raylib/tests/test_music_stream.c

86 lines
2.9 KiB
C

/*******************************************************************************************
*
* raylib test - Music playing (streaming)
*
* NOTE: This test requires OpenAL32 dll installed (or in the same folder)
*
* This test has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib test - music playing (streaming)");
InitAudioDevice(); // Initialize audio device
PlayMusicStream("resources/audio/deserve_to_be_loved.ogg"); // Load Music file
int framesCounter = 0;
float volume = 1.0;
float timePlayed = 0;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
framesCounter++;
// Testing music fading
/*
if (framesCounter > 600)
{
volume -= 0.01;
if (volume <= 0)
{
volume = 1.0;
framesCounter = -600;
PlayMusicStream("resources/audio/destiny.ogg");
}
SetMusicVolume(volume);
}
*/
timePlayed = GetMusicTimePlayed() / GetMusicTimeLength() * 100 * 4; // We scale by 4 to fit 400 pixels
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY);
DrawRectangle(200, 250, 400, 12, LIGHTGRAY);
DrawRectangle(200, 250, (int)timePlayed, 12, MAROON);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}