raylib/examples/audio
James Hofmann 959f8e45f8
Complete raw_audio_stream example
1. Always synthesize a complete frame of audio, using a second buffer (this prevents gaps in playback)
2. Sine is computed correctly, with an adjustable frequency
3. User can modulate frequency in real-time with mouse
4. Entire audio buffer data is shown, visually demonstrating how sine changes in wavelength
2018-07-25 03:01:48 -07:00
..
resources Working on MP3 support 2018-07-19 23:15:46 +02:00
audio_module_playing.c Working on examples... 2017-04-08 23:31:58 +02:00
audio_module_playing.png Reorganize examples folder 2017-04-04 01:54:49 +02:00
audio_music_stream.c Working on examples... 2017-04-08 23:31:58 +02:00
audio_music_stream.png Reorganize examples folder 2017-04-04 01:54:49 +02:00
audio_raw_stream.c Complete raw_audio_stream example 2018-07-25 03:01:48 -07:00
audio_raw_stream.png Reorganize examples folder 2017-04-04 01:54:49 +02:00
audio_sound_loading.c Working on examples... 2017-04-08 23:31:58 +02:00
audio_sound_loading.png Reorganize examples folder 2017-04-04 01:54:49 +02:00