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examples | ||
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BINDINGS.md | ||
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CONTRIBUTING.md | ||
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LICENSE.md | ||
raylib.pc.in | ||
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README.md | ||
ROADMAP.md |
raylib is a simple and easy-to-use library to enjoy videogames programming.
raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.
NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way.
Ready to learn? Jump to code examples!
features
- NO external dependencies, all required libraries are bundled into raylib
- Multiple platforms supported: Windows, Linux, MacOS, Android... and many more!
- Written in plain C code (C99) in PascalCase/camelCase notation
- Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
- Unique OpenGL abstraction layer (usable as standalone module): rlgl
- Multiple Fonts formats supported (XNA fonts, AngelCode fonts, TTF)
- Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
- Full 3D support, including 3D Shapes, Models, Billboards, Heightmaps and more!
- Flexible Materials system, supporting classic maps and PBR maps
- Custom shaders, including model and postprocessing shaders.
- Powerful math module for Vector, Matrix and Quaternion operations: raymath
- Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
- VR stereo rendering support with configurable HMD device parameters
- Bindings to multiple code languages!
raylib uses on its core module the outstanding GLFW3 library, embedded inside raylib in the form of rglfw module, to avoid external dependencies.
raylib uses on its raudio module, the amazing miniaudio audio library to support multiple platforms and multiple audio backends.
raylib uses internally multiple single-file header-only libraries to support multiple fileformats loading and saving, all those libraries are embedded with raylib and available in src/external directory. Check raylib Wiki for a detailed list.
On Android platform, native_app_glue module
module (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.
On Raspberry Pi platform (native mode), Videocore API
and EGL
libraries are used for window/context management. Inputs are processed using evdev
Linux libraries
build and installation
Binary releases for Windows, Linux and macOS are available at the Github Releases page. raylib is also available via multiple package managers on multiple OS distributions. Check raylib Wiki for more info.
If you wish to build raylib yourself, the raylib Wiki also contains detailed instructions on how to approach that.
raylib has been developed using two tools:
- Notepad++ (text editor) - http://notepad-plus-plus.org
- MinGW (GCC compiler) - http://www.mingw.org
Those are the tools recommended to enjoy raylib development.
contact
- Webpage: http://www.raylib.com
- Discord: https://discord.gg/raylib
- Twitter: http://www.twitter.com/raysan5
- Facebook: http://www.facebook.com/raylibgames
- Reddit: https://www.reddit.com/r/raylib
- Twitch: http://www.twitch.tv/raysan5
- Patreon: https://www.patreon.com/raylib
- YouTube: https://www.youtube.com/channel/raylib
If you are using raylib and you enjoy it, please, join our Discord server.
license
raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.