170 lines
5.6 KiB
Bash
Executable File
170 lines
5.6 KiB
Bash
Executable File
#!/bin/sh
|
|
# Change your executable name here
|
|
GAME_NAME="game"
|
|
|
|
# Set your sources here (relative paths!)
|
|
# Example with two source folders:
|
|
# SOURCES="src/*.c src/submodule/*.c"
|
|
SOURCES="core_basic_window.c"
|
|
|
|
# Set your raylib/src location here (relative path!)
|
|
RAYLIB_SRC="../../src"
|
|
|
|
# About this build script: it does many things, but in essence, it's
|
|
# very simple. It has 3 compiler invocations: building raylib (which
|
|
# is not done always, see logic by searching "Build raylib"), building
|
|
# src/*.c files, and linking together those two. Each invocation is
|
|
# wrapped in an if statement to make the -qq flag work, it's pretty
|
|
# verbose, sorry.
|
|
|
|
# Stop the script if a compilation (or something else?) fails
|
|
set -e
|
|
|
|
# Get arguments
|
|
while getopts ":hdusrcq" opt; do
|
|
case $opt in
|
|
h)
|
|
echo "Usage: ./build-rpi.sh [-hdusrcqq]"
|
|
echo " -h Show this information"
|
|
echo " -d Faster builds that have debug symbols, and enable warnings"
|
|
echo " -u Run upx* on the executable after compilation (before -r)"
|
|
echo " -s Run strip on the executable after compilation (before -r)"
|
|
echo " -r Run the executable after compilation"
|
|
echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
|
|
echo " -q Suppress this script's informational prints"
|
|
echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)"
|
|
echo ""
|
|
echo "* This is mostly here to make building simple \"shipping\" versions"
|
|
echo " easier, and it's a very small bit in the build scripts. The option"
|
|
echo " requires that you have upx installed and on your path, of course."
|
|
echo ""
|
|
echo "Examples:"
|
|
echo " Build a release build: ./build-rpi.sh"
|
|
echo " Build a release build, full recompile: ./build-rpi.sh -c"
|
|
echo " Build a debug build and run: ./build-rpi.sh -d -r"
|
|
echo " Build in debug, run, don't print at all: ./build-rpi.sh -drqq"
|
|
exit 0
|
|
;;
|
|
d)
|
|
BUILD_DEBUG="1"
|
|
;;
|
|
u)
|
|
UPX_IT="1"
|
|
;;
|
|
s)
|
|
STRIP_IT="1"
|
|
;;
|
|
r)
|
|
RUN_AFTER_BUILD="1"
|
|
;;
|
|
c)
|
|
BUILD_ALL="1"
|
|
;;
|
|
q)
|
|
if [ -n "$QUIET" ]; then
|
|
REALLY_QUIET="1"
|
|
else
|
|
QUIET="1"
|
|
fi
|
|
;;
|
|
\?)
|
|
echo "Invalid option: -$OPTARG" >&2
|
|
exit 1
|
|
;;
|
|
esac
|
|
done
|
|
|
|
# Set CC if it's not set already
|
|
if [ -z "$CC" ]; then
|
|
CC=cc
|
|
fi
|
|
|
|
# Directories
|
|
ROOT_DIR=$PWD
|
|
SOURCES="$ROOT_DIR/$SOURCES"
|
|
RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
|
|
|
|
# Flags
|
|
OUTPUT_DIR="builds/linux"
|
|
COMPILATION_FLAGS="-std=c99 -Os -flto"
|
|
FINAL_COMPILE_FLAGS="-s"
|
|
WARNING_FLAGS="-Wall -Wextra -Wpedantic"
|
|
LINK_FLAGS="-flto -lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib"
|
|
# Debug changes to flags
|
|
if [ -n "$BUILD_DEBUG" ]; then
|
|
OUTPUT_DIR="builds-debug/linux"
|
|
COMPILATION_FLAGS="-std=c99 -O0 -g"
|
|
FINAL_COMPILE_FLAGS=""
|
|
LINK_FLAGS="-lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib"
|
|
fi
|
|
|
|
# Display what we're doing
|
|
if [ -n "$BUILD_DEBUG" ]; then
|
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)"
|
|
else
|
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)"
|
|
fi
|
|
|
|
# Create the raylib cache directory
|
|
TEMP_DIR="temp/release"
|
|
if [ -n "$BUILD_DEBUG" ]; then
|
|
TEMP_DIR="temp/debug"
|
|
fi
|
|
# If there's a -c flag, remove the cache
|
|
if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then
|
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding."
|
|
rm -r "$TEMP_DIR"
|
|
fi
|
|
# If temp directory doesn't exist, build raylib
|
|
if [ ! -d "$TEMP_DIR" ]; then
|
|
mkdir -p $TEMP_DIR
|
|
cd $TEMP_DIR
|
|
RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_RPI -DGRAPHICS_API_OPENGL_ES2"
|
|
RAYLIB_C_FILES="$RAYLIB_SRC/rcore.c $RAYLIB_SRC/rshapes.c $RAYLIB_SRC/rtextures.c $RAYLIB_SRC/rtext.c $RAYLIB_SRC/rmodels.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c"
|
|
RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I/opt/vc/include"
|
|
|
|
if [ -n "$REALLY_QUIET" ]; then
|
|
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1
|
|
else
|
|
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
|
|
fi
|
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: raylib compiled into object files in: $TEMP_DIR/"
|
|
cd $ROOT_DIR
|
|
fi
|
|
|
|
# Build the actual game
|
|
mkdir -p $OUTPUT_DIR
|
|
cd $OUTPUT_DIR
|
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
|
|
if [ -n "$REALLY_QUIET" ]; then
|
|
$CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
|
|
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
|
|
else
|
|
$CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
|
|
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
|
|
fi
|
|
rm *.o
|
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
|
|
|
|
if [ -n "$STRIP_IT" ]; then
|
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
|
|
strip $GAME_NAME
|
|
fi
|
|
|
|
if [ -n "$UPX_IT" ]; then
|
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
|
|
upx $GAME_NAME > /dev/null 2>&1
|
|
fi
|
|
|
|
if [ -n "$RUN_AFTER_BUILD" ]; then
|
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Running."
|
|
if [ -n "$REALLY_QUIET" ]; then
|
|
./$GAME_NAME > /dev/null 2>&1
|
|
else
|
|
./$GAME_NAME
|
|
fi
|
|
fi
|
|
cd $ROOT_DIR
|
|
|
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: All done."
|