raylib/examples/shaders
Ray 9fd410b8a8 Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
2019-05-16 17:07:59 +02:00
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resources Review shader to use provided texture coordinates 2019-05-16 17:07:59 +02:00
shaders_custom_uniform.c Review models examples 2019-03-29 20:22:50 +01:00
shaders_custom_uniform.png Reviewed models and examples 2018-06-30 20:02:32 +02:00
shaders_julia_set.c Review shader to use provided texture coordinates 2019-05-16 17:07:59 +02:00
shaders_julia_set.png Update example! 2019-05-15 17:00:50 +02:00
shaders_model_shader.c Review models examples 2019-03-29 20:22:50 +01:00
shaders_model_shader.png Reviewed models and examples 2018-06-30 20:02:32 +02:00
shaders_palette_switch.c examples review 2019-05-14 15:34:23 +02:00
shaders_postprocessing.c Review models examples 2019-03-29 20:22:50 +01:00
shaders_postprocessing.png Reviewed models and examples 2018-06-30 20:02:32 +02:00
shaders_raymarching.c Some example tweaks 2019-05-14 00:08:21 +02:00
shaders_raymarching.png new example: shaders_raymarching 2018-12-20 09:55:33 +01:00
shaders_shapes_textures.c Reviewed some examples to work on RPI 2018-12-18 17:22:13 +01:00
shaders_shapes_textures.png Replaced some images and updated examples 2017-04-14 13:58:39 +02:00
shaders_texture_drawing.c examples review 2019-05-14 15:34:23 +02:00
shaders_texture_drawing.png new example: shaders_texture_drawing 2019-04-11 16:53:20 +02:00
shaders_texture_waves.c examples review 2019-05-14 15:34:23 +02:00
shaders_texture_waves.png new examples: shaders_texture_waves 2019-05-14 00:07:34 +02:00