mirror of https://github.com/raysan5/raylib
Review projects details for raylib 4.2
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@ -25,7 +25,7 @@
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# Define required raylib variables
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PROJECT_NAME ?= game
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RAYLIB_VERSION ?= 4.0.0
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RAYLIB_VERSION ?= 4.2.0
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RAYLIB_PATH ?= ..\..
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# Define default options
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@ -1,11 +1,11 @@
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# Raylib template for Code::Blocks
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# raylib template for Code::Blocks
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1. Install Raylib.
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1. Install raylib.
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On Windows you should install the **Windows Installer (with MinGW compiler)** package.
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On other platforms you can install however you like following the instructions in the wiki.
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* https://github.com/raysan5/raylib/releases/download/4.0.0/raylib_installer_v400.mingw.exe
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* https://github.com/raysan5/raylib/releases/download/4.2.0/raylib_installer_v420.mingw.exe
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* https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux
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* https://github.com/raysan5/raylib/wiki/Working-on-macOS
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@ -25,7 +25,7 @@
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# Define required raylib variables
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PROJECT_NAME ?= game
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RAYLIB_VERSION ?= 4.0.0
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RAYLIB_VERSION ?= 4.2.0
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RAYLIB_PATH ?= ..\..
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# Define compiler path on Windows
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@ -128,7 +128,7 @@ if [ ! -d "$TEMP_DIR" ]; then
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else
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$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
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fi
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
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[ -z "$QUIET" ] && echo "COMPILE-INFO: raylib compiled into object files in: $TEMP_DIR/"
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cd $ROOT_DIR
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fi
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@ -130,7 +130,7 @@ if [ ! -d "$TEMP_DIR" ]; then
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$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS -x objective-c $RAYLIB_SRC/rglfw.c
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$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
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fi
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
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[ -z "$QUIET" ] && echo "COMPILE-INFO: raylib compiled into object files in: $TEMP_DIR/"
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cd $ROOT_DIR
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fi
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@ -128,7 +128,7 @@ if [ ! -d "$TEMP_DIR" ]; then
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else
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$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
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fi
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
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[ -z "$QUIET" ] && echo "COMPILE-INFO: raylib compiled into object files in: $TEMP_DIR/"
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cd $ROOT_DIR
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fi
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@ -165,7 +165,7 @@ REM Build raylib if it hasn't been cached in TEMP_DIR
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IF NOT EXIST !TEMP_DIR!\ (
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mkdir !TEMP_DIR!
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cd !TEMP_DIR!
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REM Raylib's src folder
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REM raylib source folder
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set "RAYLIB_DEFINES=/D_DEFAULT_SOURCE /DPLATFORM_DESKTOP /DGRAPHICS_API_OPENGL_33"
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set RAYLIB_C_FILES="!RAYLIB_SRC!\rcore.c" "!RAYLIB_SRC!\rshapes.c" "!RAYLIB_SRC!\rtextures.c" "!RAYLIB_SRC!\rtext.c" "!RAYLIB_SRC!\rmodels.c" "!RAYLIB_SRC!\utils.c" "!RAYLIB_SRC!\raudio.c" "!RAYLIB_SRC!\rglfw.c"
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set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include"
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@ -175,7 +175,7 @@ IF NOT EXIST !TEMP_DIR!\ (
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) ELSE (
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cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! || exit /B
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)
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IF NOT DEFINED QUIET echo COMPILE-INFO: Raylib compiled into object files in: !TEMP_DIR!\
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IF NOT DEFINED QUIET echo COMPILE-INFO: raylib compiled into object files in: !TEMP_DIR!\
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REM Out of the temp directory
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cd !ROOT_DIR!
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