mirror of https://github.com/raysan5/raylib
3f09726331
Remove that link_libraries_to_executable() hack and defines a proper raylib target that can be used with target_link_libraries. The same target is also available for external (user) code by using find_package(raylib). This results in: - Remove hardcoded build directories from examples and games CMakeLists.txt - Allow rlgl_standalone and other special examples to be built easily - Allow CMake projects to find_package(raylib instead of fiddling with pkg-config - Makes code a little more maintainable - Fixes #471, #606. - Makes code less confusing by removing the double use of PLATFORM (#584). Note that this is still not _The Right Way_(TM), because normally raylib-config.cmake (or its includes) would be automatically generated. I didn't manage to get that to work though, so I went the easier route of just wrapping pkg_check_modules for consumption by find_package. |
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.. | ||
AddIfFlagCompiles.cmake | ||
BuildType.cmake | ||
CheckFileSystemSymlinkSupport.cmake | ||
EnumOption.cmake | ||
LibraryPathToLinkerFlags.cmake | ||
PopulateConfigVariablesLocally.cmake | ||
emscripten.cmake | ||
raylib-config-version.cmake | ||
raylib-config.cmake | ||
test-pkgconfig.sh |