12581c1721
Probably more useful...
72 lines
2.6 KiB
C
72 lines
2.6 KiB
C
/*******************************************************************************************
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*
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* raylib [core] example - Gamepad input
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*
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* NOTE: This example requires a Gamepad connected to the system
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* raylib is configured to work with Xbox 360 gamepad, check raylib.h for buttons configuration
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
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Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
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Vector2 gamepadMovement = { 0, 0 };
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SetTargetFPS(60); // Set target frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsGamepadAvailable(GAMEPAD_PLAYER1))
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{
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gamepadMovement = GetGamepadMovement(GAMEPAD_PLAYER1);
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ballPosition.x += gamepadMovement.x;
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ballPosition.y -= gamepadMovement.y;
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if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
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{
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ballPosition.x = screenWidth/2;
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ballPosition.y = screenHeight/2;
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY);
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DrawCircleV(ballPosition, 50, MAROON);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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} |