(CORE.Window.dropFilesPath[i], paths[i]);
CORE.Window.dropFilepaths[i] = (char *)RL_MALLOC(MAX_FILEPATH_LENGTH*sizeof(char));
strcpy(CORE.Window.dropFilepaths[i], paths[i]);
}
CORE.Window.dropFileCount = count;