9821725c6b
* Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> |
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.. | ||
audio | ||
core | ||
models | ||
network | ||
others | ||
physics | ||
shaders | ||
shapes | ||
text | ||
textures | ||
CMakeLists.txt | ||
examples_template.c | ||
Makefile | ||
Makefile.Android | ||
raylib_compile_execute.bat | ||
raylib_makefile_example.bat | ||
README.md |
EXAMPLES LIST
category: core
Examples using raylib core platform functionality like window creation, inputs, drawing modes and system functionality.
## | example | image | developer | new |
---|---|---|---|---|
01 | core_basic_window | ray | ||
02 | core_input_keys | ray | ||
03 | core_input_mouse | ray | ||
04 | core_input_mouse_wheel | ray | ||
05 | core_input_gamepad | ray | ||
06 | core_input_multitouch | Berni | ||
07 | core_input_gestures | ray | ||
08 | core_2d_camera | ray | ||
09 | core_2d_camera_platformer | avyy | ⭐️ | |
10 | core_3d_camera_mode | ray | ||
11 | core_3d_camera_free | ray | ||
12 | core_3d_camera_first_person | ray | ||
13 | core_3d_picking | ray | ||
14 | core_world_screen | ray | ||
15 | core_custom_logging | Pablo Marcos | ||
16 | core_window_letterbox | Anata | ||
17 | core_drop_files | ray | ||
18 | core_random_values | ray | ||
19 | core_scissor_test | Chris Dill | ⭐️ | |
20 | core_storage_values | ray | ||
21 | core_vr_simulator | ray | ||
22 | core_loading_thread | ray | ⭐️ | |
23 | core/core_quat_conversion | Chris Camacho | ⭐️ | |
24 | core/core_window_flags | ray | ⭐️ |
category: shapes
Examples using raylib shapes drawing functionality, provided by raylib shapes module.
## | example | image | developer | new |
---|---|---|---|---|
25 | shapes_basic_shapes | ray | ||
26 | shapes_bouncing_ball | ray | ⭐️ | |
27 | shapes_colors_palette | ray | ||
28 | shapes_logo_raylib | ray | ||
29 | shapes_logo_raylib_anim | ray | ||
30 | shapes_rectangle_scaling | Vlad Adrian | ||
31 | shapes_lines_bezier | ray | ||
32 | shapes_collision_area | ray | ⭐️ | |
33 | shapes_following_eyes | ray | ⭐️ | |
34 | shapes_easings_ball_anim | ray | ⭐️ | |
35 | shapes_easings_box_anim | ray | ⭐️ | |
36 | shapes_easings_rectangle_array | ray | ⭐️ | |
37 | shapes_draw_ring | Vlad Adrian | ⭐️ | |
38 | shapes_draw_circle_sector | Vlad Adrian | ||
39 | shapes_draw_rectangle_rounded | Vlad Adrian |
category: textures
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib textures module.
## | example | image | developer | new |
---|---|---|---|---|
40 | textures_logo_raylib | ray | ||
41 | textures_rectangle | ray | ||
42 | textures_srcrec_dstrec | ray | ||
43 | textures_image_drawing | ray | ||
44 | textures_image_generation | ray | ||
45 | textures_image_loading | ray | ||
46 | textures_image_processing | ray | ||
47 | textures_image_text | ray | ||
48 | textures_to_image | ray | ⭐️ | |
49 | textures_raw_data | ray | ||
50 | textures_particles_blending | ray | ||
51 | textures_npatch_drawing | Jorge A. Gomes | ||
52 | textures_background_scrolling | ray | ⭐️ | |
53 | textures_sprite_button | ray | ⭐️ | |
54 | textures_sprite_explosion | ray | ⭐️ | |
55 | textures_bunnymark | ray | ||
56 | textures_mouse_painting | Chris Dill | ||
57 | textures_blend_modes | Karlo Licudine | ⭐️ | |
58 | textures/textures_draw_tiled | Vlad Adrian | ⭐️ |
category: text
Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib text module.
## | example | image | developer | new |
---|---|---|---|---|
59 | text_raylib_fonts | ray | ||
60 | text_font_spritefont | ray | ||
61 | text_font_filters | ray | ||
62 | text_font_loading | ray | ||
63 | text_font_sdf | ray | ||
64 | text_format_text | ray | ||
65 | text_input_box | ray | ||
66 | text_writing_anim | ray | ||
67 | text_rectangle_bounds | Vlad Adrian | ||
68 | text_unicode | Vlad Adrian |
category: models
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib models module.
## | example | image | developer | new |
---|---|---|---|---|
69 | models_animation | culacant | ||
70 | models_billboard | ray | ||
71 | models_box_collisions | ray | ||
72 | models_cubicmap | ray | ||
73 | models_first_person_maze | ray | ||
74 | models_geometric_shapes | ray | ||
75 | models_material_pbr | ray | ||
76 | models_mesh_generation | ray | ||
77 | models_mesh_picking | Joel Davis | ||
78 | models_loading | ray | ||
79 | models_orthographic_projection | Max Danielsson | ||
80 | models_rlgl_solar_system | ray | ||
81 | models_skybox | ray | ||
82 | models_yaw_pitch_roll | Berni | ||
83 | models_heightmap | ray | ||
84 | models_waving_cubes | codecat | ⭐️ |
category: shaders
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib rlgl module.
## | example | image | developer | new |
---|---|---|---|---|
85 | shaders_basic_lighting | Chris Camacho | ||
86 | shaders_model_shader | ray | ||
87 | shaders_shapes_textures | ray | ||
88 | shaders_custom_uniform | ray | ||
89 | shaders_postprocessing | ray | ||
90 | shaders_palette_switch | Marco Lizza | ||
91 | shaders_raymarching | Shader by Iñigo Quilez | ||
92 | shaders_texture_drawing | Michał Ciesielski | ||
93 | shaders_texture_waves | Anata | ||
94 | shaders_julia_set | eggmund | ||
95 | shaders_eratosthenes | ProfJski | ||
96 | shaders_fog | Chris Camacho | ||
97 | shaders_simple_mask | Chris Camacho | ||
98 | shaders_spotlight | Chris Camacho | ⭐️ | |
99 | shaders_hot_reloading | ray | ⭐️ | |
100 | shaders_rlgl_mesh_instanced | Chris Camacho | ⭐️ | |
101 | shaders_multi_sample2d | ray | ⭐️ |
category: audio
Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib raudio module. Note this module can be used standalone independently of raylib, check raudio_standalone example.
## | example | image | developer | new |
---|---|---|---|---|
102 | audio_module_playing | ray | ||
103 | audio_music_stream | ray | ||
104 | audio_raw_stream | ray | ||
105 | audio_sound_loading | ray | ||
106 | audio_multichannel_sound | Chris Camacho | ⭐️ |
category: physics
Examples showing physics functionality with raylib. This functionality is provided by physac library, included with raylib sources. Note this library is not linked with raylib by default, it should be manually included in user code.
## | example | image | developer | new |
---|---|---|---|---|
107 | physics_demo | Victor Fisac | ||
108 | physics_friction | Victor Fisac | ||
109 | physics_movement | Victor Fisac | ||
110 | physics_restitution | Victor Fisac | ||
111 | physics_shatter | Victor Fisac |
category: network
Examples showing raylib network functionality. This functionality is provided by rnet module.
Note that rnet module is under development and not ready yet.
## | example | image | developer | new |
---|---|---|---|---|
112 | network_ping_pong | Jak Barnes | ||
113 | network_resolve_host | Jak Barnes | ||
114 | network_tcp_client | Jak Barnes | ||
115 | network_tcp_server | Jak Barnes | ||
116 | network_test | Jak Barnes | ||
117 | network_udp_client | Jak Barnes | ||
118 | network_udp_server | Jak Barnes |
category: others
Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries.
## | example | image | developer | new |
---|---|---|---|---|
119 | raudio_standalone | ray | ||
120 | rlgl_standalone | ray | ||
121 | easings_testbed | Juan Miguel López | ||
122 | embedded_files_loading) | Kristian Holmgren |
As always contributions are welcome, feel free to send new examples! Here it is an examples template to start with!