/******************************************************************************************* * * raylib test - Music playing (streaming) * * NOTE: This test requires OpenAL32 dll installed (or in the same folder) * * This test has been created using raylib 1.1 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib test - music playing (streaming)"); InitAudioDevice(); // Initialize audio device PlayMusicStream("resources/audio/deserve_to_be_loved.ogg"); // Load Music file int framesCounter = 0; float volume = 1.0; float timePlayed = 0; SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- framesCounter++; // Testing music fading /* if (framesCounter > 600) { volume -= 0.01; if (volume <= 0) { volume = 1.0; framesCounter = -600; PlayMusicStream("resources/audio/destiny.ogg"); } SetMusicVolume(volume); } */ timePlayed = GetMusicTimePlayed() / GetMusicTimeLength() * 100 * 4; // We scale by 4 to fit 400 pixels //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY); DrawRectangle(200, 250, 400, 12, LIGHTGRAY); DrawRectangle(200, 250, (int)timePlayed, 12, MAROON); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }