/******************************************************************************************* * * raylib [audio] example - Music playing (streaming) * * NOTE: This example requires OpenAL Soft library installed * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)"); InitAudioDevice(); // Initialize audio device Music music = LoadMusicStream("resources/audio/guitar_noodling.ogg"); PlayMusicStream(music); int framesCounter = 0; float timePlayed = 0.0f; //float volume = 1.0; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- framesCounter++; // Testing music fading from one file to another /* if (framesCounter > 600) // Wait for 10 seconds (600 frames) { volume -= 0.01; // Decrement music volume level // When music volume level equal or lower than 0, // restore volume level and init another music file if (volume <= 0) { volume = 1.0; framesCounter = 0; } SetMusicVolume(volume); } */ timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*100*4; // We scale by 4 to fit 400 pixels UpdateMusicStream(music); // Update music buffer with new stream data //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY); DrawRectangle(200, 250, 400, 12, LIGHTGRAY); DrawRectangle(200, 250, (int)timePlayed, 12, MAROON); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadMusicStream(music); // Unload music stream buffers from RAM CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }