34 lines
979 B
GLSL
34 lines
979 B
GLSL
#version 330
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in vec2 fragTexCoord;
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out vec4 fragColor;
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uniform sampler2D texture0;
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uniform vec4 fragTintColor;
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// NOTE: Add here your custom variables
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void main()
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{
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vec4 color = texture(texture0, fragTexCoord);
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color += texture(texture0, fragTexCoord + 0.001);
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color += texture(texture0, fragTexCoord + 0.003);
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color += texture(texture0, fragTexCoord + 0.005);
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color += texture(texture0, fragTexCoord + 0.007);
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color += texture(texture0, fragTexCoord + 0.009);
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color += texture(texture0, fragTexCoord + 0.011);
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color += texture(texture0, fragTexCoord - 0.001);
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color += texture(texture0, fragTexCoord - 0.003);
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color += texture(texture0, fragTexCoord - 0.005);
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color += texture(texture0, fragTexCoord - 0.007);
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color += texture(texture0, fragTexCoord - 0.009);
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color += texture(texture0, fragTexCoord - 0.011);
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color.rgb = vec3((color.r + color.g + color.b)/3.0);
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color = color/9.5;
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fragColor = color;
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} |