2015-09-02 03:44:16 +03:00
|
|
|
#version 330
|
|
|
|
|
|
|
|
in vec2 fragTexCoord;
|
|
|
|
|
|
|
|
out vec4 fragColor;
|
|
|
|
|
|
|
|
uniform sampler2D texture0;
|
2016-01-13 19:13:28 +03:00
|
|
|
uniform vec4 fragTintColor;
|
2015-09-02 03:44:16 +03:00
|
|
|
|
|
|
|
// NOTE: Add here your custom variables
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
2016-01-16 14:53:48 +03:00
|
|
|
vec4 color = texture(texture0, fragTexCoord);
|
|
|
|
|
|
|
|
color += texture(texture0, fragTexCoord + 0.001);
|
|
|
|
color += texture(texture0, fragTexCoord + 0.003);
|
|
|
|
color += texture(texture0, fragTexCoord + 0.005);
|
|
|
|
color += texture(texture0, fragTexCoord + 0.007);
|
|
|
|
color += texture(texture0, fragTexCoord + 0.009);
|
|
|
|
color += texture(texture0, fragTexCoord + 0.011);
|
|
|
|
|
|
|
|
color += texture(texture0, fragTexCoord - 0.001);
|
|
|
|
color += texture(texture0, fragTexCoord - 0.003);
|
|
|
|
color += texture(texture0, fragTexCoord - 0.005);
|
|
|
|
color += texture(texture0, fragTexCoord - 0.007);
|
|
|
|
color += texture(texture0, fragTexCoord - 0.009);
|
|
|
|
color += texture(texture0, fragTexCoord - 0.011);
|
2015-09-02 03:44:16 +03:00
|
|
|
|
|
|
|
color.rgb = vec3((color.r + color.g + color.b)/3.0);
|
|
|
|
color = color/9.5;
|
|
|
|
|
|
|
|
fragColor = color;
|
|
|
|
}
|