68d647c1af
Simplified module for Music and AudioStream Added support for raw audio streaming (with example)
92 lines
3.2 KiB
C
92 lines
3.2 KiB
C
/*******************************************************************************************
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*
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* raylib [audio] example - Music playing (streaming)
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*
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* NOTE: This example requires OpenAL Soft library installed
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
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InitAudioDevice(); // Initialize audio device
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Music music = LoadMusicStream("resources/audio/guitar_noodling.ogg");
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PlayMusicStream(music);
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int framesCounter = 0;
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float timePlayed = 0.0f;
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//float volume = 1.0;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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framesCounter++;
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// Testing music fading from one file to another
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/*
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if (framesCounter > 600) // Wait for 10 seconds (600 frames)
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{
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volume -= 0.01; // Decrement music volume level
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// When music volume level equal or lower than 0,
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// restore volume level and init another music file
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if (volume <= 0)
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{
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volume = 1.0;
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framesCounter = 0;
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}
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SetMusicVolume(volume);
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}
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*/
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timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*100*4; // We scale by 4 to fit 400 pixels
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UpdateMusicStream(music); // Update music buffer with new stream data
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY);
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DrawRectangle(200, 250, 400, 12, LIGHTGRAY);
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DrawRectangle(200, 250, (int)timePlayed, 12, MAROON);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadMusicStream(music); // Unload music stream buffers from RAM
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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} |