74 lines
4.0 KiB
Markdown
74 lines
4.0 KiB
Markdown
<img align="left" src="https://github.com/raysan5/raylib/blob/master/logo/logo256x256.png" width=256>
|
|
|
|
**raylib is a simple and easy-to-use library to learn videogames programming.**
|
|
|
|
raylib is highly inspired by Borland BGI graphics lib and by XNA framework.
|
|
|
|
raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education.
|
|
|
|
NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming;
|
|
no fancy interface, no visual helpers, no auto-debugging... just coding in the most
|
|
pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)
|
|
|
|
features
|
|
--------
|
|
|
|
* Written in plain C code (C99) in PascalCase/camelCase notation
|
|
* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2)
|
|
* Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c)
|
|
* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
|
|
* Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC)
|
|
* Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps
|
|
* Flexible Materials system, supporting classic maps and PBR maps
|
|
* Shaders support, including Model shaders and Postprocessing shaders
|
|
* Powerful math module for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h)
|
|
* Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
|
|
* Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5**
|
|
* VR stereo rendering support with configurable HMD device parameters
|
|
* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
|
|
* Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go))
|
|
|
|
raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for
|
|
multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, maintained, ...).
|
|
|
|
raylib uses on its [audio](https://github.com/raysan5/raylib/blob/master/src/audio.c) module, [OpenAL Soft](http://kcat.strangesoft.net/openal.html) audio library, in multiple flavours,
|
|
to accomodate to Android, Raspberry Pi and HTML5.
|
|
|
|
*On Android, `native_app_glue module` (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.*
|
|
|
|
*On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.*
|
|
|
|
building
|
|
--------
|
|
|
|
For detailed building instructions, check [raylib Wiki](https://github.com/raysan5/raylib/wiki).
|
|
|
|
raylib has been developed using exclusively two tools:
|
|
|
|
* Notepad++ (text editor) - [http://notepad-plus-plus.org/](http://notepad-plus-plus.org/)
|
|
* MinGW (GCC compiler) - [http://www.mingw.org/](http://www.mingw.org/)
|
|
|
|
Those are the tools recommended to develop with raylib, in fact, those are the tools my students use.
|
|
|
|
contact
|
|
-------
|
|
|
|
* Webpage: [http://www.raylib.com](http://www.raylib.com)
|
|
* Twitter: [http://www.twitter.com/raysan5](http://www.twitter.com/raysan5)
|
|
* Facebook: [http://www.facebook.com/raylibgames](http://www.facebook.com/raylibgames)
|
|
* Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib)
|
|
* Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5)
|
|
* Patreon: [https://www.patreon.com/raysan5](https://www.patreon.com/raysan5)
|
|
|
|
If you are using raylib and you enjoy it, please, [let me know][raysan5].
|
|
|
|
If you feel you can help, then, [helpme!](http://www.raylib.com/helpme.html)
|
|
|
|
license
|
|
-------
|
|
|
|
raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE.md) for further details.
|
|
|
|
[raysan5]: mailto:ray@raylib.com "Ramon Santamaria - Ray San"
|
|
|