raylib/examples/audio_music_stream.c
raysan5 68d647c1af Complete review and update
Simplified module for Music and AudioStream
Added support for raw audio streaming (with example)
2016-08-02 17:32:24 +02:00

92 lines
3.2 KiB
C

/*******************************************************************************************
*
* raylib [audio] example - Music playing (streaming)
*
* NOTE: This example requires OpenAL Soft library installed
*
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
InitAudioDevice(); // Initialize audio device
Music music = LoadMusicStream("resources/audio/guitar_noodling.ogg");
PlayMusicStream(music);
int framesCounter = 0;
float timePlayed = 0.0f;
//float volume = 1.0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
framesCounter++;
// Testing music fading from one file to another
/*
if (framesCounter > 600) // Wait for 10 seconds (600 frames)
{
volume -= 0.01; // Decrement music volume level
// When music volume level equal or lower than 0,
// restore volume level and init another music file
if (volume <= 0)
{
volume = 1.0;
framesCounter = 0;
}
SetMusicVolume(volume);
}
*/
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*100*4; // We scale by 4 to fit 400 pixels
UpdateMusicStream(music); // Update music buffer with new stream data
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY);
DrawRectangle(200, 250, 400, 12, LIGHTGRAY);
DrawRectangle(200, 250, (int)timePlayed, 12, MAROON);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadMusicStream(music); // Unload music stream buffers from RAM
CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}