raylib/examples/core_input_gamepad.c

72 lines
2.6 KiB
C
Raw Normal View History

/*******************************************************************************************
*
* raylib [core] example - Gamepad input
*
* NOTE: This example requires a Gamepad connected to the system
* raylib is configured to work with Xbox 360 gamepad, check raylib.h for buttons configuration
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
2014-09-30 01:41:05 +04:00
InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
2014-09-30 01:41:05 +04:00
Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
Vector2 gamepadMovement = { 0, 0 };
SetTargetFPS(60); // Set target frames-per-second
//--------------------------------------------------------------------------------------
2014-09-30 01:41:05 +04:00
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsGamepadAvailable(GAMEPAD_PLAYER1))
{
gamepadMovement = GetGamepadMovement(GAMEPAD_PLAYER1);
2014-09-30 01:41:05 +04:00
ballPosition.x += gamepadMovement.x;
ballPosition.y -= gamepadMovement.y;
2014-09-30 01:41:05 +04:00
if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
{
ballPosition.x = screenWidth/2;
ballPosition.y = screenHeight/2;
}
}
//----------------------------------------------------------------------------------
2014-09-30 01:41:05 +04:00
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
2014-09-30 01:41:05 +04:00
ClearBackground(RAYWHITE);
2014-09-30 01:41:05 +04:00
DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY);
2014-09-30 01:41:05 +04:00
DrawCircleV(ballPosition, 50, MAROON);
2014-09-30 01:41:05 +04:00
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
2014-09-30 01:41:05 +04:00
return 0;
}