raylib/docs/games/loader.html
Ray San 1f6eb1fc61 Moved raylib webpage to docs folder
raylib webpage has been completely reorganized and moved from gh-pages
(a pain to work with) to docs folder. Useless libs have been removed,
webs have been renamed, etc.

Now it would be easier (hopefully) to update webpage. :)
2017-02-06 18:48:56 +01:00

196 lines
9.2 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<title>loading...</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<meta name="title" content="raylib - sample">
<meta name="description" content="raylib is a simple and easy-to-use library to learn videogames programming. This a small example of what you can do.">
<meta name="keywords" content="raylib, videogames, programming, C, C++, library, learn, study, simple, easy, free, open source, raysan">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib - sample"/>
<meta property="og:image" content="http://www.raylib.com/img/fb_raylib_logo.png"/>
<meta property="og:url" content="http://www.raylib.com" />
<meta property="og:site_name" content="raylib"/>
<meta property="og:description" content="This a small sample game showing what can be done with raylib"/>
<!-- Add jQuery library -->
<script type="text/javascript" src="http://code.jquery.com/jquery-latest.min.js"></script>
<!-- hightlight.js - Syntax highlighting for the Web -->
<link rel="stylesheet" href="http://cdnjs.cloudflare.com/ajax/libs/highlight.js/8.1/styles/default.min.css">
<!-- <link rel="stylesheet" href="http://cdnjs.cloudflare.com/ajax/libs/highlight.js/8.1/styles/obsidian.min.css"> -->
<script src="http://cdnjs.cloudflare.com/ajax/libs/highlight.js/8.1/highlight.min.js"></script>
<style type="text/css">
@font-face {
font-family: 'grixel_acme_7_wide_xtnd';
src: url('../common/font/acme_7_wide_xtnd.eot');
src: url('../common/font/acme_7_wide_xtnd.eot?#iefix') format('embedded-opentype'),
url('../common/font/acme_7_wide_xtnd.woff') format('woff'),
url('../common/font/acme_7_wide_xtnd.ttf') format('truetype');
font-weight: normal;
font-style: normal;
font-size-adjust:0.49;
}
#sampledata { width: 802px; height: 452px; text-align: center; }
#sampledata img { margin: 0 auto; border: 1px solid; border-color: black; }
#sampledata canvas { position: relative; top: 1px; left: 1px; border: 1px solid red; }
pre { width: 802px!important;}
pre code{ border: 1px solid; border-color:#b0b0b0; height:auto; }
.viewcodebtn{ margin-top: 10px; width:795px; height:30px; float:right; position:relative; cursor:pointer; font-weight:bold; font-size:10px;
line-height:30px; text-align: center; border-width:5px; background-color:#e1e1e1; color:#5c5a5a;
border:4px solid #898888; font-family: grixel_acme_7_wide_xtnd, Courier New, Verdana, Arial; left:-10px;}
#viewcode .viewcodebtn:hover{background-color:#bedce8; color:#417794; border:4px solid #5d9cbd; left:-10px;}
.fancybox-wrap fancybox-desktop fancybox-type-iframe fancybox-opened { width: 860px!important; }
.fancybox-inner { width: 850px!important; height:520px!important; }
.fancybox-iframe { width: 830px!important; }
</style>
<script type="text/javascript">
$(document).ready(function() {
var mainUrl = $(location).attr('href');
var name = mainUrl.slice(mainUrl.indexOf('=') + 1);
document.title = "raylib - " + name.replace('_', ' ');
var codeUrl = 'https://github.com/raysan5/raylib/blob/develop/games/' + name.substring(7) + '.c';
var imageUrl = 'img/' + name + '.png';
// #sampledata filling code: canvas sample and image
$('#sampledata').append(
'<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()">' +
'<img src="' + imageUrl + '" alt=" ">' +
'</canvas>');
$('#viewcode').attr('href', codeUrl);
Module.canvas = document.getElementById('canvas');
Module.canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
var jsUrl = 'samples/' + name.substring(7) + '.js';
// Run emscripten example
$.getScript(jsUrl, function() {});
});
</script>
</head>
<body>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
<!-- Canvas example or image, filled on loading -->
<div id="sampledata"></div>
<a id="viewcode" href=" " target="_blank"><div class="viewcodebtn">View code on Github</div></a>
<!--<textarea id="output" rows="8"></textarea>-->
<!--<pre><code class="cpp"></code></pre>-->
<script type='text/javascript'>
//var statusElement = document.getElementById('status');
//var progressElement = document.getElementById('progress');
//var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
// NOTE: canvas element eventListener is added after appending!
//var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
//canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
//return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
if (m) {
text = m[1];
//progressElement.value = parseInt(m[2])*100;
//progressElement.max = parseInt(m[4])*100;
//progressElement.hidden = false;
//spinnerElement.hidden = false;
} else {
//progressElement.value = null;
//progressElement.max = null;
//progressElement.hidden = true;
//if (!text) spinnerElement.style.display = 'none';
}
//statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
//spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<!-- Google Analytics tracking code -->
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','http://www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-45733555-1', 'raylib.com');
ga('require', 'linkid', 'linkid.js');
ga('send', 'pageview');
</script>
</body>
</html>