36 lines
3.6 KiB
Markdown
36 lines
3.6 KiB
Markdown
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I believe that time is the most valuable resource and the following people have invested part of their time
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contributing (in some way or another) to make raylib project better. Huge thanks!
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- [Zopokx](https://github.com/Zopokx) for testing the web.
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- [Elendow](http://www.elendow.com) for testing and helping on web development.
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- Victor Dual for implementing and testing 3D shapes functions.
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- Marc Palau for implementing and testing 3D shapes functions and contribute on camera and gestures modules.
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- Kevin Gato for improving texture internal formats support and helping on raygui development.
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- Daniel Nicolas for improving texture internal formats support and helping on raygui development.
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- Marc Agüera for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
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- Daniel Moreno for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
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- Daniel Gomez for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
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- [Sergio Martinez](https://github.com/anidealgift) for helping on raygui development and tools development (raygui_styler).
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- [Victor Fisac](https://github.com/victorfisac) for developing physics raylib module (physac) and implementing PBR materials and lighting systems... among multiple other improvements and multiple tools and games.
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- Albert Martos for helping on raygui and porting examples and game-templates to Android and HTML5.
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- Ian Eito for helping on raygui and porting examples and game-templates to Android and HTML5.
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- [procedural](https://github.com/procedural) for testing raylib on Linux, correcting some bugs and adding several mouse functions.
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- [Chris Hemingway](https://github.com/cHemingway) for improving raylib on OSX build system.
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- [Emanuele Petriglia](https://github.com/LelixSuper) for working on multiple GNU/Linux improvements and developing [TicTacToe](https://github.com/LelixSuper/TicTacToe) raylib game.
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- [Joshua Reisenauer](https://github.com/kd7tck) for adding audio modules support (XM, MOD) and reviewing audio system.
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- [Marcelo Paez](https://github.com/paezao) for his help on OSX to solve High DPI display issue. Thanks Marcelo!
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- [Ghassan Al-Mashareqa](https://github.com/ghassanpl) for his amazing contribution with raylib Lua module, I just work over his code to implement [rlua](https://github.com/raysan5/raylib/blob/master/src/rlua.h)
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- [Teodor Stoenescu](https://github.com/teodor-stoenescu) for his improvements on OBJ object loading.
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- [RDR8](https://github.com/RDR8) for helping with Linux build improvements
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- [Saggi Mizrahi](https://github.com/ficoos) for multiple fixes on Linux and audio system
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- [Daniel Lemos](https://github.com/xspager) for fixing issues on Linux games building
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- [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c)
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- [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support
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- [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain
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- [Michael Vetter](https://github.com/jubalh) for improvements on build system and adding meson support for Linux
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- [Wilhem Barbier](https://github.com/nounoursheureux) for adding Image generation functions and some fixes
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- [Benjamin Summerton](https://github.com/define-private-public) for improving OSX building and his amazing work on CMake build sytem
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Please, if I forget someone in this list, excuse me and write me an email to remind me to add you!
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